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Bomb Related Effect Overlays (#283)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * match bomb2 * asm file * pr review
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82 changed files with 822 additions and 2416 deletions
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@ -223,18 +223,17 @@ void func_80028A54(GlobalContext* globalCtx, f32 randScale, Vec3f* srcPos);
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void func_80028B74(GlobalContext*, Vec3f*, UNK_PTR, UNK_PTR, Color_RGB8*, Color_RGB8*);
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// ? func_80028BB0(?);
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// ? func_80028CEC(?);
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// ? func_80028DC4(?);
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// ? func_80028E1C(?);
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void func_80028E84(GlobalContext*, Vec3f*, Vec3f*, Vec3f*, s32, s32);
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// ? func_80028EF4(?);
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// ? func_80028F84(?);
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// ? func_80028FD8(?);
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// ? func_80029024(?);
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// ? func_80029060(?);
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// ? func_800290F0(?);
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// ? func_80029184(?);
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// ? func_800291D8(?);
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// ? func_800292DC(?);
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void EffectSsBomb2_SpawnLayered(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale, s16 scaleStep);
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void func_80028F84(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 radius, s16 radiusStep,
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s16 life);
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void func_80028FD8(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, Color_RGBA8* envColor,
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Color_RGBA8* primColor, s16 life);
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void func_80029024(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void func_80029060(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
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Color_RGBA8* envColor, Color_RGBA8* primColor, s16 scale, s16 scaleStep);
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void func_80029184(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel);
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void func_800292DC(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, Vec3f* velocity, Vec3f* accel,
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Color_RGBA8* envColor, Color_RGBA8* primColor);
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// ? func_80029320(?);
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// ? func_800293A0(?);
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void func_800293E4(GlobalContext*, Vec3f* pos, f32, f32, f32, f32);
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@ -281,8 +280,7 @@ void func_8002A6B8(GlobalContext* globalCtx, Vec3f* pos, Vec3f* arg2, Vec3f* arg
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// ? func_8002A824(?);
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// ? func_8002A894(?);
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// ? func_8002A90C(?);
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// ? func_8002A95C(?);
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// ? func_8002A9F4(?);
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void EffectSsDeadSound_SpawnStationary(GlobalContext* globalCtx, Vec3f* pos, u16 sfxId, s16 lowerPriority, s16 unk28, s32 life);
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// ? func_8002AA44(?);
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void FlagSet_Update(GlobalContext* globalCtx);
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
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