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Bomb Related Effect Overlays (#283)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * match bomb2 * asm file * pr review
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82 changed files with 822 additions and 2416 deletions
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@ -88,7 +88,7 @@ void EffectSs_Reset(EffectSs* effectSs) {
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effectSs->priority = 128;
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effectSs->draw = NULL;
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effectSs->update = NULL;
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effectSs->unk_38 = NULL;
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effectSs->displayList = NULL;
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effectSs->unk_3C = NULL;
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for (i = 0; i < ARRAY_COUNT(effectSs->regs); i++) {
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