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Bomb Related Effect Overlays (#283)
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * match bomb2 * asm file * pr review
This commit is contained in:
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82 changed files with 822 additions and 2416 deletions
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@ -1,40 +1,95 @@
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/*
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* File: z_eff_ss_blast.c
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* Overlay: ovl_Effect_Ss_Blast
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* Description:
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* Description: Shockwave Effect
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*/
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#include "z_eff_ss_blast.h"
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typedef enum {
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/* 0x00 */ SS_BLAST_0,
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/* 0x01 */ SS_BLAST_1,
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/* 0x02 */ SS_BLAST_2,
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/* 0x03 */ SS_BLAST_3,
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/* 0x04 */ SS_BLAST_4,
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/* 0x05 */ SS_BLAST_5,
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/* 0x06 */ SS_BLAST_6,
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/* 0x07 */ SS_BLAST_7,
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/* 0x08 */ SS_BLAST_8,
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/* 0x09 */ SS_BLAST_9,
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/* 0x0A */ SS_BLAST_A,
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/* 0x0B */ SS_BLAST_B,
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/* 0x0C */ SS_BLAST_C,
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/* 0x00 */ SS_BLAST_ENV_R,
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/* 0x01 */ SS_BLAST_ENV_G,
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/* 0x02 */ SS_BLAST_ENV_B,
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/* 0x03 */ SS_BLAST_ENV_A,
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/* 0x04 */ SS_BLAST_PRIM_R,
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/* 0x05 */ SS_BLAST_PRIM_G,
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/* 0x06 */ SS_BLAST_PRIM_B,
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/* 0x07 */ SS_BLAST_PRIM_A,
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/* 0x08 */ SS_BLAST_ALPHA_STEP,
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/* 0x09 */ SS_BLAST_RADIUS,
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/* 0x0A */ SS_BLAST_RADIUS_STEP,
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/* 0x0B */ SS_BLAST_RADIUS_STEP_DECR,
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} EffectSsBlastRegs;
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u32 EffectSsBlast_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsBlast_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBlast_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBlast_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
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/*
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EffectSsInit Effect_Ss_Blast_InitVars = {
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EFFECT_SS_BLAST,
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EffectSsBlast_Init,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Blast/EffectSsBlast_Init.s")
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extern Gfx D_0401A0B0[];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Blast/func_8099EF08.s")
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u32 EffectSsBlast_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsBlastParams* initParams = (EffectSsBlastParams*)initParamsx;
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Blast/func_8099F0AC.s")
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this->pos = initParams->pos;
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this->pos.y += 5.0f;
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this->velocity = initParams->velocity;
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this->accel = initParams->accel;
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this->displayList = SEGMENTED_TO_VIRTUAL(D_0401A0B0);
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this->life = initParams->life;
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this->draw = EffectSsBlast_Draw;
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this->update = EffectSsBlast_Update;
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this->regs[SS_BLAST_ENV_R] = initParams->envColor.r;
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this->regs[SS_BLAST_ENV_G] = initParams->envColor.g;
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this->regs[SS_BLAST_ENV_B] = initParams->envColor.b;
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this->regs[SS_BLAST_ENV_A] = initParams->envColor.a;
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this->regs[SS_BLAST_PRIM_R] = initParams->primColor.r;
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this->regs[SS_BLAST_PRIM_G] = initParams->primColor.g;
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this->regs[SS_BLAST_PRIM_B] = initParams->primColor.b;
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this->regs[SS_BLAST_PRIM_A] = initParams->primColor.a;
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this->regs[SS_BLAST_ALPHA_STEP] = initParams->envColor.a / initParams->life;
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this->regs[SS_BLAST_RADIUS] = initParams->radius;
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this->regs[SS_BLAST_RADIUS_STEP] = initParams->radiusStep;
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this->regs[SS_BLAST_RADIUS_STEP_DECR] = initParams->radiusStepDecr;
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return 1;
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}
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void EffectSsBlast_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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s32 pad;
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MtxF mtx;
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s32 pad1;
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f32 scale;
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GraphicsContext* gfxCtx;
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Gfx* dispRefs[4];
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(&dispRefs, gfxCtx, "../z_eff_ss_blast.c", 170);
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scale = this->regs[SS_BLAST_RADIUS] * 0.0025f;
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func_80093D84(globalCtx->state.gfxCtx);
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gDPSetEnvColor(gfxCtx->polyXlu.p++, this->regs[SS_BLAST_PRIM_R], this->regs[SS_BLAST_PRIM_G],
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this->regs[SS_BLAST_PRIM_B], this->regs[SS_BLAST_PRIM_A]);
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func_800BFCB8(globalCtx, &mtx, &this->pos);
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, this->regs[SS_BLAST_ENV_R], this->regs[SS_BLAST_ENV_G],
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this->regs[SS_BLAST_ENV_B], this->regs[SS_BLAST_ENV_A]);
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Matrix_Put(&mtx);
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(gfxCtx, "../z_eff_ss_blast.c", 199),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(gfxCtx->polyXlu.p++, this->displayList);
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Graph_CloseDisps(&dispRefs, gfxCtx, "../z_eff_ss_blast.c", 204);
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}
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void EffectSsBlast_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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Math_ApproxS(&this->regs[SS_BLAST_ENV_A], 0, this->regs[SS_BLAST_ALPHA_STEP]);
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this->regs[SS_BLAST_RADIUS] += this->regs[SS_BLAST_RADIUS_STEP];
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if (this->regs[SS_BLAST_RADIUS_STEP] != 0) {
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this->regs[SS_BLAST_RADIUS_STEP] -= this->regs[SS_BLAST_RADIUS_STEP_DECR];
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}
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}
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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} EffectSsBlastInitParams; // size = 0x
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/* 0x24 */ Color_RGBA8 envColor;
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/* 0x28 */ Color_RGBA8 primColor;
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/* 0x2C */ s16 radius;
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/* 0x2E */ s16 radiusStep;
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/* 0x30 */ s16 radiusStepDecr;
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/* 0x32 */ s16 life;
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} EffectSsBlastParams; // size = 0x34
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#endif
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@ -1,40 +1,102 @@
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/*
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* File: z_eff_ss_bomb.c
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* Overlay: ovl_Effect_Ss_Bomb
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* Description:
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* Description: Bomb Blast. Unused in the orignal game.
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*/
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#include "z_eff_ss_bomb.h"
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typedef enum {
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/* 0x00 */ SS_BOMB_0,
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/* 0x01 */ SS_BOMB_1,
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/* 0x02 */ SS_BOMB_2,
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/* 0x03 */ SS_BOMB_3,
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/* 0x04 */ SS_BOMB_4,
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/* 0x05 */ SS_BOMB_5,
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/* 0x06 */ SS_BOMB_6,
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/* 0x07 */ SS_BOMB_7,
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/* 0x08 */ SS_BOMB_8,
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/* 0x09 */ SS_BOMB_9,
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/* 0x0A */ SS_BOMB_A,
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/* 0x0B */ SS_BOMB_B,
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/* 0x0C */ SS_BOMB_C,
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/* 0x00 */ SS_BOMB_SCALE,
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/* 0x01 */ SS_BOMB_TEX_IDX,
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} EffectSsBombRegs;
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u32 EffectSsBomb_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsBomb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBomb_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
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/*
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EffectSsInit Effect_Ss_Bomb_InitVars = {
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EFFECT_SS_BOMB,
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EffectSsBomb_Init,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Bomb/EffectSsBomb_Init.s")
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static UNK_PTR D_8099F588[] = {
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0x04007F80,
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0x04008780,
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0x04008F80,
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0x04009780,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Bomb/func_8099F274.s")
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extern Gfx D_0400BF80[];
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Bomb/func_8099F4D8.s")
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u32 EffectSsBomb_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsBombInitParams* initParams = (EffectSsBombInitParams*)initParamsx;
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Math_Vec3f_Copy(&this->pos, &initParams->pos);
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Math_Vec3f_Copy(&this->velocity, &initParams->velocity);
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Math_Vec3f_Copy(&this->accel, &initParams->accel);
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this->displayList = SEGMENTED_TO_VIRTUAL(D_0400BF80);
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this->life = 20;
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this->draw = EffectSsBomb_Draw;
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this->update = EffectSsBomb_Update;
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this->regs[SS_BOMB_SCALE] = 100;
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this->regs[SS_BOMB_TEX_IDX] = 0;
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return 1;
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}
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void EffectSsBomb_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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s32 pad;
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MtxF sp12C;
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MtxF spEC;
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MtxF spAC;
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MtxF sp6C;
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Mtx* mtx;
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s32 pad2;
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f32 scale;
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s16 color;
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GraphicsContext* gfxCtx;
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Gfx* dispRefs[4];
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if (1) {}
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gfxCtx = globalCtx->state.gfxCtx;
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Graph_OpenDisps(&dispRefs, gfxCtx, "../z_eff_ss_bomb.c", 168);
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scale = this->regs[SS_BOMB_SCALE] / 100.0f;
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func_800A7A24(&sp12C, this->pos.x, this->pos.y, this->pos.z);
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func_800A76A4(&spEC, scale, scale, 1.0f);
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func_800A6FA0(&sp12C, &globalCtx->mf_11DA0, &sp6C);
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func_800A6FA0(&sp6C, &spEC, &spAC);
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gSPMatrix(gfxCtx->polyXlu.p++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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mtx = func_800A7E70(gfxCtx, &spAC);
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if (mtx != NULL) {
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gSPMatrix(gfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8099F588[this->regs[SS_BOMB_TEX_IDX]]));
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gDPPipeSync(gfxCtx->polyXlu.p++);
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func_80094C50(gfxCtx);
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color = this->life * 12.75f;
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gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, color, color, color, color);
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gDPPipeSync(gfxCtx->polyXlu.p++);
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gSPDisplayList(gfxCtx->polyXlu.p++, this->displayList);
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gDPPipeSync(gfxCtx->polyXlu.p++);
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}
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Graph_CloseDisps(&dispRefs, gfxCtx, "../z_eff_ss_bomb.c", 214);
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}
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void EffectSsBomb_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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if ((this->life < 21) && (this->life >= 17)) {
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this->regs[SS_BOMB_TEX_IDX] = (20 - this->life);
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} else {
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this->regs[SS_BOMB_SCALE] += 0;
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this->regs[SS_BOMB_TEX_IDX] = 3;
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}
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this->accel.x = ((Math_Rand_ZeroOne() * 0.4f) - 0.2f);
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this->accel.z = ((Math_Rand_ZeroOne() * 0.4f) - 0.2f);
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}
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ Vec3f velocity;
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/* 0x18 */ Vec3f accel;
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} EffectSsBombInitParams; // size = 0x
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} EffectSsBombInitParams; // size = 0x24
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#endif
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/*
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* File: z_eff_ss_bomb2.c
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* Overlay: ovl_Effect_Ss_Bomb2
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* Description:
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* Description: Bomb Blast
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*/
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#include "z_eff_ss_bomb2.h"
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typedef enum {
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/* 0x00 */ SS_BOMB2_0,
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/* 0x01 */ SS_BOMB2_1,
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/* 0x02 */ SS_BOMB2_2,
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/* 0x03 */ SS_BOMB2_3,
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/* 0x04 */ SS_BOMB2_4,
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/* 0x05 */ SS_BOMB2_5,
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/* 0x06 */ SS_BOMB2_6,
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/* 0x07 */ SS_BOMB2_7,
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/* 0x08 */ SS_BOMB2_8,
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/* 0x09 */ SS_BOMB2_9,
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/* 0x0A */ SS_BOMB2_A,
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/* 0x0B */ SS_BOMB2_B,
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/* 0x0C */ SS_BOMB2_C,
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/* 0x00 */ SS_BOMB2_SCALE,
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/* 0x01 */ SS_BOMB2_TEX_IDX,
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/* 0x02 */ SS_BOMB2_PRIM_R,
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/* 0x03 */ SS_BOMB2_PRIM_G,
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/* 0x04 */ SS_BOMB2_PRIM_B,
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/* 0x05 */ SS_BOMB2_PRIM_A,
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/* 0x06 */ SS_BOMB2_ENV_R,
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/* 0x07 */ SS_BOMB2_ENV_G,
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/* 0x08 */ SS_BOMB2_ENV_B,
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/* 0x09 */ SS_BOMB2_SCALE_STEP,
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/* 0x0A */ SS_BOMB2_A
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} EffectSsBomb2Regs;
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u32 EffectSsBomb2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsBomb2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBomb2_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
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/*
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EffectSsInit Effect_Ss_Bomb2_InitVars = {
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EFFECT_SS_BOMB2,
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EffectSsBomb2_Init,
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};
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*/
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Bomb2/EffectSsBomb2_Init.s")
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static void* sDrawFuncs[] = {
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EffectSsBomb2_DrawFade,
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EffectSsBomb2_DrawLayered,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Bomb2/func_8099F748.s")
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static UNK_PTR D_8099FEE0[] = {
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0x04007F80, 0x04008780, 0x04008F80, 0x04009780, 0x04009F80, 0x0400A780, 0x0400AF80, 0x0400B780,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Bomb2/func_8099F960.s")
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static UNK_PTR D_8099FF00[] = {
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0x04007F80, 0x04008780, 0x04008F80, 0x04009780, 0x04009F80, 0x0400A780, 0x0400AF80, 0x0400B780,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Bomb2/func_8099FCCC.s")
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extern Gfx D_0400BF80[];
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extern Gfx D_0400BFE8[];
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extern Gfx D_0400C040[];
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u32 EffectSsBomb2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsBomb2InitParams* initParams = (EffectSsBomb2InitParams*)initParamsx;
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Math_Vec3f_Copy(&this->pos, &initParams->pos);
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Math_Vec3f_Copy(&this->velocity, &initParams->velocity);
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Math_Vec3f_Copy(&this->accel, &initParams->accel);
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this->displayList = SEGMENTED_TO_VIRTUAL(&D_0400BF80);
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this->life = 24;
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this->update = EffectSsBomb2_Update;
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this->draw = sDrawFuncs[initParams->drawMode];
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this->regs[SS_BOMB2_SCALE] = initParams->scale;
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this->regs[SS_BOMB2_SCALE_STEP] = initParams->scaleStep;
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this->regs[SS_BOMB2_PRIM_R] = 255;
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this->regs[SS_BOMB2_PRIM_G] = 255;
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this->regs[SS_BOMB2_PRIM_B] = 255;
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this->regs[SS_BOMB2_PRIM_A] = 255;
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this->regs[SS_BOMB2_ENV_R] = 0;
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this->regs[SS_BOMB2_ENV_G] = 0;
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this->regs[SS_BOMB2_ENV_B] = 200;
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return 1;
|
||||
}
|
||||
|
||||
// unused in the original game. looks like EffectSsBomb but with color
|
||||
void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
s32 pad;
|
||||
MtxF sp11C;
|
||||
MtxF spDC;
|
||||
MtxF sp9C;
|
||||
MtxF sp5C;
|
||||
Mtx* mtx;
|
||||
s32 pad2;
|
||||
f32 scale;
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
Graph_OpenDisps(&dispRefs, gfxCtx, "../z_eff_ss_bomb2.c", 298);
|
||||
|
||||
scale = this->regs[SS_BOMB2_SCALE] * 0.01f;
|
||||
func_800A7A24(&sp11C, this->pos.x, this->pos.y, this->pos.z);
|
||||
func_800A76A4(&spDC, scale, scale, 1.0f);
|
||||
func_800A6FA0(&sp11C, &globalCtx->mf_11DA0, &sp5C);
|
||||
|
||||
func_800A6FA0(&sp5C, &spDC, &sp9C);
|
||||
mtx = func_800A7E70(gfxCtx, &sp9C);
|
||||
|
||||
if (mtx != NULL) {
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
func_80094BC4(gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, this->regs[SS_BOMB2_PRIM_R], this->regs[SS_BOMB2_PRIM_G],
|
||||
this->regs[SS_BOMB2_PRIM_B], this->regs[SS_BOMB2_PRIM_A]);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, this->regs[SS_BOMB2_ENV_R], this->regs[SS_BOMB2_ENV_G],
|
||||
this->regs[SS_BOMB2_ENV_B], 0);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8099FEE0[this->regs[SS_BOMB2_TEX_IDX]]));
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, this->displayList);
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
}
|
||||
|
||||
Graph_CloseDisps(&dispRefs, gfxCtx, "../z_eff_ss_bomb2.c", 345);
|
||||
}
|
||||
|
||||
void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
s32 pad1;
|
||||
MtxF sp1B4;
|
||||
MtxF sp174;
|
||||
MtxF sp134;
|
||||
MtxF spF4;
|
||||
MtxF spB4;
|
||||
Mtx* mtx2;
|
||||
Mtx* mtx;
|
||||
s32 pad;
|
||||
s32 pad2;
|
||||
s32 pad3;
|
||||
f32 scale;
|
||||
f32 temp_f24;
|
||||
f32 mtxScale = 0.925f;
|
||||
s32 i;
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
Graph_OpenDisps(&dispRefs, gfxCtx, "../z_eff_ss_bomb2.c", 386);
|
||||
|
||||
temp_f24 = this->regs[SS_BOMB2_A];
|
||||
scale = this->regs[SS_BOMB2_SCALE] * 0.01f;
|
||||
func_800A7A24(&sp1B4, this->pos.x, this->pos.y, this->pos.z);
|
||||
func_800A76A4(&sp174, scale, scale, 1.0f);
|
||||
func_800A6FA0(&sp1B4, &globalCtx->mf_11DA0, &spF4);
|
||||
func_800A6FA0(&spF4, &sp174, &sp134);
|
||||
mtx = func_800A7E70(gfxCtx, &sp134);
|
||||
|
||||
if (mtx != NULL) {
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
mtx2 = func_800A7E70(gfxCtx, &sp134);
|
||||
|
||||
if (mtx2 != NULL) {
|
||||
func_80094BC4(gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, this->regs[SS_BOMB2_PRIM_R], this->regs[SS_BOMB2_PRIM_G],
|
||||
this->regs[SS_BOMB2_PRIM_B], this->regs[SS_BOMB2_PRIM_A]);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, this->regs[SS_BOMB2_ENV_R], this->regs[SS_BOMB2_ENV_G],
|
||||
this->regs[SS_BOMB2_ENV_B], 0);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_8099FF00[this->regs[SS_BOMB2_TEX_IDX]]));
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_0400BFE8);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_0400C040);
|
||||
|
||||
Matrix_MtxToMtxF(mtx2, &spB4);
|
||||
Matrix_Put(&spB4);
|
||||
for (i = 1; i >= 0; i--) {
|
||||
Matrix_Translate(0.0f, 0.0f, temp_f24, MTXMODE_APPLY);
|
||||
Matrix_RotateZ((this->life * 0.02f) + 180.0f, MTXMODE_APPLY);
|
||||
Matrix_Scale(mtxScale, mtxScale, mtxScale, MTXMODE_APPLY);
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_eff_ss_bomb2.c", 448),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, D_0400C040);
|
||||
mtxScale -= 0.15f;
|
||||
}
|
||||
}
|
||||
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
}
|
||||
Graph_CloseDisps(&dispRefs, gfxCtx, "../z_eff_ss_bomb2.c", 456);
|
||||
}
|
||||
|
||||
void EffectSsBomb2_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
s32 divisor;
|
||||
|
||||
this->regs[SS_BOMB2_TEX_IDX] = (23 - this->life) / 3;
|
||||
this->regs[SS_BOMB2_SCALE] += this->regs[SS_BOMB2_SCALE_STEP];
|
||||
|
||||
if (this->regs[SS_BOMB2_SCALE_STEP] == 30) {
|
||||
this->regs[SS_BOMB2_A] += 4.0f;
|
||||
} else {
|
||||
this->regs[SS_BOMB2_A] += 2.0f;
|
||||
}
|
||||
|
||||
if ((this->life < 23) && (this->life >= 14)) {
|
||||
divisor = this->life - 13;
|
||||
this->regs[SS_BOMB2_PRIM_R] = func_80027DD4(this->regs[SS_BOMB2_PRIM_R], 255, divisor);
|
||||
this->regs[SS_BOMB2_PRIM_G] = func_80027DD4(this->regs[SS_BOMB2_PRIM_G], 255, divisor);
|
||||
this->regs[SS_BOMB2_PRIM_B] = func_80027DD4(this->regs[SS_BOMB2_PRIM_B], 150, divisor);
|
||||
this->regs[SS_BOMB2_PRIM_A] = func_80027DD4(this->regs[SS_BOMB2_PRIM_A], 255, divisor);
|
||||
this->regs[SS_BOMB2_ENV_R] = func_80027DD4(this->regs[SS_BOMB2_ENV_R], 150, divisor);
|
||||
this->regs[SS_BOMB2_ENV_G] = func_80027DD4(this->regs[SS_BOMB2_ENV_G], 0, divisor);
|
||||
this->regs[SS_BOMB2_ENV_B] = func_80027DD4(this->regs[SS_BOMB2_ENV_B], 0, divisor);
|
||||
} else if ((this->life < 14) && (this->life >= 0)) {
|
||||
divisor = this->life + 1;
|
||||
this->regs[SS_BOMB2_PRIM_R] = func_80027DD4(this->regs[SS_BOMB2_PRIM_R], 50, divisor);
|
||||
this->regs[SS_BOMB2_PRIM_G] = func_80027DD4(this->regs[SS_BOMB2_PRIM_G], 50, divisor);
|
||||
this->regs[SS_BOMB2_PRIM_B] = func_80027DD4(this->regs[SS_BOMB2_PRIM_B], 50, divisor);
|
||||
this->regs[SS_BOMB2_PRIM_A] = func_80027DD4(this->regs[SS_BOMB2_PRIM_A], 150, divisor);
|
||||
this->regs[SS_BOMB2_ENV_R] = func_80027DD4(this->regs[SS_BOMB2_ENV_R], 10, divisor);
|
||||
this->regs[SS_BOMB2_ENV_G] = func_80027DD4(this->regs[SS_BOMB2_ENV_G], 10, divisor);
|
||||
this->regs[SS_BOMB2_ENV_B] = func_80027DD4(this->regs[SS_BOMB2_ENV_B], 10, divisor);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,6 +8,9 @@ typedef struct {
|
|||
/* 0x00 */ Vec3f pos;
|
||||
/* 0x0C */ Vec3f velocity;
|
||||
/* 0x18 */ Vec3f accel;
|
||||
} EffectSsBomb2InitParams; // size = 0x
|
||||
/* 0x24 */ s16 scale;
|
||||
/* 0x26 */ s16 scaleStep;
|
||||
/* 0x28 */ u8 drawMode;
|
||||
} EffectSsBomb2InitParams; // size = 0x30
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,38 +1,55 @@
|
|||
/*
|
||||
* File: z_eff_ss_dead_sound.c
|
||||
* Overlay: ovl_Effect_Ss_Dead_Sound
|
||||
* Description:
|
||||
* Description: Plays a sound effect.
|
||||
*
|
||||
* If repeat mode is on, the sound is replayed every update for the duration of life.
|
||||
* Repeat mode is unused in the original game.
|
||||
*/
|
||||
|
||||
#include "z_eff_ss_dead_sound.h"
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ SS_DEAD_SOUND_0,
|
||||
/* 0x01 */ SS_DEAD_SOUND_1,
|
||||
/* 0x02 */ SS_DEAD_SOUND_2,
|
||||
/* 0x03 */ SS_DEAD_SOUND_3,
|
||||
/* 0x04 */ SS_DEAD_SOUND_4,
|
||||
/* 0x05 */ SS_DEAD_SOUND_5,
|
||||
/* 0x06 */ SS_DEAD_SOUND_6,
|
||||
/* 0x07 */ SS_DEAD_SOUND_7,
|
||||
/* 0x08 */ SS_DEAD_SOUND_8,
|
||||
/* 0x09 */ SS_DEAD_SOUND_9,
|
||||
/* 0x0A */ SS_DEAD_SOUND_A,
|
||||
/* 0x0B */ SS_DEAD_SOUND_B,
|
||||
/* 0x0C */ SS_DEAD_SOUND_C,
|
||||
} EffectSsDead_SoundRegs;
|
||||
/* 0x0A */ SS_DEADSOUND_SFX_ID = 10,
|
||||
/* 0x0B */ SS_DEADSOUND_REPEAT_MODE,
|
||||
} EffectSsDeadSoundRegs;
|
||||
|
||||
#define REPEAT_MODE_OFF 1
|
||||
#define REPEAT_MODE_ON 2
|
||||
|
||||
u32 EffectSsDeadSound_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
|
||||
void EffectSsDeadSound_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
|
||||
void EffectSsDeadSound_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
|
||||
|
||||
/*
|
||||
EffectSsInit Effect_Ss_Dead_Sound_InitVars = {
|
||||
EFFECT_SS_DEAD_SOUND,
|
||||
EffectSsDeadSound_Init,
|
||||
};
|
||||
*/
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Dead_Sound/EffectSsDeadSound_Init.s")
|
||||
u32 EffectSsDeadSound_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
|
||||
EffectSsDeadSoundInitParams* initParams = (EffectSsDeadSoundInitParams*)initParamsx;
|
||||
this->pos = initParams->pos;
|
||||
this->velocity = initParams->velocity;
|
||||
this->accel = initParams->accel;
|
||||
this->flags = 2;
|
||||
this->life = initParams->life;
|
||||
this->draw = NULL;
|
||||
this->update = EffectSsDeadSound_Update;
|
||||
this->regs[SS_DEADSOUND_REPEAT_MODE] = initParams->repeatMode;
|
||||
this->regs[SS_DEADSOUND_SFX_ID] = initParams->sfxId;
|
||||
// "constructor 3"
|
||||
osSyncPrintf("コンストラクター3\n");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_Dead_Sound/func_809A1BD8.s")
|
||||
void EffectSsDeadSound_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
switch (this->regs[SS_DEADSOUND_REPEAT_MODE]) {
|
||||
case REPEAT_MODE_OFF:
|
||||
this->regs[SS_DEADSOUND_REPEAT_MODE]--;
|
||||
break;
|
||||
case REPEAT_MODE_ON:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
Audio_PlaySoundGeneral(this->regs[SS_DEADSOUND_SFX_ID], &this->pos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,11 @@ typedef struct {
|
|||
/* 0x00 */ Vec3f pos;
|
||||
/* 0x0C */ Vec3f velocity;
|
||||
/* 0x18 */ Vec3f accel;
|
||||
} EffectSsDeadSoundInitParams; // size = 0x
|
||||
/* 0x24 */ u16 sfxId;
|
||||
/* 0x26 */ s16 lowerPriority;
|
||||
/* 0x28 */ s16 repeatMode;
|
||||
/* 0x26 */ s16 unused2;
|
||||
/* 0x2C */ s32 life;
|
||||
} EffectSsDeadSoundInitParams; // size = 0x30
|
||||
|
||||
#endif
|
||||
|
|
|
@ -34,9 +34,8 @@ EffectSsInit Effect_Ss_Dust_InitVars = {
|
|||
|
||||
static void* sUpdateFuncs[] = { EffectSsDust_Update, EffectSsBlast_UpdateFire };
|
||||
|
||||
UNK_PTR D_809A2A50[] = {
|
||||
0x04051DB0, 0x040521B0, 0x040525B0, 0x040529B0, 0x04052DB0, 0x040531B0, 0x040535B0, 0x040539B0
|
||||
};
|
||||
static UNK_PTR D_809A2A50[] = { 0x04051DB0, 0x040521B0, 0x040525B0, 0x040529B0,
|
||||
0x04052DB0, 0x040531B0, 0x040535B0, 0x040539B0 };
|
||||
|
||||
extern Gfx D_04010050[];
|
||||
|
||||
|
@ -47,7 +46,7 @@ u32 EffectSsDust_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void*
|
|||
Math_Vec3f_Copy(&this->pos, &initParams->pos);
|
||||
Math_Vec3f_Copy(&this->velocity, &initParams->velocity);
|
||||
Math_Vec3f_Copy(&this->accel, &initParams->accel);
|
||||
this->unk_38 = SEGMENTED_TO_VIRTUAL(&D_04010050);
|
||||
this->displayList = SEGMENTED_TO_VIRTUAL(&D_04010050);
|
||||
this->life = initParams->life;
|
||||
this->update = sUpdateFuncs[initParams->updateMode];
|
||||
this->draw = EffectSsDust_Draw;
|
||||
|
@ -129,7 +128,7 @@ void EffectSsDust_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
|||
this->regs[SS_DUST_PRIM_B], 255);
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, this->regs[SS_DUST_ENV_R], this->regs[SS_DUST_ENV_G],
|
||||
this->regs[SS_DUST_ENV_B], this->regs[SS_DUST_ENV_A]);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, this->unk_38);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, this->displayList);
|
||||
}
|
||||
|
||||
Graph_CloseDisps(dispRefs, gfxCtx, "../z_eff_ss_dust.c", 389);
|
||||
|
|
|
@ -1,42 +1,155 @@
|
|||
/*
|
||||
* File: z_eff_ss_g_spk.c
|
||||
* Overlay: ovl_Effect_Ss_G_Spk
|
||||
* Description:
|
||||
* Description: Fuse Sparks
|
||||
*/
|
||||
|
||||
#include "z_eff_ss_g_spk.h"
|
||||
|
||||
typedef enum {
|
||||
/* 0x00 */ SS_G_SPK_0,
|
||||
/* 0x01 */ SS_G_SPK_1,
|
||||
/* 0x02 */ SS_G_SPK_2,
|
||||
/* 0x03 */ SS_G_SPK_3,
|
||||
/* 0x04 */ SS_G_SPK_4,
|
||||
/* 0x05 */ SS_G_SPK_5,
|
||||
/* 0x06 */ SS_G_SPK_6,
|
||||
/* 0x07 */ SS_G_SPK_7,
|
||||
/* 0x08 */ SS_G_SPK_8,
|
||||
/* 0x09 */ SS_G_SPK_9,
|
||||
/* 0x0A */ SS_G_SPK_A,
|
||||
/* 0x0B */ SS_G_SPK_B,
|
||||
/* 0x0C */ SS_G_SPK_C,
|
||||
} EffectSsG_SpkRegs;
|
||||
/* 0x00 */ SS_G_SPK_PRIM_R,
|
||||
/* 0x01 */ SS_G_SPK_PRIM_G,
|
||||
/* 0x02 */ SS_G_SPK_PRIM_B,
|
||||
/* 0x03 */ SS_G_SPK_PRIM_A,
|
||||
/* 0x04 */ SS_G_SPK_ENV_R,
|
||||
/* 0x05 */ SS_G_SPK_ENV_G,
|
||||
/* 0x06 */ SS_G_SPK_ENV_B,
|
||||
/* 0x07 */ SS_G_SPK_ENV_A,
|
||||
/* 0x08 */ SS_G_SPK_TEX_IDX,
|
||||
/* 0x09 */ SS_G_SPK_SCALE,
|
||||
/* 0x0A */ SS_G_SPK_SCALE_STEP,
|
||||
} EffectSsGSpkRegs;
|
||||
|
||||
#define SPARK_SOURCE ((Actor*)this->unk_3C)
|
||||
|
||||
u32 EffectSsGSpk_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
|
||||
void EffectSsGSpk_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
|
||||
void EffectSsGSpk_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
|
||||
void EffectSsGSpk_UpdateNoAccel(GlobalContext* globalCtx, u32 index, EffectSs* this);
|
||||
void EffectSsGSpk_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
|
||||
|
||||
/*
|
||||
EffectSsInit Effect_Ss_G_Spk_InitVars = {
|
||||
EFFECT_SS_G_SPK,
|
||||
EffectSsGSpk_Init,
|
||||
};
|
||||
*/
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_G_Spk/EffectSsGSpk_Init.s")
|
||||
static UNK_PTR D_809A7498[] = {
|
||||
0x04055FB0,
|
||||
0x040561B0,
|
||||
0x040563B0,
|
||||
0x040565B0,
|
||||
};
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_G_Spk/func_809A70A0.s")
|
||||
extern Gfx D_04025550[];
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_G_Spk/func_809A72C0.s")
|
||||
u32 EffectSsGSpk_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
|
||||
EffectSsGSpkInitParams* initParams = (EffectSsGSpkInitParams*)initParamsx;
|
||||
|
||||
#pragma GLOBAL_ASM("asm/non_matchings/overlays/effects/ovl_Effect_Ss_G_Spk/func_809A73C8.s")
|
||||
Math_Vec3f_Copy(&this->pos, &initParams->pos);
|
||||
Math_Vec3f_Copy(&this->velocity, &initParams->velocity);
|
||||
Math_Vec3f_Copy(&this->accel, &initParams->accel);
|
||||
this->displayList = SEGMENTED_TO_VIRTUAL(&D_04025550);
|
||||
|
||||
if (initParams->updateMode == 0) {
|
||||
this->life = 10;
|
||||
this->unk_2C.x = initParams->pos.x - initParams->actor->posRot.pos.x;
|
||||
this->unk_2C.y = initParams->pos.y - initParams->actor->posRot.pos.y;
|
||||
this->unk_2C.z = initParams->pos.z - initParams->actor->posRot.pos.z;
|
||||
this->update = EffectSsGSpk_Update;
|
||||
} else {
|
||||
this->life = 5;
|
||||
this->update = EffectSsGSpk_UpdateNoAccel;
|
||||
}
|
||||
|
||||
this->draw = EffectSsGSpk_Draw;
|
||||
this->regs[SS_G_SPK_PRIM_R] = initParams->primColor.r;
|
||||
this->regs[SS_G_SPK_PRIM_G] = initParams->primColor.g;
|
||||
this->regs[SS_G_SPK_PRIM_B] = initParams->primColor.b;
|
||||
this->regs[SS_G_SPK_PRIM_A] = initParams->primColor.a;
|
||||
this->regs[SS_G_SPK_ENV_R] = initParams->envColor.r;
|
||||
this->regs[SS_G_SPK_ENV_G] = initParams->envColor.g;
|
||||
this->regs[SS_G_SPK_ENV_B] = initParams->envColor.b;
|
||||
this->regs[SS_G_SPK_ENV_A] = initParams->envColor.a;
|
||||
this->regs[SS_G_SPK_TEX_IDX] = 0;
|
||||
this->regs[SS_G_SPK_SCALE] = initParams->scale;
|
||||
this->regs[SS_G_SPK_SCALE_STEP] = initParams->scaleStep;
|
||||
this->unk_3C = initParams->actor;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void EffectSsGSpk_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
s32 pad;
|
||||
MtxF sp11C;
|
||||
MtxF spDC;
|
||||
MtxF sp9C;
|
||||
MtxF sp5C;
|
||||
Mtx* mtx;
|
||||
f32 scale;
|
||||
s32 pad1;
|
||||
GraphicsContext* gfxCtx;
|
||||
Gfx* dispRefs[4];
|
||||
|
||||
gfxCtx = globalCtx->state.gfxCtx;
|
||||
Graph_OpenDisps(&dispRefs, gfxCtx, "../z_eff_ss_g_spk.c", 208);
|
||||
|
||||
scale = this->regs[SS_G_SPK_SCALE] * 0.0025f;
|
||||
|
||||
func_800A7A24(&sp11C, this->pos.x, this->pos.y, this->pos.z);
|
||||
func_800A76A4(&spDC, scale, scale, 1.0f);
|
||||
func_800A6FA0(&sp11C, &globalCtx->mf_11DA0, &sp5C);
|
||||
func_800A6FA0(&sp5C, &spDC, &sp9C);
|
||||
|
||||
mtx = func_800A7E70(gfxCtx, &sp9C);
|
||||
|
||||
if (mtx != NULL) {
|
||||
gSPMatrix(gfxCtx->polyXlu.p++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPSegment(gfxCtx->polyXlu.p++, 0x08, SEGMENTED_TO_VIRTUAL(D_809A7498[this->regs[SS_G_SPK_TEX_IDX]]));
|
||||
|
||||
func_80094BC4(gfxCtx);
|
||||
gDPSetPrimColor(gfxCtx->polyXlu.p++, 0, 0, this->regs[SS_G_SPK_PRIM_R], this->regs[SS_G_SPK_PRIM_G],
|
||||
this->regs[SS_G_SPK_PRIM_B], 255);
|
||||
|
||||
gDPSetEnvColor(gfxCtx->polyXlu.p++, this->regs[SS_G_SPK_ENV_R], this->regs[SS_G_SPK_ENV_G],
|
||||
this->regs[SS_G_SPK_ENV_B], this->regs[SS_G_SPK_ENV_A]);
|
||||
gSPDisplayList(gfxCtx->polyXlu.p++, this->displayList);
|
||||
}
|
||||
if (1) {}
|
||||
if (1) {}
|
||||
Graph_CloseDisps(&dispRefs, gfxCtx, "../z_eff_ss_g_spk.c", 255);
|
||||
}
|
||||
|
||||
void EffectSsGSpk_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
|
||||
this->accel.x = (Math_Rand_ZeroOne() - 0.5f) * 3.0f;
|
||||
this->accel.z = (Math_Rand_ZeroOne() - 0.5f) * 3.0f;
|
||||
|
||||
if (SPARK_SOURCE != NULL) {
|
||||
if ((SPARK_SOURCE->type == ACTORTYPE_EXPLOSIVES) && (SPARK_SOURCE->update != NULL)) {
|
||||
this->pos.x = SPARK_SOURCE->posRot.pos.x + this->unk_2C.x;
|
||||
this->pos.y = SPARK_SOURCE->posRot.pos.y + this->unk_2C.y;
|
||||
this->pos.z = SPARK_SOURCE->posRot.pos.z + this->unk_2C.z;
|
||||
}
|
||||
}
|
||||
|
||||
this->unk_2C.x += this->accel.x;
|
||||
this->unk_2C.z += this->accel.z;
|
||||
|
||||
this->regs[SS_G_SPK_TEX_IDX]++;
|
||||
this->regs[SS_G_SPK_TEX_IDX] &= 3;
|
||||
this->regs[SS_G_SPK_SCALE] += this->regs[SS_G_SPK_SCALE_STEP];
|
||||
}
|
||||
|
||||
// this update mode is unused in the original game
|
||||
// with this update mode, the sparks dont move randomly in the xz plane, appearing to be on top of each other
|
||||
void EffectSsGSpk_UpdateNoAccel(GlobalContext* globalCtx, u32 index, EffectSs* this) {
|
||||
if (SPARK_SOURCE != NULL) {
|
||||
if ((SPARK_SOURCE->type == ACTORTYPE_EXPLOSIVES) && (SPARK_SOURCE->update != NULL)) {
|
||||
this->pos.x += (Math_Sins(SPARK_SOURCE->posRot.rot.y) * SPARK_SOURCE->speedXZ);
|
||||
this->pos.z += (Math_Coss(SPARK_SOURCE->posRot.rot.y) * SPARK_SOURCE->speedXZ);
|
||||
}
|
||||
}
|
||||
|
||||
this->regs[SS_G_SPK_TEX_IDX]++;
|
||||
this->regs[SS_G_SPK_TEX_IDX] &= 3;
|
||||
this->regs[SS_G_SPK_SCALE] += this->regs[SS_G_SPK_SCALE_STEP];
|
||||
}
|
||||
|
|
|
@ -5,9 +5,15 @@
|
|||
#include <global.h>
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ Vec3f pos;
|
||||
/* 0x0C */ Vec3f velocity;
|
||||
/* 0x18 */ Vec3f accel;
|
||||
} EffectSsGSpkInitParams; // size = 0x
|
||||
/* 0x00 */ Actor* actor;
|
||||
/* 0x04 */ Vec3f pos;
|
||||
/* 0x10 */ Vec3f velocity;
|
||||
/* 0x1C */ Vec3f accel;
|
||||
/* 0x28 */ Color_RGBA8 primColor;
|
||||
/* 0x2C */ Color_RGBA8 envColor;
|
||||
/* 0x30 */ s16 scale;
|
||||
/* 0x32 */ s16 scaleStep;
|
||||
/* 0x34 */ u8 updateMode;
|
||||
} EffectSsGSpkInitParams; // size = 0x38
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue