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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -2609,7 +2609,7 @@ void Magic_DrawMeter(PlayState* play) {
magicMeterY = R_MAGIC_METER_Y_HIGHER; // one row of hearts
}
func_80094520(play->state.gfxCtx);
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorderR, sMagicBorderG, sMagicBorderB, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
@ -3097,7 +3097,7 @@ void Interface_Draw(PlayState* play) {
func_8008A994(interfaceCtx);
Health_DrawMeter(play);
func_80094520(play->state.gfxCtx);
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
// Rupee Icon
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
@ -3206,7 +3206,7 @@ void Interface_Draw(PlayState* play) {
func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
}
func_80094520(play->state.gfxCtx);
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
Interface_DrawItemButtons(play);
@ -3286,7 +3286,7 @@ void Interface_Draw(PlayState* play) {
}
// A Button
func_80094A14(play->state.gfxCtx);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
func_8008A8B8(play, R_A_BTN_Y, R_A_BTN_Y + 45, R_A_BTN_X, R_A_BTN_X + 45);
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
@ -3320,7 +3320,7 @@ void Interface_Draw(PlayState* play) {
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
func_80094A14(play->state.gfxCtx);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
@ -3366,7 +3366,7 @@ void Interface_Draw(PlayState* play) {
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
func_80094520(play->state.gfxCtx);
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (gSaveContext.minigameState != 1) {