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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -209,7 +209,7 @@ void ArrowLight_Draw(Actor* thisx, PlayState* play) {
// Draw yellow effect over the screen when arrow hits
if (this->unk_164 > 0) {
POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
(s32)(40.0f * this->unk_164) & 0xFF, 0, (s32)(150.0f * this->unk_164) & 0xFF);
gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
@ -218,7 +218,7 @@ void ArrowLight_Draw(Actor* thisx, PlayState* play) {
}
// Draw light on the arrow
func_80093D84(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, this->alpha);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 128);
Matrix_RotateZYX(0x4000, 0x0, 0x0, MTXMODE_APPLY);