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Add enum for setup dls and name z_rcp.c
functions (#1196)
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
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376 changed files with 1047 additions and 971 deletions
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@ -209,7 +209,7 @@ void ArrowLight_Draw(Actor* thisx, PlayState* play) {
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// Draw yellow effect over the screen when arrow hits
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if (this->unk_164 > 0) {
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POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
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POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (s32)(30.0f * this->unk_164) & 0xFF,
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(s32)(40.0f * this->unk_164) & 0xFF, 0, (s32)(150.0f * this->unk_164) & 0xFF);
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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@ -218,7 +218,7 @@ void ArrowLight_Draw(Actor* thisx, PlayState* play) {
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}
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// Draw light on the arrow
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, this->alpha);
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 0, 128);
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Matrix_RotateZYX(0x4000, 0x0, 0x0, MTXMODE_APPLY);
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