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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -1166,7 +1166,7 @@ void BossFd2_DrawMane(BossFd2* this, PlayState* play) {
this->leftMane.scale[i] = 1.5f + 0.3f * Math_CosS(5696.0f * this->work[FD2_VAR_TIMER] + i * 0x3200);
}
func_80093D84(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPDisplayList(POLY_XLU_DISP++, gHoleVolvagiaManeMaterialDL);
@ -1193,7 +1193,7 @@ void BossFd2_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_boss_fd2.c", 2617);
osSyncPrintf("FD2 draw start \n");
if (this->actionFunc != BossFd2_Wait) {
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
if (this->work[FD2_DAMAGE_FLASH_TIMER] & 2) {
POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 255, 255, 255, 0, 900, 1099);
}