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Add enum for setup dls and name z_rcp.c
functions (#1196)
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
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376 changed files with 1047 additions and 971 deletions
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@ -1166,7 +1166,7 @@ void BossFd2_DrawMane(BossFd2* this, PlayState* play) {
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this->leftMane.scale[i] = 1.5f + 0.3f * Math_CosS(5696.0f * this->work[FD2_VAR_TIMER] + i * 0x3200);
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}
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPDisplayList(POLY_XLU_DISP++, gHoleVolvagiaManeMaterialDL);
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@ -1193,7 +1193,7 @@ void BossFd2_Draw(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_boss_fd2.c", 2617);
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osSyncPrintf("FD2 draw start \n");
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if (this->actionFunc != BossFd2_Wait) {
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func_80093D18(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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if (this->work[FD2_DAMAGE_FLASH_TIMER] & 2) {
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POLY_OPA_DISP = Gfx_SetFog(POLY_OPA_DISP, 255, 255, 255, 0, 900, 1099);
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}
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