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Add enum for setup dls and name z_rcp.c
functions (#1196)
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
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4775fd4a7e
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376 changed files with 1047 additions and 971 deletions
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@ -563,7 +563,7 @@ void func_80967FFC(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_demo_6k.c", 1070);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_RotateX(-M_PI / 2, MTXMODE_APPLY);
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gSPSegment(POLY_XLU_DISP++, 0x08,
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Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0x7FFF - ((timer1 * 8) & 0x7FFF), 16, 512, 1, 0,
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@ -611,12 +611,12 @@ void func_80968298(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_demo_6k.c", 1145);
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alpha = (s32)(this->unk_170 * 255.0f);
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POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
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POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 0, 0, 0, alpha);
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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alpha = (s32)(this->unk_16C * 255.0f);
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for (i2 = 0, i = 0; i < 63; i++) {
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@ -639,7 +639,7 @@ void func_80968298(Actor* thisx, PlayState* play) {
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Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_6k.c", 1189),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, 50, 50, 50, 255);
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gSPDisplayList(POLY_XLU_DISP++, object_demo_6k_DL_001040);
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@ -661,7 +661,7 @@ void func_8096865C(Actor* thisx, PlayState* play) {
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displayList = gEffFlash2DL;
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}
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, 255);
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gDPSetEnvColor(POLY_XLU_DISP++, sEnvColors[this->unk_293].r, sEnvColors[this->unk_293].g,
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sEnvColors[this->unk_293].b, 255);
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@ -691,7 +691,7 @@ void func_809688C4(Actor* thisx, PlayState* play2) {
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(play->csCtx.npcActions[1]->action != 1)) {
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OPEN_DISPS(play->state.gfxCtx, "../z_demo_6k.c", 1277);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, 255);
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Matrix_RotateY(BINANG_TO_RAD((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(play)) + 0x8000)), MTXMODE_APPLY);
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@ -728,7 +728,7 @@ void func_80968B70(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_demo_6k.c", 1316);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
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Matrix_RotateX(M_PI / 2, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_demo_6k.c", 1322),
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@ -778,7 +778,7 @@ void func_80968FB0(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_demo_6k.c", 1386);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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scaleFactor = ((s16)D_809693CC[(frames * 4) & 0xF] * 0.01f) + 1.0f;
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Matrix_Scale(this->actor.scale.x * scaleFactor, this->actor.scale.y * scaleFactor,
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this->actor.scale.z * scaleFactor, MTXMODE_APPLY);
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