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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -1290,7 +1290,7 @@ void EnBb_Draw(Actor* thisx, PlayState* play) {
blureBase2.z = this->maxSpeed * 80.0f;
if (this->moveMode != BBMOVE_HIDDEN) {
if (this->actor.params <= ENBB_BLUE) {
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
SkelAnime_DrawOpa(play, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, EnBb_PostLimbDraw,
this);
@ -1325,7 +1325,7 @@ void EnBb_Draw(Actor* thisx, PlayState* play) {
Matrix_Translate(0.0f, -40.0f, 0.0f, MTXMODE_APPLY);
}
if (this->actor.params != ENBB_WHITE) {
func_80093D84(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(play->state.gfxCtx, 0, 0, 0, 0x20, 0x40, 1, 0,
((play->gameplayFrames + (this->flameScrollMod * 10)) *