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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -629,12 +629,12 @@ void EnBox_Draw(Actor* thisx, PlayState* play) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x08, EnBox_EmptyDList(play->state.gfxCtx));
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
POLY_OPA_DISP = SkelAnime_Draw(play, this->skelanime.skeleton, this->skelanime.jointTable, NULL,
EnBox_PostLimbDraw, this, POLY_OPA_DISP);
} else if (this->alpha != 0) {
gDPPipeSync(POLY_XLU_DISP++);
func_80093D84(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
if (this->type == ENBOX_TYPE_4 || this->type == ENBOX_TYPE_6) {
gSPSegment(POLY_XLU_DISP++, 0x08, func_809CA518(play->state.gfxCtx));