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Add enum for setup dls and name z_rcp.c
functions (#1196)
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
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376 changed files with 1047 additions and 971 deletions
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@ -424,7 +424,7 @@ void EnGb_Draw(Actor* thisx, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_en_gb.c", 763);
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func_80093D18(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gDPPipeSync(POLY_OPA_DISP++);
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gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 255);
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@ -518,7 +518,7 @@ void EnGb_DrawCagedSouls(EnGb* this, PlayState* play) {
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OPEN_DISPS(play->state.gfxCtx, "../z_en_gb.c", 914);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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for (i = 0; i < 4; i++) {
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s32 idx = this->cagedSouls[i].infoIdx;
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