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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -1047,7 +1047,7 @@ void EnGo_DrawCurledUp(EnGo* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_go.c", 2320);
Matrix_Push();
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2326),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@ -1066,7 +1066,7 @@ void EnGo_DrawRolling(EnGo* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_go.c", 2355);
Matrix_Push();
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_RotateZYX((s16)(play->state.frames * ((s16)this->actor.speedXZ * 1400)), 0, this->actor.shape.rot.z,
MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go.c", 2368),
@ -1138,7 +1138,7 @@ void EnGo_Draw(Actor* thisx, PlayState* play) {
EnGo_DrawRolling(this, play);
return; // needed for match?
} else {
func_800943C8(play->state.gfxCtx);
Gfx_SetupDL_37Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gGoronCsEyeOpenTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
@ -1209,12 +1209,12 @@ void EnGo_DrawEffects(EnGo* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_go.c", 2626);
materialFlag = false;
func_80093D84(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (1) {}
for (i = 0; i < EN_GO_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
materialFlag = true;