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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -227,13 +227,13 @@ void EnGo2_DrawEffects(EnGo2* this, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_go2_eff.c", 111);
materialFlag = false;
func_80093D84(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
if (1) {}
for (i = 0; i < EN_GO2_EFFECT_COUNT; i++, dustEffect++) {
if (dustEffect->type) {
if (!materialFlag) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
materialFlag = true;
@ -1994,7 +1994,7 @@ s32 EnGo2_DrawCurledUp(EnGo2* this, PlayState* play) {
Vec3f D_80A48554 = { 0.0f, 0.0f, 0.0f };
OPEN_DISPS(play->state.gfxCtx, "../z_en_go2.c", 2881);
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go2.c", 2884),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00BD80);
@ -2010,7 +2010,7 @@ s32 EnGo2_DrawRolling(EnGo2* this, PlayState* play) {
f32 speedXZ;
OPEN_DISPS(play->state.gfxCtx, "../z_en_go2.c", 2914);
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
speedXZ = this->actionFunc == EnGo2_ReverseRolling ? 0.0f : this->actor.speedXZ;
Matrix_RotateZYX((play->state.frames * ((s16)speedXZ * 1400)), 0, this->actor.shape.rot.z, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_go2.c", 2926),
@ -2079,7 +2079,7 @@ void EnGo2_Draw(Actor* thisx, PlayState* play) {
EnGo2_DrawRolling(this, play);
} else {
OPEN_DISPS(play->state.gfxCtx, "../z_en_go2.c", 3063);
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTextures[this->eyeTexIndex]));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTextures[this->mouthTexIndex]));