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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
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GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

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@ -566,7 +566,7 @@ void EnGs_Draw(Actor* thisx, PlayState* play) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_gs.c", 1046);
frames = play->gameplayFrames;
func_80093D18(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Push();
if (this->unk_19E & 1) {
Matrix_RotateY(BINANG_TO_RAD(this->unk_1A0[0].y), MTXMODE_APPLY);
@ -594,7 +594,7 @@ void EnGs_Draw(Actor* thisx, PlayState* play) {
Matrix_Pop();
if (this->unk_19E & 2) {
func_80093D84(play->state.gfxCtx);
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
Matrix_ReplaceRotation(&play->billboardMtxF);
Matrix_Scale(0.05f, -0.05f, 1.0f, MTXMODE_APPLY);