mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 14:31:17 +00:00
Add enum for setup dls and name z_rcp.c
functions (#1196)
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
This commit is contained in:
parent
4775fd4a7e
commit
1a41694d58
376 changed files with 1047 additions and 971 deletions
|
@ -506,7 +506,7 @@ s32 EnViewer_Ganondorf3OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dL
|
|||
void EnViewer_Ganondorf9PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
|
||||
if (limbIndex == 11) {
|
||||
OPEN_DISPS(play->state.gfxCtx, "../z_en_viewer.c", 1365);
|
||||
func_80093D84(play->state.gfxCtx);
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_viewer.c", 1370),
|
||||
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90));
|
||||
|
@ -699,12 +699,12 @@ void EnViewer_Draw(Actor* thisx, PlayState* play) {
|
|||
type = this->actor.params >> 8;
|
||||
if (type <= ENVIEWER_TYPE_2_ZELDA) { // zelda's horse, impa and zelda
|
||||
if (play->csCtx.state != CS_STATE_IDLE && play->csCtx.npcActions[0] != NULL) {
|
||||
func_80093D18(play->state.gfxCtx);
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
sDrawFuncs[this->drawFuncIndex](this, play);
|
||||
}
|
||||
} else if ((play->csCtx.state != CS_STATE_IDLE && play->csCtx.npcActions[1] != NULL) ||
|
||||
type == ENVIEWER_TYPE_9_GANONDORF) {
|
||||
func_80093D18(play->state.gfxCtx);
|
||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||
sDrawFuncs[this->drawFuncIndex](this, play);
|
||||
}
|
||||
}
|
||||
|
@ -843,7 +843,7 @@ void EnViewer_DrawFireEffects(EnViewer* this2, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
|
||||
func_80093D84(play->state.gfxCtx);
|
||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||
Matrix_Translate(this->fireEffects[i].pos.x, this->fireEffects[i].pos.y, this->fireEffects[i].pos.z,
|
||||
MTXMODE_NEW);
|
||||
Matrix_Scale(this->fireEffects[i].scale, this->fireEffects[i].scale, this->fireEffects[i].scale, MTXMODE_APPLY);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue