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Add enum for setup dls and name z_rcp.c
functions (#1196)
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
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376 changed files with 1047 additions and 971 deletions
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@ -217,14 +217,14 @@ void MagicFire_Draw(Actor* thisx, PlayState* play) {
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if (this->action > 0) {
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OPEN_DISPS(play->state.gfxCtx, "../z_magic_fire.c", 682);
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POLY_XLU_DISP = func_800937C0(POLY_XLU_DISP);
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POLY_XLU_DISP = Gfx_SetupDL_57(POLY_XLU_DISP);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, (u8)(s32)(60 * this->screenTintIntensity),
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(u8)(s32)(20 * this->screenTintIntensity), (u8)(s32)(0 * this->screenTintIntensity),
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(u8)(s32)(120 * this->screenTintIntensity));
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gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE);
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gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE);
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gDPFillRectangle(POLY_XLU_DISP++, 0, 0, 319, 239);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, 255, 200, 0, (u8)(this->alphaMultiplier * 255));
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, (u8)(this->alphaMultiplier * 255));
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Matrix_Scale(0.15f, 0.15f, 0.15f, MTXMODE_APPLY);
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