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Add enum for setup dls and name z_rcp.c
functions (#1196)
* Introduce `SetupDL` enum * wip * wip * Remove comments on each setupdl index * Name setup dl functions by setupdl index * `Gfx_SetupDl` -> `Gfx_SetupDL` * Run formatter * globalctx -> play * fix regressions * `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore) * `CallSetupDL` -> `SetupDL`
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376 changed files with 1047 additions and 971 deletions
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@ -399,7 +399,7 @@ void ObjLightswitch_DrawOpa(ObjLightswitch* this, PlayState* play) {
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Vec3s rot;
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OPEN_DISPS(play->state.gfxCtx, "../z_obj_lightswitch.c", 809);
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func_80093D18(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gDPSetEnvColor(POLY_OPA_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6),
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(u8)(this->alpha >> 6));
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@ -449,7 +449,7 @@ void ObjLightswitch_DrawXlu(ObjLightswitch* this, PlayState* play) {
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Vec3s sp60;
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OPEN_DISPS(play->state.gfxCtx, "../z_obj_lightswitch.c", 890);
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func_80093D84(play->state.gfxCtx);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gDPSetEnvColor(POLY_XLU_DISP++, (u8)(this->color[0] >> 6), (u8)(this->color[1] >> 6), (u8)(this->color[2] >> 6),
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(u8)(this->alpha >> 6));
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