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Add enum for setup dls and name z_rcp.c functions (#1196)

* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
This commit is contained in:
Dragorn421 2022-06-03 15:25:48 -07:00 committed by GitHub
parent 4775fd4a7e
commit 1a41694d58
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
376 changed files with 1047 additions and 971 deletions

View file

@ -1132,7 +1132,7 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
ZREG(11) += ZREG(10);
Environment_UpdateSkybox(SKYBOX_NORMAL_SKY, &this->envCtx, &this->skyboxCtx);
gDPPipeSync(POLY_OPA_DISP++);
func_800949A8(this->state.gfxCtx);
Gfx_SetupDL_42Opa(this->state.gfxCtx);
FileChoose_SetView(this, 0.0f, 0.0f, 64.0f);
FileChoose_SetWindowVtx(&this->state);
FileChoose_SetWindowContentVtx(&this->state);
@ -1545,7 +1545,7 @@ void FileChoose_SelectModeDraw(GameState* thisx) {
ZREG(11) += ZREG(10);
Environment_UpdateSkybox(SKYBOX_NORMAL_SKY, &this->envCtx, &this->skyboxCtx);
gDPPipeSync(POLY_OPA_DISP++);
func_800949A8(this->state.gfxCtx);
Gfx_SetupDL_42Opa(this->state.gfxCtx);
FileChoose_SetView(this, 0.0f, 0.0f, 64.0f);
FileChoose_SetWindowVtx(&this->state);
FileChoose_SetWindowContentVtx(&this->state);
@ -1675,7 +1675,7 @@ void FileChoose_Main(GameState* thisx) {
// do not draw controls text in the options menu
if ((this->configMode <= CM_NAME_ENTRY_TO_MAIN) || (this->configMode >= CM_UNUSED_DELAY)) {
func_800944C4(this->state.gfxCtx);
Gfx_SetupDL_39Opa(this->state.gfxCtx);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);

View file

@ -238,7 +238,7 @@ void FileChoose_DrawKeyboard(GameState* thisx) {
OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 324);
func_800949A8(this->state.gfxCtx);
Gfx_SetupDL_42Opa(this->state.gfxCtx);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_PASS, G_RM_XLU_SURF2);
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, 0, 0, 0, COMBINED, 0,
@ -340,7 +340,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
FileChoose_DrawKeyboard(&this->state);
gDPPipeSync(POLY_OPA_DISP++);
func_800949A8(this->state.gfxCtx);
Gfx_SetupDL_42Opa(this->state.gfxCtx);
gDPSetCombineLERP(POLY_OPA_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
PRIMITIVE, 0);

View file

@ -653,7 +653,7 @@ void Select_DrawMenu(SelectContext* this) {
func_80095248(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);
func_80094140(gfxCtx);
Gfx_SetupDL_28Opa(gfxCtx);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
@ -677,7 +677,7 @@ void Select_DrawLoadingScreen(SelectContext* this) {
func_80095248(gfxCtx, 0, 0, 0);
SET_FULLSCREEN_VIEWPORT(&this->view);
View_Apply(&this->view, VIEW_ALL);
func_80094140(gfxCtx);
Gfx_SetupDL_28Opa(gfxCtx);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);

View file

@ -13,7 +13,7 @@ void Title_PrintBuildInfo(Gfx** gfxp) {
GfxPrint* printer;
g = *gfxp;
g = func_8009411C(g);
g = Gfx_SetupDL_28(g);
printer = alloca(sizeof(GfxPrint));
GfxPrint_Init(printer);
GfxPrint_Open(printer, g);
@ -81,14 +81,14 @@ void Title_Draw(TitleContext* this) {
func_8002EABC(&v1, &v2, &v3, this->state.gfxCtx);
gSPSetLights1(POLY_OPA_DISP++, sTitleLights);
Title_SetupView(this, 0, 150.0, 300.0);
func_80093D18(this->state.gfxCtx);
Gfx_SetupDL_25Opa(this->state.gfxCtx);
Matrix_Translate(-53.0, -5.0, 0, MTXMODE_NEW);
Matrix_Scale(1.0, 1.0, 1.0, MTXMODE_APPLY);
Matrix_RotateZYX(0, sTitleRotY, 0, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(this->state.gfxCtx, "../z_title.c", 424), G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, gNintendo64LogoDL);
func_800944C4(this->state.gfxCtx);
Gfx_SetupDL_39Opa(this->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_2CYCLE);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_XLU_SURF2, G_RM_OPA_CI | CVG_DST_WRAP);