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Decompile z_vr_box_draw.c (#138)
* Decompile z_vr_box_draw.c * Rename vrbox to skybox * run format.sh
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14 changed files with 109 additions and 523 deletions
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@ -1322,9 +1322,9 @@ void func_800AD958(struct_80166500* this, Gfx** gfxp);
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// ? func_800AF178(?);
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// ? func_800AF218(?);
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// ? func_800B0E50(?);
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void func_800B1030(SkyboxContext*, f32, f32, f32);
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void func_800B10C4(SkyboxContext*, GraphicsContext*, s16, s16, f32, f32, f32);
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// ? func_800B1744(?);
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Mtx* SkyboxDraw_UpdateMatrix(SkyboxContext* skyboxCtx, f32 x, f32 y, f32 z);
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void SkyboxDraw_Draw(SkyboxContext* skyboxCtx, GraphicsContext* gfxCtx, s16 skyboxId, s16 alpha, f32 x, f32 y, f32 z);
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void SkyboxDraw_Update(SkyboxContext* skyboxCtx);
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void PlayerCall_InitFuncPtrs();
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void TransitionUnk_InitGraphics(TransitionUnk* this);
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void TransitionUnk_InitData(TransitionUnk* this);
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