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Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993)

* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT`

* PR Suggestion: Update names with REL_TO

* Use newer name in macros, address PR comment
This commit is contained in:
engineer124 2021-12-03 08:04:55 +11:00 committed by GitHub
parent b3d5f549e7
commit 1ac6e42b56
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GPG key ID: 4AEE18F83AFDEB23
26 changed files with 1871 additions and 1863 deletions

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@ -1849,16 +1849,16 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx,
cutscenePtr += 0x30;
}
break;
case CS_CMD_CAMERA_POS:
case CS_CMD_CAM_EYE:
cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAMERA_POS_PLAYER:
case CS_CMD_CAM_EYE_REL_TO_PLAYER:
cutscenePtr += Cutscene_Command_CameraPositions(globalCtx, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_CAMERA_FOCUS:
case CS_CMD_CAM_AT:
cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 0);
break;
case CS_CMD_CAMERA_FOCUS_PLAYER:
case CS_CMD_CAM_AT_REL_TO_PLAYER:
cutscenePtr += Cutscene_Command_CameraFocus(globalCtx, csCtx, (void*)cutscenePtr, 1);
break;
case CS_CMD_07: