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z_bg_mizu_movebg and object_mizu_objects (#747)
* OK a few functions * BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall * migrate data * create mizu_objects, defines for water temple water level * clean up some code * implement most suggestions * review * review2 * formatting Co-authored-by: Fig02 <fig02srl@gmail.com>
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22 changed files with 502 additions and 692 deletions
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spec
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@ -1028,9 +1028,11 @@ endseg
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beginseg
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name "ovl_Bg_Mizu_Movebg"
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include "build/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.o"
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include "build/data/overlays/actors/z_bg_mizu_movebg.data.o"
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include "build/data/overlays/actors/z_bg_mizu_movebg.bss.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_Bg_Mizu_Movebg/ovl_Bg_Mizu_Movebg_reloc.o"
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#else
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include "build/data/overlays/actors/z_bg_mizu_movebg.reloc.o"
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#endif
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endseg
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beginseg
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@ -3969,7 +3971,8 @@ endseg
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beginseg
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name "object_mizu_objects"
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romalign 0x1000
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include "build/baserom/object_mizu_objects.o"
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include "build/assets/objects/object_mizu_objects/object_mizu_objects.o"
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number 6
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endseg
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beginseg
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