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z_bg_mizu_movebg and object_mizu_objects (#747)

* OK a few functions

* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall

* migrate data

* create mizu_objects, defines for water temple water level

* clean up some code

* implement most suggestions

* review

* review2

* formatting

Co-authored-by: Fig02 <fig02srl@gmail.com>
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mzxrules 2021-04-25 19:36:43 -04:00 committed by GitHub
parent b7849976cf
commit 1ac9479cae
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22 changed files with 502 additions and 692 deletions

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@ -164,7 +164,7 @@ void EnTp_Init(Actor* thisx, GlobalContext* globalCtx2) {
for (i = 0; i <= 6; i++) {
temp_s4 = 0;
next = (EnTp*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_TP, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, temp_s4);