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Document z_horse.c and related actors (#2278)
* document z_horse.h * .bss * suggestions and more comments * bss * INGORACE -> INGO_RACE * format header macros * FIx incorrect type comparision * EnInMode -> EnInStartMode * R_EXITED_SCENE_RIDING_HORSE
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include/z64horse.h
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include/z64horse.h
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#ifndef Z64HORSE_H
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#define Z64HORSE_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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struct Actor;
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struct Player;
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void Horse_ResetHorseData(struct PlayState* play);
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void Horse_FixLakeHyliaPosition(struct PlayState* play);
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void Horse_InitPlayerHorse(struct PlayState* play, struct Player* player);
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void Horse_RotateToPoint(struct Actor* actor, Vec3f* pos, s16 turnAmount);
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#endif
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