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Document z_horse.c and related actors (#2278)
* document z_horse.h * .bss * suggestions and more comments * bss * INGORACE -> INGO_RACE * format header macros * FIx incorrect type comparision * EnInMode -> EnInStartMode * R_EXITED_SCENE_RIDING_HORSE
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24 changed files with 418 additions and 314 deletions
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@ -5,6 +5,7 @@
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*/
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#include "z_en_ge2.h"
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#include "z64horse.h"
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#include "terminal.h"
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#include "assets/objects/object_gla/object_gla.h"
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@ -238,7 +239,7 @@ void EnGe2_CaptureClose(EnGe2* this, PlayState* play) {
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if (this->timer > 0) {
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this->timer--;
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} else {
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func_8006D074(play);
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Horse_ResetHorseData(play);
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if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
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play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
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@ -264,7 +265,7 @@ void EnGe2_CaptureCharge(EnGe2* this, PlayState* play) {
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if (this->timer > 0) {
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this->timer--;
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} else {
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func_8006D074(play);
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Horse_ResetHorseData(play);
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if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
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play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
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