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Document z_horse.c and related actors (#2278)
* document z_horse.h * .bss * suggestions and more comments * bss * INGORACE -> INGO_RACE * format header macros * FIx incorrect type comparision * EnInMode -> EnInStartMode * R_EXITED_SCENE_RIDING_HORSE
This commit is contained in:
parent
524597dc14
commit
1adf696588
24 changed files with 418 additions and 314 deletions
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@ -72,6 +72,14 @@ typedef enum EnInAnimation {
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/* 9 */ ENIN_ANIM_9
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} EnInAnimation;
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typedef enum EnInStartMode {
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/* 0 */ ENIN_START_MODE_0,
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/* 1 */ ENIN_START_MODE_1,
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/* 2 */ ENIN_START_MODE_2,
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/* 3 */ ENIN_START_MODE_3,
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/* 4 */ ENIN_START_MODE_4
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} EnInStartMode;
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static AnimationFrameCountInfo sAnimationInfo[] = {
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{ &object_in_Anim_001CC0, 1.0f, ANIMMODE_LOOP, 0.0f }, { &object_in_Anim_001CC0, 1.0f, ANIMMODE_LOOP, -10.0f },
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{ &object_in_Anim_013C6C, 1.0f, ANIMMODE_LOOP, 0.0f }, { &object_in_Anim_013C6C, 1.0f, ANIMMODE_LOOP, -10.0f },
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@ -140,8 +148,8 @@ u16 EnIn_GetTextIdAdult(PlayState* play) {
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if (IS_NIGHT) {
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return 0x204E;
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}
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switch (GET_EVENTINF_HORSES_STATE()) {
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case EVENTINF_HORSES_STATE_1:
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switch (GET_EVENTINF_INGO_RACE_STATE()) {
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case INGO_RACE_STATE_HORSE_RENTAL_PERIOD:
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if (!(player->stateFlags1 & PLAYER_STATE1_23)) {
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return 0x2036;
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} else if (GET_EVENTCHKINF(EVENTCHKINF_1B)) {
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@ -153,24 +161,27 @@ u16 EnIn_GetTextIdAdult(PlayState* play) {
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} else {
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return 0x2037;
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}
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case EVENTINF_HORSES_STATE_3:
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if (GET_EVENTINF(EVENTINF_HORSES_06) || GET_EVENTINF(EVENTINF_HORSES_05)) {
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case INGO_RACE_STATE_PLAYER_LOSE:
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if (GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE) || GET_EVENTINF(EVENTINF_INGO_RACE_LOST_ONCE)) {
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return 0x203E;
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} else {
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return 0x203D;
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}
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case EVENTINF_HORSES_STATE_4:
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case INGO_RACE_STATE_FIRST_WIN:
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return 0x203A;
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case EVENTINF_HORSES_STATE_5:
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case EVENTINF_HORSES_STATE_6:
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case INGO_RACE_STATE_TRAPPED_WIN_UNUSED:
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case INGO_RACE_STATE_TRAPPED_WIN_EPONA:
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return 0x203C;
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case EVENTINF_HORSES_STATE_7:
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case INGO_RACE_STATE_REMATCH:
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// Ask to race again after losing race
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return 0x205B;
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case EVENTINF_HORSES_STATE_2:
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case INGO_RACE_STATE_RACING:
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default:
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if (GET_INFTABLE(INFTABLE_9A)) {
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// Pay to Ride
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return 0x2031;
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} else {
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// Adult Ingo first dialog, branches to pay to ride
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return 0x2030;
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}
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}
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@ -256,9 +267,9 @@ s16 EnIn_UpdateTalkStateOnChoice(PlayState* play, Actor* thisx) {
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talkState = NPC_TALK_STATE_ACTION;
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} else {
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Message_ContinueTextbox(play, this->actor.textId = 0x2039);
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
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CLEAR_EVENTINF(EVENTINF_HORSES_05);
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CLEAR_EVENTINF(EVENTINF_HORSES_06);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
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CLEAR_EVENTINF(EVENTINF_INGO_RACE_LOST_ONCE);
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CLEAR_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE);
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this->actionFunc = func_80A7A4C8;
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}
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break;
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@ -361,40 +372,40 @@ s32 func_80A7975C(EnIn* this, PlayState* play) {
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return 1;
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}
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s32 func_80A79830(EnIn* this, PlayState* play) {
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s32 EnIn_GetStartMode(EnIn* this, PlayState* play) {
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if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 &&
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!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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return 1;
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return ENIN_START_MODE_1;
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}
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if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 &&
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GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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return 1;
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return ENIN_START_MODE_1;
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}
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if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_NIGHT) {
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if ((this->actor.shape.rot.z == 2) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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return 1;
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return ENIN_START_MODE_1;
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}
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if ((this->actor.shape.rot.z == 4) && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
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return 1;
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return ENIN_START_MODE_1;
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}
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}
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if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_ADULT && IS_DAY) {
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if ((this->actor.shape.rot.z == 5) && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
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return 2;
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return ENIN_START_MODE_2;
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}
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if ((this->actor.shape.rot.z == 7) && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
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return 4;
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return ENIN_START_MODE_4;
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}
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}
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if (play->sceneId == SCENE_LON_LON_BUILDINGS && LINK_IS_ADULT && IS_NIGHT) {
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if (this->actor.shape.rot.z == 6 && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
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return 3;
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return ENIN_START_MODE_3;
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}
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if (this->actor.shape.rot.z == 8 && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
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return 3;
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return ENIN_START_MODE_3;
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}
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}
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return 0;
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return ENIN_START_MODE_0;
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}
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void EnIn_UpdateEyes(EnIn* this) {
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@ -434,7 +445,7 @@ void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
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Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_8);
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Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
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if (index == 0) {
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AREG(6) = 0;
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R_EXITED_SCENE_RIDING_HORSE = false;
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}
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gSaveContext.timerState = TIMER_STATE_OFF;
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}
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@ -506,7 +517,7 @@ void EnIn_Destroy(Actor* thisx, PlayState* play) {
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// This function does not actually wait since it waits for OBJECT_IN,
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// but the object is already loaded at this point from being set in the ActorProfile data
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void EnIn_WaitForObject(EnIn* this, PlayState* play) {
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s32 sp3C = 0;
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s32 staySpawned = false;
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if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot) || this->actor.params <= 0) {
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
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@ -515,7 +526,7 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
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if (func_80A7975C(this, play)) {
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SET_EVENTINF_HORSES_0F(0);
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WRITE_EVENTINF_INGO_RACE_0F(0);
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return;
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}
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Actor_SetScale(&this->actor, 0.01f);
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@ -523,83 +534,83 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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this->actionFunc = func_80A7A4BC;
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switch (func_80A79830(this, play)) {
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case 1:
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switch (EnIn_GetStartMode(this, play)) {
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case ENIN_START_MODE_1:
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EnIn_ChangeAnim(this, ENIN_ANIM_9);
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this->actionFunc = func_80A7A4BC;
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break;
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case 3:
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case ENIN_START_MODE_3:
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EnIn_ChangeAnim(this, ENIN_ANIM_7);
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this->actionFunc = func_80A7A4BC;
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if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
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this->actor.params = 5;
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}
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break;
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case 4:
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case ENIN_START_MODE_4:
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EnIn_ChangeAnim(this, ENIN_ANIM_8);
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this->eyeIndex = 3;
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this->actionFunc = func_80A7A4BC;
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break;
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case 0:
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case ENIN_START_MODE_0:
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Actor_Kill(&this->actor);
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break;
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default:
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switch (GET_EVENTINF_HORSES_STATE()) {
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case EVENTINF_HORSES_STATE_0:
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case EVENTINF_HORSES_STATE_2:
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case EVENTINF_HORSES_STATE_3:
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case EVENTINF_HORSES_STATE_4:
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case EVENTINF_HORSES_STATE_7:
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default: // ENIN_START_MODE_2
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switch (GET_EVENTINF_INGO_RACE_STATE()) {
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case INGO_RACE_STATE_OFFER_RENTAL:
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case INGO_RACE_STATE_RACING:
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case INGO_RACE_STATE_PLAYER_LOSE:
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case INGO_RACE_STATE_FIRST_WIN:
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case INGO_RACE_STATE_REMATCH:
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if (this->actor.params == 2) {
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sp3C = 1;
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staySpawned = true;
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}
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break;
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case EVENTINF_HORSES_STATE_1:
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case INGO_RACE_STATE_HORSE_RENTAL_PERIOD:
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if (this->actor.params == 3) {
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sp3C = 1;
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staySpawned = true;
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}
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break;
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case EVENTINF_HORSES_STATE_5:
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case EVENTINF_HORSES_STATE_6:
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case INGO_RACE_STATE_TRAPPED_WIN_UNUSED:
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case INGO_RACE_STATE_TRAPPED_WIN_EPONA:
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if (this->actor.params == 4) {
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sp3C = 1;
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staySpawned = true;
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}
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break;
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}
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if (sp3C != 1) {
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if (staySpawned != true) {
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Actor_Kill(&this->actor);
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return;
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}
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switch (GET_EVENTINF_HORSES_STATE()) {
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case EVENTINF_HORSES_STATE_0:
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case EVENTINF_HORSES_STATE_2:
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switch (GET_EVENTINF_INGO_RACE_STATE()) {
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case INGO_RACE_STATE_OFFER_RENTAL:
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case INGO_RACE_STATE_RACING:
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EnIn_ChangeAnim(this, ENIN_ANIM_2);
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this->actionFunc = func_80A7A4C8;
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = 0;
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break;
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case EVENTINF_HORSES_STATE_1:
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case INGO_RACE_STATE_HORSE_RENTAL_PERIOD:
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this->actor.attentionRangeType = ATTENTION_RANGE_3;
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EnIn_ChangeAnim(this, ENIN_ANIM_2);
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this->actionFunc = func_80A7A568;
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Interface_SetTimer(60);
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break;
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case EVENTINF_HORSES_STATE_3:
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case INGO_RACE_STATE_PLAYER_LOSE:
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EnIn_ChangeAnim(this, ENIN_ANIM_4);
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this->actionFunc = func_80A7A770;
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break;
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case EVENTINF_HORSES_STATE_4:
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case INGO_RACE_STATE_FIRST_WIN:
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EnIn_ChangeAnim(this, ENIN_ANIM_6);
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this->unk_1EC = 8;
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this->actionFunc = func_80A7A940;
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break;
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case EVENTINF_HORSES_STATE_5:
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case EVENTINF_HORSES_STATE_6:
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case INGO_RACE_STATE_TRAPPED_WIN_UNUSED:
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case INGO_RACE_STATE_TRAPPED_WIN_EPONA:
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this->actor.attentionRangeType = ATTENTION_RANGE_3;
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EnIn_ChangeAnim(this, ENIN_ANIM_6);
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this->unk_1EC = 8;
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this->actionFunc = func_80A7AA40;
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break;
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case EVENTINF_HORSES_STATE_7:
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case INGO_RACE_STATE_REMATCH:
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EnIn_ChangeAnim(this, ENIN_ANIM_2);
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this->actionFunc = func_80A7A848;
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break;
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@ -640,8 +651,8 @@ void func_80A7A4BC(EnIn* this, PlayState* play) {
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void func_80A7A4C8(EnIn* this, PlayState* play) {
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if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
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func_80A79BAC(this, play, 1, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST));
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_1);
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SET_EVENTINF_HORSES_0F(1);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_HORSE_RENTAL_PERIOD);
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WRITE_EVENTINF_INGO_RACE_0F(1);
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CLEAR_INFTABLE(INFTABLE_A2);
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Environment_ForcePlaySequence(NA_BGM_HORSE);
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play->msgCtx.stateTimer = 0;
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@ -672,8 +683,8 @@ void func_80A7A568(EnIn* this, PlayState* play) {
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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return;
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}
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SET_EVENTINF_HORSES_HORSETYPE(((EnHorse*)GET_PLAYER(play)->rideActor)->type);
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_2);
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WRITE_EVENTINF_INGO_RACE_HORSETYPE(((EnHorse*)GET_PLAYER(play)->rideActor)->type);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_RACING);
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phi_a2 = 2;
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transitionType = TRANS_TYPE_FADE_BLACK;
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} else {
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@ -685,13 +696,13 @@ void func_80A7A568(EnIn* this, PlayState* play) {
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SET_INFTABLE(INFTABLE_AB);
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}
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}
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
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phi_a2 = 0;
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transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
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}
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func_80A79BAC(this, play, phi_a2, transitionType);
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play->msgCtx.stateTimer = 0;
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SET_EVENTINF_HORSES_0F(1);
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WRITE_EVENTINF_INGO_RACE_0F(1);
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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}
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@ -705,11 +716,10 @@ void func_80A7A770(EnIn* this, PlayState* play) {
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this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
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EnIn_ChangeAnim(this, ENIN_ANIM_3);
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this->actionFunc = func_80A7A848;
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_7);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_REMATCH);
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] =
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & 0xFFFF) | EVENTINF_HORSES_05_MASK;
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if (!GET_EVENTINF(EVENTINF_HORSES_06)) {
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SET_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_LOST_ONCE);
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if (!GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE)) {
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play->msgCtx.stateTimer = 4;
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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}
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@ -720,18 +730,18 @@ void func_80A7A848(EnIn* this, PlayState* play) {
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if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
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if ((play->msgCtx.choiceIndex == 0 && gSaveContext.save.info.playerData.rupees < 50) ||
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play->msgCtx.choiceIndex == 1) {
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
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this->actionFunc = func_80A7A4C8;
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} else {
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func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_2);
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SET_EVENTINF_HORSES_0F(1);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_RACING);
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WRITE_EVENTINF_INGO_RACE_0F(1);
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play->msgCtx.stateTimer = 0;
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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}
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
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CLEAR_EVENTINF(EVENTINF_HORSES_05);
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CLEAR_EVENTINF(EVENTINF_HORSES_06);
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CLEAR_EVENTINF(EVENTINF_INGO_RACE_LOST_ONCE);
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CLEAR_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE);
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}
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}
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@ -749,13 +759,12 @@ void func_80A7A940(EnIn* this, PlayState* play) {
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if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
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this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
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func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
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SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_2);
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SET_EVENTINF_HORSES_0F(1);
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SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_RACING);
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WRITE_EVENTINF_INGO_RACE_0F(1);
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play->msgCtx.stateTimer = 0;
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play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
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this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] =
|
||||
(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & 0xFFFF) | EVENTINF_HORSES_06_MASK;
|
||||
SET_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_SECOND_RACE);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -904,8 +913,8 @@ void func_80A7B024(EnIn* this, PlayState* play) {
|
|||
}
|
||||
|
||||
func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
|
||||
SET_EVENTINF_HORSES_0F(1);
|
||||
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
|
||||
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||
play->msgCtx.stateTimer = 4;
|
||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||
|
@ -925,7 +934,7 @@ void EnIn_Update(Actor* thisx, PlayState* play) {
|
|||
if (this->actionFunc != func_80A7A304) {
|
||||
SkelAnime_Update(&this->skelAnime);
|
||||
if (this->skelAnime.animation == &object_in_Anim_001BE0 &&
|
||||
GET_EVENTINF_HORSES_STATE() != EVENTINF_HORSES_STATE_6) {
|
||||
GET_EVENTINF_INGO_RACE_STATE() != INGO_RACE_STATE_TRAPPED_WIN_EPONA) {
|
||||
func_80A79690(&this->skelAnime, this, play);
|
||||
}
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue