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Document z_horse.c and related actors (#2278)
* document z_horse.h * .bss * suggestions and more comments * bss * INGORACE -> INGO_RACE * format header macros * FIx incorrect type comparision * EnInMode -> EnInStartMode * R_EXITED_SCENE_RIDING_HORSE
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524597dc14
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1adf696588
24 changed files with 421 additions and 317 deletions
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@ -71,13 +71,6 @@ void CutsceneFlags_UnsetAll(PlayState* play);
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void CutsceneFlags_Set(PlayState* play, s16 flag);
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void CutsceneFlags_Set(PlayState* play, s16 flag);
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void CutsceneFlags_Unset(PlayState* play, s16 flag);
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void CutsceneFlags_Unset(PlayState* play, s16 flag);
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s32 CutsceneFlags_Get(PlayState* play, s16 flag);
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s32 CutsceneFlags_Get(PlayState* play, s16 flag);
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s32 func_8006CFC0(s32 sceneId);
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void func_8006D074(PlayState* play);
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void func_8006D0AC(PlayState* play);
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void func_8006D0EC(PlayState* play, Player* player);
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void func_8006D684(PlayState* play, Player* player);
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void func_8006DC68(PlayState* play, Player* player);
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void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2);
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s32 Kanji_OffsetFromShiftJIS(s32 character);
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s32 Kanji_OffsetFromShiftJIS(s32 character);
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void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
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void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex);
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@ -118,6 +118,8 @@
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#define R_MESSAGE_DEBUGGER_TEXTID YREG(79)
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#define R_MESSAGE_DEBUGGER_TEXTID YREG(79)
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#define R_C_UP_ICON_X YREG(88)
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#define R_C_UP_ICON_X YREG(88)
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#define R_C_UP_ICON_Y YREG(89)
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#define R_C_UP_ICON_Y YREG(89)
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#define R_EXITED_SCENE_RIDING_HORSE AREG(6) // Used to spawn the player on top of Epona in the next scene
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#define R_DEBUG_FORCE_EPONA_OBTAINED DREG(1) // If set, overrides EVENTCHKINF_EPONA_OBTAINED state giving Epona
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#define R_EPONAS_SONG_PLAYED DREG(53)
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#define R_EPONAS_SONG_PLAYED DREG(53)
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i))
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i))
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#define R_PAUSE_PAGE_SWITCH_FRAME_ADVANCE_ON ZREG(13)
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#define R_PAUSE_PAGE_SWITCH_FRAME_ADVANCE_ON ZREG(13)
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@ -838,10 +838,10 @@ int func_8002DD78(struct Player* player);
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s32 func_8002DDE4(struct PlayState* play);
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s32 func_8002DDE4(struct PlayState* play);
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s32 func_8002DDF4(struct PlayState* play);
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s32 func_8002DDF4(struct PlayState* play);
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void Actor_SwapHookshotAttachment(struct PlayState* play, Actor* srcActor, Actor* destActor);
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void Actor_SwapHookshotAttachment(struct PlayState* play, Actor* srcActor, Actor* destActor);
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void func_8002DE74(struct PlayState* play, struct Player* player);
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void Actor_RequestHorseCameraSetting(struct PlayState* play, struct Player* player);
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void Actor_MountHorse(struct PlayState* play, struct Player* player, Actor* horse);
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void Actor_MountHorse(struct PlayState* play, struct Player* player, Actor* horse);
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int func_8002DEEC(struct Player* player);
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int func_8002DEEC(struct Player* player);
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void func_8002DF18(struct PlayState* play, struct Player* player);
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void Actor_InitPlayerHorse(struct PlayState* play, struct Player* player);
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s32 Player_SetCsAction(struct PlayState* play, Actor* csActor, u8 csAction);
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s32 Player_SetCsAction(struct PlayState* play, Actor* csActor, u8 csAction);
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s32 Player_SetCsActionWithHaltedActors(struct PlayState* play, Actor* csActor, u8 csAction);
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s32 Player_SetCsActionWithHaltedActors(struct PlayState* play, Actor* csActor, u8 csAction);
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void func_8002DF90(DynaPolyActor* dynaActor);
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void func_8002DF90(DynaPolyActor* dynaActor);
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16
include/z64horse.h
Normal file
16
include/z64horse.h
Normal file
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@ -0,0 +1,16 @@
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#ifndef Z64HORSE_H
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#define Z64HORSE_H
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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struct Actor;
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struct Player;
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void Horse_ResetHorseData(struct PlayState* play);
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void Horse_FixLakeHyliaPosition(struct PlayState* play);
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void Horse_InitPlayerHorse(struct PlayState* play, struct Player* player);
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void Horse_RotateToPoint(struct Actor* actor, Vec3f* pos, s16 turnAmount);
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#endif
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@ -893,66 +893,65 @@ typedef enum LinkAge {
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* SaveContext.eventInf
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* SaveContext.eventInf
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*/
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*/
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// 0x00-0x0F
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// EVENTINF 0x00-0x0F
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// horses related
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// Ingo Race, Lon Lon Ranch minigames, and Horseback Archery minigame flags
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#define EVENTINF_HORSES_INDEX 0
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#define EVENTINF_HORSES_INDEX 0
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#define EVENTINF_HORSES_STATE_SHIFT 0
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// EVENTINF 0x00-0x03 reserved for IngoRaceState
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#define EVENTINF_HORSES_HORSETYPE_SHIFT 4
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#define EVENTINF_INGO_RACE_STATE_MASK (0xF << 0)
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#define EVENTINF_HORSES_05_SHIFT 5
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typedef enum IngoRaceState {
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#define EVENTINF_HORSES_06_SHIFT 6
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/* 0 */ INGO_RACE_STATE_OFFER_RENTAL,
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#define EVENTINF_HORSES_08_SHIFT 8
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/* 1 */ INGO_RACE_STATE_HORSE_RENTAL_PERIOD,
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#define EVENTINF_HORSES_0A_SHIFT 10
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/* 2 */ INGO_RACE_STATE_RACING,
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#define EVENTINF_HORSES_0F_SHIFT 15 // unused?
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/* 3 */ INGO_RACE_STATE_PLAYER_LOSE,
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#define EVENTINF_HORSES_STATE_MASK (0xF << EVENTINF_HORSES_STATE_SHIFT)
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/* 4 */ INGO_RACE_STATE_FIRST_WIN,
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#define EVENTINF_HORSES_HORSETYPE_MASK (1 << EVENTINF_HORSES_HORSETYPE_SHIFT)
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/* 5 */ INGO_RACE_STATE_TRAPPED_WIN_UNUSED,
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#define EVENTINF_HORSES_05_MASK (1 << EVENTINF_HORSES_05_SHIFT)
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/* 6 */ INGO_RACE_STATE_TRAPPED_WIN_EPONA, // Ingo Traps you in Lon Lon
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#define EVENTINF_HORSES_06_MASK (1 << EVENTINF_HORSES_06_SHIFT)
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/* 7 */ INGO_RACE_STATE_REMATCH
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#define EVENTINF_HORSES_0F_MASK (1 << EVENTINF_HORSES_0F_SHIFT)
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} IngoRaceState;
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#define EVENTINF_HORSES_05 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_05_SHIFT)
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#define EVENTINF_HORSES_06 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_06_SHIFT)
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#define EVENTINF_INGO_RACE_HORSETYPE 4
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#define EVENTINF_INGO_RACE_HORSETYPE_MASK (1 << EVENTINF_INGO_RACE_HORSETYPE)
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#define EVENTINF_INGO_RACE_LOST_ONCE 5
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#define EVENTINF_INGO_RACE_LOST_ONCE_MASK (1 << EVENTINF_INGO_RACE_LOST_ONCE)
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#define EVENTINF_INGO_RACE_SECOND_RACE 6
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#define EVENTINF_INGO_RACE_SECOND_RACE_MASK (1 << EVENTINF_INGO_RACE_SECOND_RACE)
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// Used in z_en_ta (Talon) to store Cucco game winning status
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// Used in z_en_ta (Talon) to store Cucco game winning status
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// and in z_en_ge1 (Gerudo) to store archery in-progress status
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// and in z_en_ge1 (Gerudo) to store archery in-progress status
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#define EVENTINF_HORSES_08 ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_08_SHIFT)
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#define EVENTINF_HORSES_08 8
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#define EVENTINF_CUCCO_GAME_WON EVENTINF_HORSES_08
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#define EVENTINF_CUCCO_GAME_WON EVENTINF_HORSES_08
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// Used in z_en_ta (Talon) and z_en_ma3 (Malon) to store minigame finishing status
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// Used in z_en_ta (Talon) and z_en_ma3 (Malon) to store minigame finishing status
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#define EVENTINF_HORSES_0A ((EVENTINF_HORSES_INDEX << 4) | EVENTINF_HORSES_0A_SHIFT)
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#define EVENTINF_HORSES_0A 10
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#define EVENTINF_CUCCO_GAME_FINISHED EVENTINF_HORSES_0A
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#define EVENTINF_CUCCO_GAME_FINISHED EVENTINF_HORSES_0A
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#define EVENTINF_INGO_RACE_0F 15 // unused?
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typedef enum EventInfHorsesState {
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#define EVENTINF_INGO_RACE_0F_MASK (1 << EVENTINF_INGO_RACE_0F)
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/* 0 */ EVENTINF_HORSES_STATE_0,
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/* 1 */ EVENTINF_HORSES_STATE_1,
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/* 2 */ EVENTINF_HORSES_STATE_2,
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/* 3 */ EVENTINF_HORSES_STATE_3,
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/* 4 */ EVENTINF_HORSES_STATE_4,
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/* 5 */ EVENTINF_HORSES_STATE_5,
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/* 6 */ EVENTINF_HORSES_STATE_6,
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/* 7 */ EVENTINF_HORSES_STATE_7
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} EventInfHorsesState;
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// "InRaceSeq"
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// "InRaceSeq"
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#define GET_EVENTINF_HORSES_STATE() \
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#define GET_EVENTINF_INGO_RACE_STATE() (gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_INGO_RACE_STATE_MASK)
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_STATE_MASK) >> EVENTINF_HORSES_STATE_SHIFT)
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#define SET_EVENTINF_HORSES_STATE(v) \
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#define SET_EVENTINF_INGO_RACE_STATE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_STATE_MASK) | \
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((v) << EVENTINF_HORSES_STATE_SHIFT)
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#define GET_EVENTINF_HORSES_HORSETYPE() \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & EVENTINF_HORSES_HORSETYPE_MASK) >> EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define SET_EVENTINF_HORSES_HORSETYPE(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_HORSETYPE_MASK) | \
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((v) << EVENTINF_HORSES_HORSETYPE_SHIFT)
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#define SET_EVENTINF_HORSES_0F(v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_HORSES_0F_MASK) | ((v) << EVENTINF_HORSES_0F_SHIFT)
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~EVENTINF_INGO_RACE_STATE_MASK) | (v)
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#define GET_EVENTINF_INGO_RACE_FLAG(flag) \
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((gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & (1 << ((flag) & 0xF))) >> ((flag) & 0xF))
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#define SET_EVENTINF_INGO_RACE_FLAG(flag) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & 0xFFFF) | (1 << ((flag) & 0xF))
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#define WRITE_EVENTINF_INGO_RACE_FLAG(flag, v) \
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gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = \
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(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & ~(1 << ((flag) & 0xF))) | ((v) << ((flag) & 0xF))
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#define GET_EVENTINF_INGO_RACE_HORSETYPE() GET_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_HORSETYPE)
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#define WRITE_EVENTINF_INGO_RACE_HORSETYPE(v) WRITE_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_HORSETYPE, v)
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#define WRITE_EVENTINF_INGO_RACE_0F(v) WRITE_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_0F, v)
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// Is the running man race active
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// Is the running man race active
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#define EVENTINF_MARATHON_ACTIVE 0x10
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#define EVENTINF_MARATHON_ACTIVE 0x10
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// 0x20-0x24
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// EVENTINF 0x20-0x24
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#define EVENTINF_20_21_22_23_24_INDEX 2
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#define EVENTINF_20_21_22_23_24_INDEX 2
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#define EVENTINF_20_MASK (1 << 0)
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#define EVENTINF_20_MASK (1 << 0)
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#define EVENTINF_21_MASK (1 << 1)
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#define EVENTINF_21_MASK (1 << 1)
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@ -962,7 +961,6 @@ typedef enum EventInfHorsesState {
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#define EVENTINF_30 0x30
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#define EVENTINF_30 0x30
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#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define GET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] & (1 << ((flag) & 0xF)))
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#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define SET_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] |= (1 << ((flag) & 0xF)))
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#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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#define CLEAR_EVENTINF(flag) (gSaveContext.eventInf[(flag) >> 4] &= ~(1 << ((flag) & 0xF)))
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#include "rand.h"
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#include "rand.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "versions.h"
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#include "versions.h"
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#include "z64horse.h"
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#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
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#include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h"
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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#include "overlays/actors/ovl_En_Part/z_en_part.h"
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srcActor->flags &= ~ACTOR_FLAG_HOOKSHOT_ATTACHED;
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srcActor->flags &= ~ACTOR_FLAG_HOOKSHOT_ATTACHED;
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}
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}
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void func_8002DE74(PlayState* play, Player* player) {
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void Actor_RequestHorseCameraSetting(PlayState* play, Player* player) {
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if ((play->roomCtx.curRoom.type != ROOM_TYPE_4) && Play_CamIsNotFixed(play)) {
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if ((play->roomCtx.curRoom.type != ROOM_TYPE_4) && Play_CamIsNotFixed(play)) {
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Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
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Camera_RequestSetting(Play_GetCamera(play, CAM_ID_MAIN), CAM_SET_HORSE);
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}
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}
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(player->csAction != PLAYER_CSACTION_NONE);
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(player->csAction != PLAYER_CSACTION_NONE);
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}
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}
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void func_8002DF18(PlayState* play, Player* player) {
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void Actor_InitPlayerHorse(PlayState* play, Player* player) {
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func_8006DC68(play, player);
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Horse_InitPlayerHorse(play, player);
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}
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}
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/**
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/**
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \
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"ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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"ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
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@ -3639,7 +3639,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ntsc-1.0:83 ntsc-1.1:83 ntsc-1.2:83 pal-1.0:81 pal-1.1:81"
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"ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:142 pal-1.1:142"
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s32 Camera_KeepOn4(Camera* camera) {
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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static Vec3f D_8015BD50;
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#include "global.h"
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#include "terminal.h"
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#include "terminal.h"
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#include "z_lib.h"
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#include "regs.h"
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#include "z64horse.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "src/overlays/actors/ovl_En_Horse/z_en_horse.h"
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#include "src/overlays/actors/ovl_En_Horse/z_en_horse.h"
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s32 func_8006CFC0(s32 sceneId) {
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/**
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* Tests if the player horse can be spawned
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*
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* @param sceneId the checked scene
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* @return true if the player horse can appear in the scene, else false
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*/
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s32 Horse_CanSpawn(s32 sceneId) {
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s32 validSceneIds[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS,
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s32 validSceneIds[] = { SCENE_HYRULE_FIELD, SCENE_LAKE_HYLIA, SCENE_GERUDO_VALLEY, SCENE_GERUDOS_FORTRESS,
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SCENE_LON_LON_RANCH };
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SCENE_LON_LON_RANCH };
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s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0; i < ARRAY_COUNT(validSceneIds); i++) {
|
for (i = 0; i < ARRAY_COUNT(validSceneIds); i++) {
|
||||||
if (sceneId == validSceneIds[i]) {
|
if (sceneId == validSceneIds[i]) {
|
||||||
return 1;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8006D074(PlayState* play) {
|
/**
|
||||||
|
* Sets horseData to a neutral spawn in Hyrule Field
|
||||||
|
*/
|
||||||
|
void Horse_ResetHorseData(PlayState* play) {
|
||||||
gSaveContext.save.info.horseData.sceneId = SCENE_HYRULE_FIELD;
|
gSaveContext.save.info.horseData.sceneId = SCENE_HYRULE_FIELD;
|
||||||
gSaveContext.save.info.horseData.pos.x = -1840;
|
gSaveContext.save.info.horseData.pos.x = -1840;
|
||||||
gSaveContext.save.info.horseData.pos.y = 72;
|
gSaveContext.save.info.horseData.pos.y = 72;
|
||||||
gSaveContext.save.info.horseData.pos.z = 5497;
|
gSaveContext.save.info.horseData.pos.z = 5497;
|
||||||
gSaveContext.save.info.horseData.angle = -27353;
|
gSaveContext.save.info.horseData.angle = -0x6AD9;
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8006D0AC(PlayState* play) {
|
/**
|
||||||
|
* Forces the player horse to spawn in a safe spot if the current spawn is in Lake Hylia
|
||||||
|
* This prevents the horse from spawning underwater after obtaining the Water Medallion
|
||||||
|
*/
|
||||||
|
void Horse_FixLakeHyliaPosition(PlayState* play) {
|
||||||
if (gSaveContext.save.info.horseData.sceneId == SCENE_LAKE_HYLIA) {
|
if (gSaveContext.save.info.horseData.sceneId == SCENE_LAKE_HYLIA) {
|
||||||
gSaveContext.save.info.horseData.sceneId = SCENE_LAKE_HYLIA;
|
gSaveContext.save.info.horseData.sceneId = SCENE_LAKE_HYLIA;
|
||||||
gSaveContext.save.info.horseData.pos.x = -2065;
|
gSaveContext.save.info.horseData.pos.x = -2065;
|
||||||
|
@ -41,49 +58,59 @@ typedef struct HorseSpawn {
|
||||||
/* 0x0A */ s16 type;
|
/* 0x0A */ s16 type;
|
||||||
} HorseSpawn;
|
} HorseSpawn;
|
||||||
|
|
||||||
void func_8006D0EC(PlayState* play, Player* player) {
|
void Horse_SetupInGameplay(PlayState* play, Player* player) {
|
||||||
s32 i;
|
s32 i;
|
||||||
HorseSpawn horseSpawns[] = {
|
HorseSpawn horseSpawns[] = {
|
||||||
{ SCENE_HYRULE_FIELD, -460, 100, 6640, 0, 2 }, { SCENE_LAKE_HYLIA, -1929, -1025, 768, 0, 2 },
|
{ SCENE_HYRULE_FIELD, -460, 100, 6640, 0, HORSE_PTYPE_INACTIVE },
|
||||||
{ SCENE_GERUDO_VALLEY, 2566, -259, 767, 0, 2 }, { SCENE_GERUDOS_FORTRESS, -328, 10, 953, 0, 2 },
|
{ SCENE_LAKE_HYLIA, -1929, -1025, 768, 0, HORSE_PTYPE_INACTIVE },
|
||||||
{ SCENE_LON_LON_RANCH, 928, 0, -2280, 0, 2 },
|
{ SCENE_GERUDO_VALLEY, 2566, -259, 767, 0, HORSE_PTYPE_INACTIVE },
|
||||||
|
{ SCENE_GERUDOS_FORTRESS, -328, 10, 953, 0, HORSE_PTYPE_INACTIVE },
|
||||||
|
{ SCENE_LON_LON_RANCH, 928, 0, -2280, 0, HORSE_PTYPE_INACTIVE },
|
||||||
};
|
};
|
||||||
|
|
||||||
if ((AREG(6) != 0) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0))) {
|
if (R_EXITED_SCENE_RIDING_HORSE &&
|
||||||
player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, player->actor.world.pos.x,
|
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED)) {
|
||||||
player->actor.world.pos.y, player->actor.world.pos.z, player->actor.shape.rot.x,
|
// Player entering scene on top of horse
|
||||||
player->actor.shape.rot.y, player->actor.shape.rot.z, 9);
|
player->rideActor =
|
||||||
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, player->actor.world.pos.x, player->actor.world.pos.y,
|
||||||
|
player->actor.world.pos.z, player->actor.shape.rot.x, player->actor.shape.rot.y,
|
||||||
|
player->actor.shape.rot.z, HORSE_PTYPE_PLAYER_SPAWNED_RIDING);
|
||||||
|
|
||||||
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 343);
|
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 343);
|
||||||
|
|
||||||
Actor_MountHorse(play, player, player->rideActor);
|
Actor_MountHorse(play, player, player->rideActor);
|
||||||
func_8002DE74(play, player);
|
Actor_RequestHorseCameraSetting(play, player);
|
||||||
gSaveContext.save.info.horseData.sceneId = play->sceneId;
|
gSaveContext.save.info.horseData.sceneId = play->sceneId;
|
||||||
|
|
||||||
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
||||||
player->rideActor->room = -1;
|
player->rideActor->room = -1;
|
||||||
}
|
}
|
||||||
} else if ((play->sceneId == SCENE_GERUDOS_FORTRESS) && (gSaveContext.minigameState == 3)) {
|
} else if ((play->sceneId == SCENE_GERUDOS_FORTRESS) && (gSaveContext.minigameState == 3)) {
|
||||||
|
// Completed Horseback Archery Minigame
|
||||||
Actor* horseActor;
|
Actor* horseActor;
|
||||||
gSaveContext.minigameState = 0;
|
gSaveContext.minigameState = 0;
|
||||||
horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, 1);
|
horseActor =
|
||||||
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 3586.0f, 1413.0f, -402.0f, 0, 0x4000, 0, HORSE_PTYPE_1);
|
||||||
horseActor->room = -1;
|
horseActor->room = -1;
|
||||||
} else if ((gSaveContext.save.entranceIndex == ENTR_LON_LON_RANCH_7) &&
|
} else if ((gSaveContext.save.entranceIndex == ENTR_LON_LON_RANCH_7) &&
|
||||||
GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||||
|
// Completed Horse Race
|
||||||
Actor* horseActor =
|
Actor* horseActor =
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, 1);
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, -25.0f, 0.0f, -1600.0f, 0, -0x4000, 0, HORSE_PTYPE_1);
|
||||||
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 389);
|
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 389);
|
||||||
} else if ((play->sceneId == gSaveContext.save.info.horseData.sceneId) &&
|
} else if ((play->sceneId == gSaveContext.save.info.horseData.sceneId) &&
|
||||||
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1) != 0)) {
|
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED)) {
|
||||||
|
// Player enters a scene where the horse was left previously
|
||||||
PRINTF(T("馬存在によるセット %d %d %d\n", "Set by existence of horse %d %d %d\n"),
|
PRINTF(T("馬存在によるセット %d %d %d\n", "Set by existence of horse %d %d %d\n"),
|
||||||
gSaveContext.save.info.horseData.sceneId, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED), DREG(1));
|
gSaveContext.save.info.horseData.sceneId, Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED),
|
||||||
|
R_DEBUG_FORCE_EPONA_OBTAINED);
|
||||||
|
|
||||||
if (func_8006CFC0(gSaveContext.save.info.horseData.sceneId)) {
|
if (Horse_CanSpawn(gSaveContext.save.info.horseData.sceneId)) {
|
||||||
Actor* horseActor =
|
Actor* horseActor =
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, gSaveContext.save.info.horseData.pos.x,
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, gSaveContext.save.info.horseData.pos.x,
|
||||||
gSaveContext.save.info.horseData.pos.y, gSaveContext.save.info.horseData.pos.z, 0,
|
gSaveContext.save.info.horseData.pos.y, gSaveContext.save.info.horseData.pos.z, 0,
|
||||||
gSaveContext.save.info.horseData.angle, 0, 1);
|
gSaveContext.save.info.horseData.angle, 0, HORSE_PTYPE_1);
|
||||||
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 414);
|
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 414);
|
||||||
|
|
||||||
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
||||||
horseActor->room = -1;
|
horseActor->room = -1;
|
||||||
}
|
}
|
||||||
|
@ -93,13 +120,16 @@ void func_8006D0EC(PlayState* play, Player* player) {
|
||||||
T("Horse_SetNormal():%d セットスポットまずいです。\n", "Horse_SetNormal():%d set spot is no good.\n"),
|
T("Horse_SetNormal():%d セットスポットまずいです。\n", "Horse_SetNormal():%d set spot is no good.\n"),
|
||||||
gSaveContext.save.info.horseData.sceneId);
|
gSaveContext.save.info.horseData.sceneId);
|
||||||
PRINTF(VT_RST);
|
PRINTF(VT_RST);
|
||||||
func_8006D074(play);
|
Horse_ResetHorseData(play);
|
||||||
}
|
}
|
||||||
} else if ((play->sceneId == SCENE_LON_LON_RANCH) && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) &&
|
} else if ((play->sceneId == SCENE_LON_LON_RANCH) &&
|
||||||
(DREG(1) == 0)) {
|
!(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED)) {
|
||||||
Actor* horseActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, 1);
|
// Player spawns in Lon-Lon Ranch without owning Epona
|
||||||
|
Actor* horseActor =
|
||||||
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -500.0f, 0, 0, 0, HORSE_PTYPE_1);
|
||||||
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 443);
|
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 443);
|
||||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) {
|
} else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED) {
|
||||||
|
// Player owns Epona, but isn't riding her and the current scene is not the same as the horse's last location.
|
||||||
for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) {
|
for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) {
|
||||||
HorseSpawn* horseSpawn = &horseSpawns[i];
|
HorseSpawn* horseSpawn = &horseSpawns[i];
|
||||||
if (horseSpawn->sceneId == play->sceneId) {
|
if (horseSpawn->sceneId == play->sceneId) {
|
||||||
|
@ -107,134 +137,145 @@ void func_8006D0EC(PlayState* play, Player* player) {
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y,
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawn->pos.x, horseSpawn->pos.y,
|
||||||
horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type);
|
horseSpawn->pos.z, 0, horseSpawn->angle, 0, horseSpawn->type);
|
||||||
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 466);
|
ASSERT(horseActor != NULL, "horse_actor != NULL", "../z_horse.c", 466);
|
||||||
|
|
||||||
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
||||||
horseActor->room = -1;
|
horseActor->room = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED)) {
|
} else if (!(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED) &&
|
||||||
if ((DREG(1) == 0) && (play->sceneId == SCENE_LON_LON_BUILDINGS) && !IS_DAY) {
|
(play->sceneId == SCENE_LON_LON_BUILDINGS) && !IS_DAY) {
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -60.0f, 0, 0x7360, 0, 1);
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 0.0f, 0.0f, -60.0f, 0, 0x7360, 0, HORSE_PTYPE_1);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
typedef struct struct_8011F9B8 {
|
typedef struct HorseCutsceneSpawn {
|
||||||
/* 0x00 */ s16 sceneId;
|
/* 0x00 */ s16 sceneId;
|
||||||
/* 0x04 */ s32 cutsceneIndex;
|
/* 0x04 */ s32 cutsceneIndex;
|
||||||
/* 0x08 */ Vec3s pos;
|
/* 0x08 */ Vec3s pos;
|
||||||
/* 0x0E */ s16 angle;
|
/* 0x0E */ s16 angle;
|
||||||
/* 0x10 */ s16 type;
|
/* 0x10 */ s16 type;
|
||||||
} struct_8011F9B8;
|
} HorseCutsceneSpawn;
|
||||||
|
|
||||||
void func_8006D684(PlayState* play, Player* player) {
|
void Horse_SetupInCutscene(PlayState* play, Player* player) {
|
||||||
static struct_8011F9B8 D_8011F9B8[] = {
|
static HorseCutsceneSpawn horseSpawns[] = {
|
||||||
{ SCENE_GERUDOS_FORTRESS, 0xFFF0, { 3600, 1413, 360 }, 0x8001, 8 },
|
{ SCENE_GERUDOS_FORTRESS, 0xFFF0, { 3600, 1413, 360 }, 0x8001, HORSE_PTYPE_HORSEBACK_ARCHERY },
|
||||||
{ SCENE_LON_LON_RANCH, 0xFFF0, { -250, 1, -1580 }, 0x4000, 6 },
|
{ SCENE_LON_LON_RANCH, 0xFFF0, { -250, 1, -1580 }, 0x4000, HORSE_PTYPE_6 }, // Horse Race
|
||||||
{ SCENE_LON_LON_RANCH, 0xFFF1, { 0, 0, 0 }, 0x0000, 5 },
|
{ SCENE_LON_LON_RANCH, 0xFFF1, { 0, 0, 0 }, 0x0000, HORSE_PTYPE_5 }, // Learned Epona's Song
|
||||||
{ SCENE_LON_LON_RANCH, 0xFFF5, { 0, 0, 0 }, 0x0000, 7 },
|
{ SCENE_LON_LON_RANCH, 0xFFF5, { 0, 0, 0 }, 0x0000, HORSE_PTYPE_7 }, // Credits
|
||||||
{ SCENE_HYRULE_FIELD, 0xFFF3, { -2961, 313, 7700 }, 0x0000, 7 },
|
{ SCENE_HYRULE_FIELD, 0xFFF3, { -2961, 313, 7700 }, 0x0000, HORSE_PTYPE_7 }, // Title Screen
|
||||||
{ SCENE_HYRULE_FIELD, 0xFFF4, { -1900, 313, 7015 }, 0x0000, 7 },
|
{ SCENE_HYRULE_FIELD, 0xFFF4, { -1900, 313, 7015 }, 0x0000, HORSE_PTYPE_7 },
|
||||||
{ SCENE_HYRULE_FIELD, 0xFFF5, { -4043, 313, 6933 }, 0x0000, 7 },
|
{ SCENE_HYRULE_FIELD, 0xFFF5, { -4043, 313, 6933 }, 0x0000, HORSE_PTYPE_7 }, // Credits
|
||||||
{ SCENE_HYRULE_FIELD, 0xFFF6, { -4043, 313, 6933 }, 0x0000, 7 },
|
{ SCENE_HYRULE_FIELD, 0xFFF6, { -4043, 313, 6933 }, 0x0000, HORSE_PTYPE_7 }, // Unused. Hopping Lon Lon
|
||||||
|
// Ranch North Gate
|
||||||
};
|
};
|
||||||
s32 pad;
|
s32 pad;
|
||||||
s32 i;
|
s32 i;
|
||||||
Vec3s spawnPos;
|
|
||||||
|
|
||||||
if ((gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11 ||
|
if ((gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11 ||
|
||||||
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12 ||
|
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12 ||
|
||||||
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13 ||
|
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13 ||
|
||||||
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15) &&
|
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15) &&
|
||||||
(gSaveContext.respawnFlag == 0)) {
|
(gSaveContext.respawnFlag == 0)) {
|
||||||
|
// Epona hopping over one of the Lon Lon Ranch fences
|
||||||
|
Vec3s spawnPos;
|
||||||
Vec3s spawnPositions[] = {
|
Vec3s spawnPositions[] = {
|
||||||
{ -2961, 313, 7700 },
|
// Note: The east and west positions are paired with the wrong entranceIndex. However, the subsequent
|
||||||
{ -1900, 313, 7015 },
|
// cutscene repositions the horse will override these coordinates while the horse is still obstructed, so no
|
||||||
{ -4043, 313, 6933 },
|
// visual glitch occurs.
|
||||||
{ -2313, 313, 5990 },
|
{ -2961, 313, 7700 }, // South
|
||||||
|
{ -1900, 313, 7015 }, // East
|
||||||
|
{ -4043, 313, 6933 }, // West
|
||||||
|
{ -2313, 313, 5990 }, // North-East
|
||||||
};
|
};
|
||||||
|
|
||||||
|
// South of Lon Lon player spawn
|
||||||
if (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11) {
|
if (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11) {
|
||||||
spawnPos = spawnPositions[0];
|
spawnPos = spawnPositions[0];
|
||||||
|
// West of Lon Lon player spawn
|
||||||
} else if (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12) {
|
} else if (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12) {
|
||||||
spawnPos = spawnPositions[1];
|
spawnPos = spawnPositions[1];
|
||||||
|
// East of Lon Lon player spawn
|
||||||
} else if (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13) {
|
} else if (gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13) {
|
||||||
spawnPos = spawnPositions[2];
|
spawnPos = spawnPositions[2];
|
||||||
|
// Lon Lon exit player spawn
|
||||||
} else {
|
} else {
|
||||||
spawnPos = spawnPositions[3];
|
spawnPos = spawnPositions[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y, spawnPos.z, 0,
|
player->rideActor = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, spawnPos.x, spawnPos.y, spawnPos.z, 0,
|
||||||
player->actor.world.rot.y, 0, 7);
|
player->actor.world.rot.y, 0, HORSE_PTYPE_7);
|
||||||
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 561);
|
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 561);
|
||||||
|
|
||||||
Actor_MountHorse(play, player, player->rideActor);
|
Actor_MountHorse(play, player, player->rideActor);
|
||||||
func_8002DE74(play, player);
|
Actor_RequestHorseCameraSetting(play, player);
|
||||||
gSaveContext.save.info.horseData.sceneId = play->sceneId;
|
gSaveContext.save.info.horseData.sceneId = play->sceneId;
|
||||||
} else if ((play->sceneId == SCENE_LON_LON_RANCH) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) &&
|
} else if ((play->sceneId == SCENE_LON_LON_RANCH) &&
|
||||||
!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) {
|
(GET_EVENTINF_INGO_RACE_STATE() == INGO_RACE_STATE_TRAPPED_WIN_EPONA) &&
|
||||||
|
!(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED)) {
|
||||||
player->rideActor =
|
player->rideActor =
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, 5);
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, 894.0f, 0.0f, -2084.0f, 0, -0x7FFF, 0, HORSE_PTYPE_5);
|
||||||
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 582);
|
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 582);
|
||||||
|
|
||||||
Actor_MountHorse(play, player, player->rideActor);
|
Actor_MountHorse(play, player, player->rideActor);
|
||||||
func_8002DE74(play, player);
|
Actor_RequestHorseCameraSetting(play, player);
|
||||||
gSaveContext.save.info.horseData.sceneId = play->sceneId;
|
gSaveContext.save.info.horseData.sceneId = play->sceneId;
|
||||||
|
|
||||||
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
if (play->sceneId == SCENE_GERUDOS_FORTRESS) {
|
||||||
player->rideActor->room = -1;
|
player->rideActor->room = -1;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
for (i = 0; i < ARRAY_COUNT(D_8011F9B8); i++) {
|
for (i = 0; i < ARRAY_COUNT(horseSpawns); i++) {
|
||||||
if ((play->sceneId == D_8011F9B8[i].sceneId) &&
|
if ((play->sceneId == horseSpawns[i].sceneId) &&
|
||||||
(((void)0, gSaveContext.save.cutsceneIndex) == D_8011F9B8[i].cutsceneIndex)) {
|
(((void)0, gSaveContext.save.cutsceneIndex) == horseSpawns[i].cutsceneIndex)) {
|
||||||
if (D_8011F9B8[i].type == 7) {
|
if (horseSpawns[i].type == HORSE_PTYPE_7) {
|
||||||
if ((play->sceneId == SCENE_LON_LON_RANCH) &&
|
if ((play->sceneId == SCENE_LON_LON_RANCH) &&
|
||||||
(((void)0, gSaveContext.save.cutsceneIndex) == 0xFFF1)) {
|
(((void)0, gSaveContext.save.cutsceneIndex) == 0xFFF1)) {
|
||||||
D_8011F9B8[i].pos.x = player->actor.world.pos.x;
|
horseSpawns[i].pos.x = player->actor.world.pos.x;
|
||||||
D_8011F9B8[i].pos.y = player->actor.world.pos.y;
|
horseSpawns[i].pos.y = player->actor.world.pos.y;
|
||||||
D_8011F9B8[i].pos.z = player->actor.world.pos.z;
|
horseSpawns[i].pos.z = player->actor.world.pos.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
player->rideActor =
|
player->rideActor =
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y,
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawns[i].pos.x, horseSpawns[i].pos.y,
|
||||||
D_8011F9B8[i].pos.z, 0, player->actor.world.rot.y, 0, D_8011F9B8[i].type);
|
horseSpawns[i].pos.z, 0, player->actor.world.rot.y, 0, horseSpawns[i].type);
|
||||||
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 628);
|
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 628);
|
||||||
|
|
||||||
Actor_MountHorse(play, player, player->rideActor);
|
Actor_MountHorse(play, player, player->rideActor);
|
||||||
func_8002DE74(play, player);
|
Actor_RequestHorseCameraSetting(play, player);
|
||||||
} else if ((D_8011F9B8[i].type == 5) || (D_8011F9B8[i].type == 6) || (D_8011F9B8[i].type == 8)) {
|
} else if ((horseSpawns[i].type == HORSE_PTYPE_5) || (horseSpawns[i].type == HORSE_PTYPE_6) ||
|
||||||
Vec3f sp54;
|
(horseSpawns[i].type == HORSE_PTYPE_HORSEBACK_ARCHERY)) {
|
||||||
s32 temp = 0;
|
Vec3f eye;
|
||||||
|
s32 paramFlag = 0;
|
||||||
if (GET_EVENTINF_HORSES_HORSETYPE() != HORSE_EPONA && D_8011F9B8[i].type == 6) {
|
|
||||||
temp = 0x8000;
|
if (GET_EVENTINF_INGO_RACE_HORSETYPE() != HORSE_EPONA && horseSpawns[i].type == HORSE_PTYPE_6) {
|
||||||
|
// HORSE_HNI
|
||||||
|
paramFlag = 0x8000;
|
||||||
}
|
}
|
||||||
|
|
||||||
player->rideActor =
|
player->rideActor =
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y,
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawns[i].pos.x, horseSpawns[i].pos.y,
|
||||||
D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type | temp);
|
horseSpawns[i].pos.z, 0, horseSpawns[i].angle, 0, horseSpawns[i].type | paramFlag);
|
||||||
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 667);
|
ASSERT(player->rideActor != NULL, "player->ride.actor != NULL", "../z_horse.c", 667);
|
||||||
|
|
||||||
player->actor.world.pos.x = D_8011F9B8[i].pos.x;
|
player->actor.world.pos.x = horseSpawns[i].pos.x;
|
||||||
player->actor.world.pos.y = D_8011F9B8[i].pos.y;
|
player->actor.world.pos.y = horseSpawns[i].pos.y;
|
||||||
player->actor.world.pos.z = D_8011F9B8[i].pos.z;
|
player->actor.world.pos.z = horseSpawns[i].pos.z;
|
||||||
player->actor.shape.rot.x = player->actor.shape.rot.z = 0;
|
player->actor.shape.rot.x = player->actor.shape.rot.z = 0;
|
||||||
player->actor.shape.rot.y = D_8011F9B8[i].angle;
|
player->actor.shape.rot.y = horseSpawns[i].angle;
|
||||||
|
|
||||||
Actor_MountHorse(play, player, player->rideActor);
|
Actor_MountHorse(play, player, player->rideActor);
|
||||||
func_8002DE74(play, player);
|
Actor_RequestHorseCameraSetting(play, player);
|
||||||
|
|
||||||
sp54.x = player->actor.world.pos.x - 200.0f;
|
eye.x = player->actor.world.pos.x - 200.0f;
|
||||||
sp54.y = player->actor.world.pos.y + 100.0f;
|
eye.y = player->actor.world.pos.y + 100.0f;
|
||||||
sp54.z = player->actor.world.pos.z;
|
eye.z = player->actor.world.pos.z;
|
||||||
|
|
||||||
Play_SetCameraAtEye(play, play->activeCamId, &player->actor.world.pos, &sp54);
|
Play_SetCameraAtEye(play, play->activeCamId, &player->actor.world.pos, &eye);
|
||||||
} else {
|
} else {
|
||||||
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, D_8011F9B8[i].pos.x, D_8011F9B8[i].pos.y,
|
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_HORSE, horseSpawns[i].pos.x, horseSpawns[i].pos.y,
|
||||||
D_8011F9B8[i].pos.z, 0, D_8011F9B8[i].angle, 0, D_8011F9B8[i].type);
|
horseSpawns[i].pos.z, 0, horseSpawns[i].angle, 0, horseSpawns[i].type);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -242,41 +283,49 @@ void func_8006D684(PlayState* play, Player* player) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8006DC68(PlayState* play, Player* player) {
|
/**
|
||||||
|
* Initializes the player's horse, but only if required.
|
||||||
|
*
|
||||||
|
* This function should be called during `Play_Init`.
|
||||||
|
*/
|
||||||
|
void Horse_InitPlayerHorse(PlayState* play, Player* player) {
|
||||||
if (LINK_IS_ADULT) {
|
if (LINK_IS_ADULT) {
|
||||||
if (!func_8006CFC0(gSaveContext.save.info.horseData.sceneId)) {
|
if (!Horse_CanSpawn(gSaveContext.save.info.horseData.sceneId)) {
|
||||||
PRINTF(VT_COL(RED, WHITE));
|
PRINTF(VT_COL(RED, WHITE));
|
||||||
PRINTF(
|
PRINTF(
|
||||||
T("Horse_Set_Check():%d セットスポットまずいです。\n", "Horse_Set_Check():%d set spot is no good.\n"),
|
T("Horse_Set_Check():%d セットスポットまずいです。\n", "Horse_Set_Check():%d set spot is no good.\n"),
|
||||||
gSaveContext.save.info.horseData.sceneId);
|
gSaveContext.save.info.horseData.sceneId);
|
||||||
PRINTF(VT_RST);
|
PRINTF(VT_RST);
|
||||||
func_8006D074(play);
|
Horse_ResetHorseData(play);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (func_8006CFC0(play->sceneId)) {
|
if (Horse_CanSpawn(play->sceneId)) {
|
||||||
if (IS_CUTSCENE_LAYER ||
|
if (IS_CUTSCENE_LAYER ||
|
||||||
|
// has hopped over one of the Lon-Lon Ranch fences
|
||||||
((gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11 ||
|
((gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_11 ||
|
||||||
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12 ||
|
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12 ||
|
||||||
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13 ||
|
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13 ||
|
||||||
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15) &&
|
gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15) &&
|
||||||
(gSaveContext.respawnFlag == 0)) ||
|
(gSaveContext.respawnFlag == 0)) ||
|
||||||
((play->sceneId == SCENE_LON_LON_RANCH) && (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6) &&
|
// trapped in Lon Lon Ranch
|
||||||
!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0))) {
|
((play->sceneId == SCENE_LON_LON_RANCH) &&
|
||||||
func_8006D684(play, player);
|
(GET_EVENTINF_INGO_RACE_STATE() == INGO_RACE_STATE_TRAPPED_WIN_EPONA) &&
|
||||||
|
!(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED))) {
|
||||||
|
Horse_SetupInCutscene(play, player);
|
||||||
} else {
|
} else {
|
||||||
func_8006D0EC(play, player);
|
Horse_SetupInGameplay(play, player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void func_8006DD9C(Actor* actor, Vec3f* arg1, s16 arg2) {
|
void Horse_RotateToPoint(Actor* actor, Vec3f* pos, s16 turnAmount) {
|
||||||
s16 x = Math_Vec3f_Yaw(&actor->world.pos, arg1) - actor->world.rot.y;
|
s16 x = Math_Vec3f_Yaw(&actor->world.pos, pos) - actor->world.rot.y;
|
||||||
|
|
||||||
if (x > arg2) {
|
if (x > turnAmount) {
|
||||||
actor->world.rot.y += arg2;
|
actor->world.rot.y += turnAmount;
|
||||||
} else if (x < -arg2) {
|
} else if (x < -turnAmount) {
|
||||||
actor->world.rot.y -= arg2;
|
actor->world.rot.y -= turnAmount;
|
||||||
} else {
|
} else {
|
||||||
actor->world.rot.y += x;
|
actor->world.rot.y += x;
|
||||||
}
|
}
|
||||||
|
|
|
@ -3444,7 +3444,7 @@ void Message_DrawMain(PlayState* play, Gfx** p) {
|
||||||
if (msgCtx->disableWarpSongs || interfaceCtx->restrictions.warpSongs == 3) {
|
if (msgCtx->disableWarpSongs || interfaceCtx->restrictions.warpSongs == 3) {
|
||||||
Message_StartTextbox(play, 0x88C, NULL); // "You can't warp here!"
|
Message_StartTextbox(play, 0x88C, NULL); // "You can't warp here!"
|
||||||
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
|
||||||
} else if (GET_EVENTINF_HORSES_STATE() != EVENTINF_HORSES_STATE_1) {
|
} else if (GET_EVENTINF_INGO_RACE_STATE() != INGO_RACE_STATE_HORSE_RENTAL_PERIOD) {
|
||||||
Message_StartTextbox(play, msgCtx->lastPlayedSong + 0x88D,
|
Message_StartTextbox(play, msgCtx->lastPlayedSong + 0x88D,
|
||||||
NULL); // "Warp to [place name]?"
|
NULL); // "Warp to [place name]?"
|
||||||
play->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
play->msgCtx.ocarinaMode = OCARINA_MODE_01;
|
||||||
|
@ -4247,7 +4247,7 @@ void Message_Update(PlayState* play) {
|
||||||
if (Message_ShouldAdvance(play)) {
|
if (Message_ShouldAdvance(play)) {
|
||||||
PRINTF("OCARINA_MODE=%d -> ", play->msgCtx.ocarinaMode);
|
PRINTF("OCARINA_MODE=%d -> ", play->msgCtx.ocarinaMode);
|
||||||
play->msgCtx.ocarinaMode = (msgCtx->choiceIndex == 0) ? OCARINA_MODE_02 : OCARINA_MODE_04;
|
play->msgCtx.ocarinaMode = (msgCtx->choiceIndex == 0) ? OCARINA_MODE_02 : OCARINA_MODE_04;
|
||||||
PRINTF("InRaceSeq=%d(%d) OCARINA_MODE=%d --> ", GET_EVENTINF_HORSES_STATE(), 1,
|
PRINTF("InRaceSeq=%d(%d) OCARINA_MODE=%d --> ", GET_EVENTINF_INGO_RACE_STATE(), 1,
|
||||||
play->msgCtx.ocarinaMode);
|
play->msgCtx.ocarinaMode);
|
||||||
Message_CloseTextbox(play);
|
Message_CloseTextbox(play);
|
||||||
PRINTF("OCARINA_MODE=%d\n", play->msgCtx.ocarinaMode);
|
PRINTF("OCARINA_MODE=%d\n", play->msgCtx.ocarinaMode);
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
#include "versions.h"
|
#include "versions.h"
|
||||||
|
#include "z64horse.h"
|
||||||
#include "assets/textures/parameter_static/parameter_static.h"
|
#include "assets/textures/parameter_static/parameter_static.h"
|
||||||
#include "assets/textures/do_action_static/do_action_static.h"
|
#include "assets/textures/do_action_static/do_action_static.h"
|
||||||
#include "assets/textures/icon_item_static/icon_item_static.h"
|
#include "assets/textures/icon_item_static/icon_item_static.h"
|
||||||
|
@ -790,7 +791,7 @@ void func_80083108(PlayState* play) {
|
||||||
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
gSaveContext.hudVisibilityMode = HUD_VISIBILITY_NO_CHANGE;
|
||||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_ALL);
|
||||||
}
|
}
|
||||||
} else if (GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_1) {
|
} else if (GET_EVENTINF_INGO_RACE_STATE() == INGO_RACE_STATE_HORSE_RENTAL_PERIOD) {
|
||||||
if (player->stateFlags1 & PLAYER_STATE1_23) {
|
if (player->stateFlags1 & PLAYER_STATE1_23) {
|
||||||
if ((gSaveContext.save.info.equips.buttonItems[0] != ITEM_NONE) &&
|
if ((gSaveContext.save.info.equips.buttonItems[0] != ITEM_NONE) &&
|
||||||
(gSaveContext.save.info.equips.buttonItems[0] != ITEM_BOW)) {
|
(gSaveContext.save.info.equips.buttonItems[0] != ITEM_BOW)) {
|
||||||
|
@ -1387,7 +1388,7 @@ u8 Item_Give(PlayState* play, u8 item) {
|
||||||
PRINTF(VT_RST);
|
PRINTF(VT_RST);
|
||||||
|
|
||||||
if (item == ITEM_MEDALLION_WATER) {
|
if (item == ITEM_MEDALLION_WATER) {
|
||||||
func_8006D0AC(play);
|
Horse_FixLakeHyliaPosition(play);
|
||||||
}
|
}
|
||||||
|
|
||||||
return ITEM_NONE;
|
return ITEM_NONE;
|
||||||
|
@ -3545,8 +3546,9 @@ void Interface_Draw(PlayState* play) {
|
||||||
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
|
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
|
||||||
#if OOT_VERSION >= NTSC_1_1
|
#if OOT_VERSION >= NTSC_1_1
|
||||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] &=
|
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] &=
|
||||||
(u16) ~(EVENTINF_HORSES_STATE_MASK | EVENTINF_HORSES_HORSETYPE_MASK | EVENTINF_HORSES_05_MASK |
|
(u16) ~(EVENTINF_INGO_RACE_STATE_MASK | EVENTINF_INGO_RACE_HORSETYPE_MASK |
|
||||||
EVENTINF_HORSES_06_MASK | EVENTINF_HORSES_0F_MASK);
|
EVENTINF_INGO_RACE_LOST_ONCE_MASK | EVENTINF_INGO_RACE_SECOND_RACE_MASK |
|
||||||
|
EVENTINF_INGO_RACE_0F_MASK);
|
||||||
PRINTF("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_HORSES_INDEX]);
|
PRINTF("EVENT_INF=%x\n", gSaveContext.eventInf[EVENTINF_HORSES_INDEX]);
|
||||||
#endif
|
#endif
|
||||||
play->nextEntranceIndex = spoilingItemEntrances[svar1];
|
play->nextEntranceIndex = spoilingItemEntrances[svar1];
|
||||||
|
|
|
@ -489,7 +489,7 @@ void Play_Init(GameState* thisx) {
|
||||||
Environment_PlaySceneSequence(this);
|
Environment_PlaySceneSequence(this);
|
||||||
gSaveContext.seqId = this->sceneSequences.seqId;
|
gSaveContext.seqId = this->sceneSequences.seqId;
|
||||||
gSaveContext.natureAmbienceId = this->sceneSequences.natureAmbienceId;
|
gSaveContext.natureAmbienceId = this->sceneSequences.natureAmbienceId;
|
||||||
func_8002DF18(this, GET_PLAYER(this));
|
Actor_InitPlayerHorse(this, GET_PLAYER(this));
|
||||||
AnimTaskQueue_Update(this, &this->animTaskQueue);
|
AnimTaskQueue_Update(this, &this->animTaskQueue);
|
||||||
gSaveContext.respawnFlag = 0;
|
gSaveContext.respawnFlag = 0;
|
||||||
|
|
||||||
|
@ -1879,6 +1879,7 @@ void Play_LoadToLastEntrance(PlayState* this) {
|
||||||
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12) ||
|
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_12) ||
|
||||||
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13) ||
|
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_13) ||
|
||||||
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15)) {
|
(gSaveContext.save.entranceIndex == ENTR_HYRULE_FIELD_15)) {
|
||||||
|
// Avoid re-triggering the hop over Lon Lon fence cutscenes
|
||||||
this->nextEntranceIndex = ENTR_HYRULE_FIELD_6;
|
this->nextEntranceIndex = ENTR_HYRULE_FIELD_6;
|
||||||
#endif
|
#endif
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -52,7 +52,7 @@ void BgInGate_Init(Actor* thisx, PlayState* play) {
|
||||||
|
|
||||||
Actor_SetScale(&this->dyna.actor, 0.1f);
|
Actor_SetScale(&this->dyna.actor, 0.1f);
|
||||||
if ((PARAMS_GET_U(this->dyna.actor.params, 0, 1) != 0) &&
|
if ((PARAMS_GET_U(this->dyna.actor.params, 0, 1) != 0) &&
|
||||||
(GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6)) {
|
(GET_EVENTINF_INGO_RACE_STATE() == INGO_RACE_STATE_TRAPPED_WIN_EPONA)) {
|
||||||
play->csCtx.curFrame = 0;
|
play->csCtx.curFrame = 0;
|
||||||
BgInGate_SetupAction(this, func_80892890);
|
BgInGate_SetupAction(this, func_80892890);
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -41,7 +41,7 @@ void BgUmaJump_Init(Actor* thisx, PlayState* play) {
|
||||||
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
|
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
|
||||||
|
|
||||||
if (this->dyna.actor.params == 1) {
|
if (this->dyna.actor.params == 1) {
|
||||||
if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && (DREG(1) == 0)) {
|
if (!(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED)) {
|
||||||
Actor_Kill(&this->dyna.actor);
|
Actor_Kill(&this->dyna.actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "z_en_ge1.h"
|
#include "z_en_ge1.h"
|
||||||
|
#include "z64horse.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
#include "assets/objects/object_ge1/object_ge1.h"
|
#include "assets/objects/object_ge1/object_ge1.h"
|
||||||
|
|
||||||
|
@ -224,7 +225,7 @@ void EnGe1_KickPlayer(EnGe1* this, PlayState* play) {
|
||||||
if (this->cutsceneTimer > 0) {
|
if (this->cutsceneTimer > 0) {
|
||||||
this->cutsceneTimer--;
|
this->cutsceneTimer--;
|
||||||
} else {
|
} else {
|
||||||
func_8006D074(play);
|
Horse_ResetHorseData(play);
|
||||||
|
|
||||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "z_en_ge2.h"
|
#include "z_en_ge2.h"
|
||||||
|
#include "z64horse.h"
|
||||||
#include "terminal.h"
|
#include "terminal.h"
|
||||||
#include "assets/objects/object_gla/object_gla.h"
|
#include "assets/objects/object_gla/object_gla.h"
|
||||||
|
|
||||||
|
@ -238,7 +239,7 @@ void EnGe2_CaptureClose(EnGe2* this, PlayState* play) {
|
||||||
if (this->timer > 0) {
|
if (this->timer > 0) {
|
||||||
this->timer--;
|
this->timer--;
|
||||||
} else {
|
} else {
|
||||||
func_8006D074(play);
|
Horse_ResetHorseData(play);
|
||||||
|
|
||||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||||
|
@ -264,7 +265,7 @@ void EnGe2_CaptureCharge(EnGe2* this, PlayState* play) {
|
||||||
if (this->timer > 0) {
|
if (this->timer > 0) {
|
||||||
this->timer--;
|
this->timer--;
|
||||||
} else {
|
} else {
|
||||||
func_8006D074(play);
|
Horse_ResetHorseData(play);
|
||||||
|
|
||||||
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
if ((INV_CONTENT(ITEM_HOOKSHOT) == ITEM_NONE) || (INV_CONTENT(ITEM_LONGSHOT) == ITEM_NONE)) {
|
||||||
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
play->nextEntranceIndex = ENTR_GERUDO_VALLEY_1;
|
||||||
|
|
|
@ -5,6 +5,7 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "z_en_horse.h"
|
#include "z_en_horse.h"
|
||||||
|
#include "z64horse.h"
|
||||||
#include "global.h"
|
#include "global.h"
|
||||||
#include "versions.h"
|
#include "versions.h"
|
||||||
#include "overlays/actors/ovl_En_In/z_en_in.h"
|
#include "overlays/actors/ovl_En_In/z_en_in.h"
|
||||||
|
@ -525,7 +526,7 @@ void EnHorse_RaceWaypointPos(RaceWaypoint* waypoints, s32 index, Vec3f* pos) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnHorse_RotateToPoint(EnHorse* this, PlayState* play, Vec3f* pos, s16 turnAmount) {
|
void EnHorse_RotateToPoint(EnHorse* this, PlayState* play, Vec3f* pos, s16 turnAmount) {
|
||||||
func_8006DD9C(&this->actor, pos, turnAmount);
|
Horse_RotateToPoint(&this->actor, pos, turnAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnHorse_UpdateIngoRaceInfo(EnHorse* this, PlayState* play, RaceInfo* raceInfo) {
|
void EnHorse_UpdateIngoRaceInfo(EnHorse* this, PlayState* play, RaceInfo* raceInfo) {
|
||||||
|
@ -678,7 +679,7 @@ s32 EnHorse_Spawn(EnHorse* this, PlayState* play) {
|
||||||
if (play->sceneId != SCENE_LON_LON_RANCH ||
|
if (play->sceneId != SCENE_LON_LON_RANCH ||
|
||||||
//! Same flag checked twice
|
//! Same flag checked twice
|
||||||
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) &&
|
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) &&
|
||||||
(GET_EVENTINF_HORSES_STATE() != EVENTINF_HORSES_STATE_6 ||
|
(GET_EVENTINF_INGO_RACE_STATE() != INGO_RACE_STATE_TRAPPED_WIN_EPONA ||
|
||||||
Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) ||
|
Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED))) ||
|
||||||
// always load two spawns inside lon lon
|
// always load two spawns inside lon lon
|
||||||
((sHorseSpawns[i].pos.x == 856 && sHorseSpawns[i].pos.y == 0 && sHorseSpawns[i].pos.z == -918) ||
|
((sHorseSpawns[i].pos.x == 856 && sHorseSpawns[i].pos.y == 0 && sHorseSpawns[i].pos.z == -918) ||
|
||||||
|
@ -747,7 +748,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
||||||
EnHorse* this = (EnHorse*)thisx;
|
EnHorse* this = (EnHorse*)thisx;
|
||||||
PlayState* play = play2;
|
PlayState* play = play2;
|
||||||
|
|
||||||
AREG(6) = 0;
|
R_EXITED_SCENE_RIDING_HORSE = false;
|
||||||
Actor_ProcessInitChain(&this->actor, sInitChain);
|
Actor_ProcessInitChain(&this->actor, sInitChain);
|
||||||
EnHorse_ClearDustFlags(&this->dustFlags);
|
EnHorse_ClearDustFlags(&this->dustFlags);
|
||||||
R_EPONAS_SONG_PLAYED = false;
|
R_EPONAS_SONG_PLAYED = false;
|
||||||
|
@ -782,7 +783,7 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
||||||
|
|
||||||
// params was -1
|
// params was -1
|
||||||
if (this->actor.params == 0x7FFF) {
|
if (this->actor.params == 0x7FFF) {
|
||||||
this->actor.params = 1;
|
this->actor.params = HORSE_PTYPE_1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
||||||
|
@ -790,25 +791,25 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
||||||
} else if (play->sceneId == SCENE_GERUDOS_FORTRESS && this->type == HORSE_HNI) {
|
} else if (play->sceneId == SCENE_GERUDOS_FORTRESS && this->type == HORSE_HNI) {
|
||||||
this->stateFlags = ENHORSE_FLAG_18 | ENHORSE_UNRIDEABLE;
|
this->stateFlags = ENHORSE_FLAG_18 | ENHORSE_UNRIDEABLE;
|
||||||
} else {
|
} else {
|
||||||
if (this->actor.params == 3) {
|
if (this->actor.params == HORSE_PTYPE_INGO_SPAWNED_RIDING) {
|
||||||
this->stateFlags = ENHORSE_FLAG_19 | ENHORSE_CANT_JUMP | ENHORSE_UNRIDEABLE;
|
this->stateFlags = ENHORSE_FLAG_19 | ENHORSE_CANT_JUMP | ENHORSE_UNRIDEABLE;
|
||||||
} else if (this->actor.params == 6) {
|
} else if (this->actor.params == HORSE_PTYPE_6) {
|
||||||
this->stateFlags = ENHORSE_FLAG_19 | ENHORSE_CANT_JUMP;
|
this->stateFlags = ENHORSE_FLAG_19 | ENHORSE_CANT_JUMP;
|
||||||
if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1) != 0) {
|
if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED) {
|
||||||
this->stateFlags &= ~ENHORSE_CANT_JUMP;
|
this->stateFlags &= ~ENHORSE_CANT_JUMP;
|
||||||
this->stateFlags |= ENHORSE_FLAG_26;
|
this->stateFlags |= ENHORSE_FLAG_26;
|
||||||
} else if (GET_EVENTINF(EVENTINF_HORSES_06) && this->type == HORSE_HNI) {
|
} else if (GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE) && this->type == HORSE_HNI) {
|
||||||
this->stateFlags |= ENHORSE_FLAG_21 | ENHORSE_FLAG_20;
|
this->stateFlags |= ENHORSE_FLAG_21 | ENHORSE_FLAG_20;
|
||||||
}
|
}
|
||||||
} else if (this->actor.params == 1) {
|
} else if (this->actor.params == HORSE_PTYPE_1) {
|
||||||
this->stateFlags = ENHORSE_FLAG_7;
|
this->stateFlags = ENHORSE_FLAG_7;
|
||||||
} else {
|
} else {
|
||||||
this->stateFlags = 0;
|
this->stateFlags = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (play->sceneId == SCENE_LON_LON_RANCH && GET_EVENTINF_HORSES_STATE() == EVENTINF_HORSES_STATE_6 &&
|
if (play->sceneId == SCENE_LON_LON_RANCH && GET_EVENTINF_INGO_RACE_STATE() == INGO_RACE_STATE_TRAPPED_WIN_EPONA &&
|
||||||
!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) {
|
!(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED)) {
|
||||||
this->stateFlags |= ENHORSE_FLAG_25;
|
this->stateFlags |= ENHORSE_FLAG_25;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -842,12 +843,13 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else if (!Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1) && !IS_DAY) {
|
} else if (!(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED) && !IS_DAY) {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else if (play->sceneId == SCENE_STABLE) {
|
} else if (play->sceneId == SCENE_STABLE) {
|
||||||
if (IS_DAY || Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1) != 0 || !LINK_IS_ADULT) {
|
if (IS_DAY || Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED ||
|
||||||
|
!LINK_IS_ADULT) {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -865,24 +867,25 @@ void EnHorse_Init(Actor* thisx, PlayState* play2) {
|
||||||
EnHorse_ResetRace(this, play);
|
EnHorse_ResetRace(this, play);
|
||||||
EnHorse_ResetHorsebackArchery(this, play);
|
EnHorse_ResetHorsebackArchery(this, play);
|
||||||
|
|
||||||
if (this->actor.params == 2) {
|
if (this->actor.params == HORSE_PTYPE_INACTIVE) {
|
||||||
EnHorse_InitInactive(this);
|
EnHorse_InitInactive(this);
|
||||||
} else if (this->actor.params == 3) {
|
} else if (this->actor.params == HORSE_PTYPE_INGO_SPAWNED_RIDING) {
|
||||||
EnHorse_InitIngoHorse(this);
|
EnHorse_InitIngoHorse(this);
|
||||||
this->rider = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_IN, this->actor.world.pos.x, this->actor.world.pos.y,
|
this->rider = Actor_Spawn(&play->actorCtx, play, ACTOR_EN_IN, this->actor.world.pos.x, this->actor.world.pos.y,
|
||||||
this->actor.world.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, 1, 1);
|
this->actor.world.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, 1, 1);
|
||||||
ASSERT(this->rider != NULL, "this->race.rider != NULL", "../z_en_horse.c", 3077);
|
ASSERT(this->rider != NULL, "this->race.rider != NULL", "../z_en_horse.c", 3077);
|
||||||
if (!GET_EVENTINF(EVENTINF_HORSES_06)) {
|
if (!GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE)) {
|
||||||
this->ingoHorseMaxSpeed = 12.07f;
|
this->ingoHorseMaxSpeed = 12.07f;
|
||||||
} else {
|
} else {
|
||||||
this->ingoHorseMaxSpeed = 12.625f;
|
this->ingoHorseMaxSpeed = 12.625f;
|
||||||
}
|
}
|
||||||
} else if (this->actor.params == 7) {
|
} else if (this->actor.params == HORSE_PTYPE_7) {
|
||||||
EnHorse_InitCutscene(this, play);
|
EnHorse_InitCutscene(this, play);
|
||||||
} else if (this->actor.params == 8) {
|
} else if (this->actor.params == HORSE_PTYPE_HORSEBACK_ARCHERY) {
|
||||||
EnHorse_InitHorsebackArchery(this);
|
EnHorse_InitHorsebackArchery(this);
|
||||||
Interface_InitHorsebackArchery(play);
|
Interface_InitHorsebackArchery(play);
|
||||||
} else if (play->sceneId == SCENE_LON_LON_RANCH && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) && !DREG(1)) {
|
} else if (play->sceneId == SCENE_LON_LON_RANCH && !Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) &&
|
||||||
|
!R_DEBUG_FORCE_EPONA_OBTAINED) {
|
||||||
EnHorse_InitFleePlayer(this);
|
EnHorse_InitFleePlayer(this);
|
||||||
} else {
|
} else {
|
||||||
if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
if (play->sceneId == SCENE_LON_LON_BUILDINGS) {
|
||||||
|
@ -918,7 +921,7 @@ void EnHorse_RotateToPlayer(EnHorse* this, PlayState* play) {
|
||||||
|
|
||||||
void EnHorse_Freeze(EnHorse* this) {
|
void EnHorse_Freeze(EnHorse* this) {
|
||||||
if (this->action != ENHORSE_ACT_CS_UPDATE && this->action != ENHORSE_ACT_HBA) {
|
if (this->action != ENHORSE_ACT_CS_UPDATE && this->action != ENHORSE_ACT_HBA) {
|
||||||
if (sResetNoInput[this->actor.params] != 0 && this->actor.params != 4) {
|
if (!(sResetNoInput[this->actor.params] == 0 || this->actor.params == HORSE_PTYPE_4)) {
|
||||||
this->noInputTimer = 0;
|
this->noInputTimer = 0;
|
||||||
this->noInputTimerMax = 0;
|
this->noInputTimerMax = 0;
|
||||||
}
|
}
|
||||||
|
@ -945,10 +948,10 @@ void EnHorse_Frozen(EnHorse* this, PlayState* play) {
|
||||||
this->jntSph.base.ocFlags1 |= OC1_ON;
|
this->jntSph.base.ocFlags1 |= OC1_ON;
|
||||||
if (this->playerControlled == true) {
|
if (this->playerControlled == true) {
|
||||||
this->stateFlags &= ~ENHORSE_FLAG_7;
|
this->stateFlags &= ~ENHORSE_FLAG_7;
|
||||||
if (this->actor.params == 4) {
|
if (this->actor.params == HORSE_PTYPE_4) {
|
||||||
EnHorse_StartMountedIdleResetAnim(this);
|
EnHorse_StartMountedIdleResetAnim(this);
|
||||||
} else if (this->actor.params == 9) {
|
} else if (this->actor.params == HORSE_PTYPE_PLAYER_SPAWNED_RIDING) {
|
||||||
this->actor.params = 5;
|
this->actor.params = HORSE_PTYPE_5;
|
||||||
if (play->csCtx.state != CS_STATE_IDLE) {
|
if (play->csCtx.state != CS_STATE_IDLE) {
|
||||||
EnHorse_StartMountedIdle(this);
|
EnHorse_StartMountedIdle(this);
|
||||||
} else {
|
} else {
|
||||||
|
@ -960,8 +963,8 @@ void EnHorse_Frozen(EnHorse* this, PlayState* play) {
|
||||||
} else {
|
} else {
|
||||||
EnHorse_StartMountedIdleResetAnim(this);
|
EnHorse_StartMountedIdleResetAnim(this);
|
||||||
}
|
}
|
||||||
if (this->actor.params != 0) {
|
if (this->actor.params != HORSE_PTYPE_0) {
|
||||||
this->actor.params = 0;
|
this->actor.params = HORSE_PTYPE_0;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -1741,7 +1744,7 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play2) {
|
||||||
|
|
||||||
if (R_EPONAS_SONG_PLAYED && this->type == HORSE_EPONA) {
|
if (R_EPONAS_SONG_PLAYED && this->type == HORSE_EPONA) {
|
||||||
R_EPONAS_SONG_PLAYED = false;
|
R_EPONAS_SONG_PLAYED = false;
|
||||||
if (EnHorse_Spawn(this, play) != 0) {
|
if (EnHorse_Spawn(this, play)) {
|
||||||
#if OOT_VERSION >= PAL_1_0
|
#if OOT_VERSION >= PAL_1_0
|
||||||
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
Audio_PlaySfxGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||||
|
@ -1758,7 +1761,7 @@ void EnHorse_Inactive(EnHorse* this, PlayState* play2) {
|
||||||
if (!(this->stateFlags & ENHORSE_INACTIVE)) {
|
if (!(this->stateFlags & ENHORSE_INACTIVE)) {
|
||||||
this->followTimer = 0;
|
this->followTimer = 0;
|
||||||
EnHorse_SetFollowAnimation(this, play);
|
EnHorse_SetFollowAnimation(this, play);
|
||||||
this->actor.params = 0;
|
this->actor.params = HORSE_PTYPE_0;
|
||||||
this->cyl1.base.ocFlags1 |= OC1_ON;
|
this->cyl1.base.ocFlags1 |= OC1_ON;
|
||||||
this->cyl2.base.ocFlags1 |= OC1_ON;
|
this->cyl2.base.ocFlags1 |= OC1_ON;
|
||||||
this->jntSph.base.ocFlags1 |= OC1_ON;
|
this->jntSph.base.ocFlags1 |= OC1_ON;
|
||||||
|
@ -2397,7 +2400,7 @@ void EnHorse_CutsceneUpdate(EnHorse* this, PlayState* play) {
|
||||||
|
|
||||||
if (play->csCtx.state == 3) {
|
if (play->csCtx.state == 3) {
|
||||||
this->playerControlled = 1;
|
this->playerControlled = 1;
|
||||||
this->actor.params = 10;
|
this->actor.params = HORSE_PTYPE_10;
|
||||||
this->action = ENHORSE_ACT_IDLE;
|
this->action = ENHORSE_ACT_IDLE;
|
||||||
EnHorse_Freeze(this);
|
EnHorse_Freeze(this);
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -28,7 +28,7 @@ typedef enum EnHorseAction {
|
||||||
/* 19 */ ENHORSE_ACT_FLEE_PLAYER
|
/* 19 */ ENHORSE_ACT_FLEE_PLAYER
|
||||||
} EnHorseAction;
|
} EnHorseAction;
|
||||||
|
|
||||||
|
// stateFlags
|
||||||
#define ENHORSE_BOOST (1 << 0) /* 0x1 */
|
#define ENHORSE_BOOST (1 << 0) /* 0x1 */
|
||||||
#define ENHORSE_BOOST_DECEL (1 << 1) /* 0x2 */
|
#define ENHORSE_BOOST_DECEL (1 << 1) /* 0x2 */
|
||||||
#define ENHORSE_JUMPING (1 << 2) /* 0x4 */
|
#define ENHORSE_JUMPING (1 << 2) /* 0x4 */
|
||||||
|
@ -90,6 +90,21 @@ typedef enum HorseType {
|
||||||
/* 1 */ HORSE_HNI
|
/* 1 */ HORSE_HNI
|
||||||
} HorseType;
|
} HorseType;
|
||||||
|
|
||||||
|
typedef enum HorseParamType {
|
||||||
|
/* 00 */ HORSE_PTYPE_0,
|
||||||
|
/* 01 */ HORSE_PTYPE_1,
|
||||||
|
/* 02 */ HORSE_PTYPE_INACTIVE, // Waits for Epona's Song to appear
|
||||||
|
/* 03 */ HORSE_PTYPE_INGO_SPAWNED_RIDING,
|
||||||
|
/* 04 */ HORSE_PTYPE_4,
|
||||||
|
/* 05 */ HORSE_PTYPE_5,
|
||||||
|
/* 06 */ HORSE_PTYPE_6,
|
||||||
|
/* 07 */ HORSE_PTYPE_7,
|
||||||
|
/* 08 */ HORSE_PTYPE_HORSEBACK_ARCHERY,
|
||||||
|
/* 09 */ HORSE_PTYPE_PLAYER_SPAWNED_RIDING,
|
||||||
|
/* 10 */ HORSE_PTYPE_10,
|
||||||
|
/* 11 */ HORSE_PTYPE_11
|
||||||
|
} HorseParamType;
|
||||||
|
|
||||||
typedef void (*EnHorsePostdrawFunc)(struct EnHorse*, struct PlayState*);
|
typedef void (*EnHorsePostdrawFunc)(struct EnHorse*, struct PlayState*);
|
||||||
|
|
||||||
typedef struct EnHorse {
|
typedef struct EnHorse {
|
||||||
|
|
|
@ -17,15 +17,15 @@
|
||||||
(Math3D_PointInSquare2D(sRanchExit[0], sRanchExit[1], sRanchExit[2], sRanchExit[3], (actor)->world.pos.x, \
|
(Math3D_PointInSquare2D(sRanchExit[0], sRanchExit[1], sRanchExit[2], sRanchExit[3], (actor)->world.pos.x, \
|
||||||
(actor)->world.pos.z))
|
(actor)->world.pos.z))
|
||||||
|
|
||||||
#define INGORACE_PLAYER_MOVE (1 << 0)
|
#define INGO_RACE_PLAYER_MOVE (1 << 0)
|
||||||
#define INGORACE_SET_TIMER (1 << 1)
|
#define INGO_RACE_SET_TIMER (1 << 1)
|
||||||
#define INGORACE_INGO_MOVE (1 << 2)
|
#define INGO_RACE_INGO_MOVE (1 << 2)
|
||||||
|
|
||||||
typedef enum HorseGameIngoRaceResult {
|
typedef enum HorseGameIngoRaceResult {
|
||||||
/* 0 */ INGORACE_NO_RESULT,
|
/* 0 */ INGO_RACE_NO_RESULT,
|
||||||
/* 1 */ INGORACE_PLAYER_WIN,
|
/* 1 */ INGO_RACE_PLAYER_WIN,
|
||||||
/* 2 */ INGORACE_INGO_WIN,
|
/* 2 */ INGO_RACE_INGO_WIN,
|
||||||
/* 3 */ INGORACE_TIME_UP
|
/* 3 */ INGO_RACE_TIME_UP
|
||||||
} HorseGameIngoRaceResult;
|
} HorseGameIngoRaceResult;
|
||||||
|
|
||||||
#define MALONRACE_PLAYER_MOVE (1 << 0)
|
#define MALONRACE_PLAYER_MOVE (1 << 0)
|
||||||
|
@ -96,7 +96,7 @@ s32 EnHorseGameCheck_InitIngoRace(EnHorseGameCheckBase* base, PlayState* play) {
|
||||||
|
|
||||||
this->startTimer = 0;
|
this->startTimer = 0;
|
||||||
this->finishTimer = 0;
|
this->finishTimer = 0;
|
||||||
this->result = INGORACE_NO_RESULT;
|
this->result = INGO_RACE_NO_RESULT;
|
||||||
this->playerFinish = 0;
|
this->playerFinish = 0;
|
||||||
this->ingoFinish = 0;
|
this->ingoFinish = 0;
|
||||||
|
|
||||||
|
@ -109,24 +109,24 @@ s32 EnHorseGameCheck_DestroyIngoRace(EnHorseGameCheckBase* base, PlayState* play
|
||||||
|
|
||||||
void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) {
|
void EnHorseGameCheck_FinishIngoRace(EnHorseGameCheckIngoRace* this, PlayState* play) {
|
||||||
gSaveContext.save.cutsceneIndex = 0;
|
gSaveContext.save.cutsceneIndex = 0;
|
||||||
if (this->result == INGORACE_PLAYER_WIN) {
|
if (this->result == INGO_RACE_PLAYER_WIN) {
|
||||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
play->nextEntranceIndex = ENTR_LON_LON_RANCH_7;
|
||||||
if (GET_EVENTINF(EVENTINF_HORSES_06)) {
|
if (GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE)) {
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_6);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_TRAPPED_WIN_EPONA);
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
play->transitionType = TRANS_TYPE_FADE_WHITE;
|
||||||
Environment_ForcePlaySequence(NA_BGM_INGO);
|
Environment_ForcePlaySequence(NA_BGM_INGO);
|
||||||
} else {
|
} else {
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_4);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_FIRST_WIN);
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
Environment_ForcePlaySequence(NA_BGM_INGO);
|
Environment_ForcePlaySequence(NA_BGM_INGO);
|
||||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
play->transitionType = TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_WHITE, TCS_FAST);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
play->nextEntranceIndex = ENTR_LON_LON_RANCH_8;
|
play->nextEntranceIndex = ENTR_LON_LON_RANCH_8;
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_3);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_PLAYER_LOSE);
|
||||||
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
play->transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
}
|
}
|
||||||
DREG(25) = 0;
|
DREG(25) = 0;
|
||||||
play->transitionTrigger = TRANS_TRIGGER_START;
|
play->transitionTrigger = TRANS_TRIGGER_START;
|
||||||
|
@ -140,20 +140,20 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play)
|
||||||
EnHorse* ingoHorse;
|
EnHorse* ingoHorse;
|
||||||
Player* player2 = player;
|
Player* player2 = player;
|
||||||
|
|
||||||
if ((this->startTimer > 50) && !(this->startFlags & INGORACE_SET_TIMER)) {
|
if ((this->startTimer > 50) && !(this->startFlags & INGO_RACE_SET_TIMER)) {
|
||||||
this->startFlags |= INGORACE_SET_TIMER;
|
this->startFlags |= INGO_RACE_SET_TIMER;
|
||||||
Interface_SetTimer(0);
|
Interface_SetTimer(0);
|
||||||
} else if ((this->startTimer > 80) && (player->rideActor != NULL) && !(this->startFlags & INGORACE_PLAYER_MOVE)) {
|
} else if ((this->startTimer > 80) && (player->rideActor != NULL) && !(this->startFlags & INGO_RACE_PLAYER_MOVE)) {
|
||||||
EnHorse* horse;
|
EnHorse* horse;
|
||||||
|
|
||||||
this->startFlags |= INGORACE_PLAYER_MOVE;
|
this->startFlags |= INGO_RACE_PLAYER_MOVE;
|
||||||
horse = (EnHorse*)player->rideActor;
|
horse = (EnHorse*)player->rideActor;
|
||||||
horse->inRace = 1;
|
horse->inRace = 1;
|
||||||
} else if ((this->startTimer > 81) && !(this->startFlags & INGORACE_INGO_MOVE)) {
|
} else if ((this->startTimer > 81) && !(this->startFlags & INGO_RACE_INGO_MOVE)) {
|
||||||
ingoHorse = (EnHorse*)this->ingoHorse;
|
ingoHorse = (EnHorse*)this->ingoHorse;
|
||||||
|
|
||||||
ingoHorse->inRace = 1;
|
ingoHorse->inRace = 1;
|
||||||
this->startFlags |= INGORACE_INGO_MOVE;
|
this->startFlags |= INGO_RACE_INGO_MOVE;
|
||||||
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||||
}
|
}
|
||||||
|
@ -178,11 +178,11 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this->result == INGORACE_NO_RESULT) {
|
if (this->result == INGO_RACE_NO_RESULT) {
|
||||||
if ((player2->rideActor != NULL) && (this->playerCheck[2] == 1) && AT_FINISH_LINE(player2->rideActor)) {
|
if ((player2->rideActor != NULL) && (this->playerCheck[2] == 1) && AT_FINISH_LINE(player2->rideActor)) {
|
||||||
this->playerFinish++;
|
this->playerFinish++;
|
||||||
if (this->playerFinish > 0) {
|
if (this->playerFinish > 0) {
|
||||||
this->result = INGORACE_PLAYER_WIN;
|
this->result = INGO_RACE_PLAYER_WIN;
|
||||||
this->finishTimer = 55;
|
this->finishTimer = 55;
|
||||||
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
||||||
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
Audio_PlaySfxGeneral(NA_SE_SY_START_SHOT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||||
|
@ -197,7 +197,7 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play)
|
||||||
if (this->ingoFinish > 0) {
|
if (this->ingoFinish > 0) {
|
||||||
ingoHorse = (EnHorse*)this->ingoHorse;
|
ingoHorse = (EnHorse*)this->ingoHorse;
|
||||||
|
|
||||||
this->result = INGORACE_INGO_WIN;
|
this->result = INGO_RACE_INGO_WIN;
|
||||||
this->finishTimer = 70;
|
this->finishTimer = 70;
|
||||||
ingoHorse->stateFlags |= ENHORSE_INGO_WON;
|
ingoHorse->stateFlags |= ENHORSE_INGO_WON;
|
||||||
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
||||||
|
@ -210,12 +210,12 @@ s32 EnHorseGameCheck_UpdateIngoRace(EnHorseGameCheckBase* base, PlayState* play)
|
||||||
}
|
}
|
||||||
if (((player2->rideActor != NULL) && AT_RANCH_EXIT(player2->rideActor)) || AT_RANCH_EXIT(&player2->actor)) {
|
if (((player2->rideActor != NULL) && AT_RANCH_EXIT(player2->rideActor)) || AT_RANCH_EXIT(&player2->actor)) {
|
||||||
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
||||||
this->result = INGORACE_INGO_WIN;
|
this->result = INGO_RACE_INGO_WIN;
|
||||||
this->finishTimer = 20;
|
this->finishTimer = 20;
|
||||||
}
|
}
|
||||||
if ((gSaveContext.timerSeconds >= 180) && (this->startFlags & 2)) {
|
if ((gSaveContext.timerSeconds >= 180) && (this->startFlags & 2)) {
|
||||||
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_HORSE_GOAL);
|
||||||
this->result = INGORACE_TIME_UP;
|
this->result = INGO_RACE_TIME_UP;
|
||||||
this->finishTimer = 20;
|
this->finishTimer = 20;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -447,7 +447,8 @@ void EnHorseGameCheck_Init(Actor* thisx, PlayState* play) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
EnHorseGameCheckBase* this = (EnHorseGameCheckBase*)thisx;
|
EnHorseGameCheckBase* this = (EnHorseGameCheckBase*)thisx;
|
||||||
|
|
||||||
if ((play->sceneId == SCENE_LON_LON_RANCH) && (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || DREG(1))) {
|
if ((play->sceneId == SCENE_LON_LON_RANCH) &&
|
||||||
|
(Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED)) {
|
||||||
this->actor.params = HORSEGAME_MALON_RACE;
|
this->actor.params = HORSEGAME_MALON_RACE;
|
||||||
}
|
}
|
||||||
if (sInitFuncs[this->actor.params] != NULL) {
|
if (sInitFuncs[this->actor.params] != NULL) {
|
||||||
|
|
|
@ -4,6 +4,17 @@
|
||||||
* Description: Young Epona
|
* Description: Young Epona
|
||||||
*/
|
*/
|
||||||
|
|
||||||
|
#include "global.h"
|
||||||
|
#include "gfx.h"
|
||||||
|
#include "gfx_setupdl.h"
|
||||||
|
#include "ichain.h"
|
||||||
|
#include "rand.h"
|
||||||
|
#include "regs.h"
|
||||||
|
#include "sfx.h"
|
||||||
|
#include "z64actor.h"
|
||||||
|
#include "z64horse.h"
|
||||||
|
#include "z64player.h"
|
||||||
|
#include "z64play.h"
|
||||||
#include "z_en_horse_link_child.h"
|
#include "z_en_horse_link_child.h"
|
||||||
#include "assets/objects/object_horse_link_child/object_horse_link_child.h"
|
#include "assets/objects/object_horse_link_child/object_horse_link_child.h"
|
||||||
|
|
||||||
|
@ -451,7 +462,7 @@ void func_80A6A5A4(EnHorseLinkChild* this, PlayState* play) {
|
||||||
yawDiff = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(play)->actor) - this->actor.world.rot.y;
|
yawDiff = Actor_WorldYawTowardActor(&this->actor, &GET_PLAYER(play)->actor) - this->actor.world.rot.y;
|
||||||
// 0.7071 = cos(pi/4)
|
// 0.7071 = cos(pi/4)
|
||||||
if ((Math_CosS(yawDiff) < 0.7071f) && (this->animationIdx == 2)) {
|
if ((Math_CosS(yawDiff) < 0.7071f) && (this->animationIdx == 2)) {
|
||||||
func_8006DD9C(&this->actor, &GET_PLAYER(play)->actor.world.pos, 300);
|
Horse_RotateToPoint(&this->actor, &GET_PLAYER(play)->actor.world.pos, 300);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SkelAnime_Update(&this->skin.skelAnime)) {
|
if (SkelAnime_Update(&this->skin.skelAnime)) {
|
||||||
|
@ -488,9 +499,9 @@ void func_80A6A7D0(EnHorseLinkChild* this, PlayState* play) {
|
||||||
|
|
||||||
if ((this->animationIdx == 4) || (this->animationIdx == 3) || (this->animationIdx == 2)) {
|
if ((this->animationIdx == 4) || (this->animationIdx == 3) || (this->animationIdx == 2)) {
|
||||||
if (!this->unk_1E8) {
|
if (!this->unk_1E8) {
|
||||||
func_8006DD9C(&this->actor, &player->actor.world.pos, 300);
|
Horse_RotateToPoint(&this->actor, &player->actor.world.pos, 300);
|
||||||
} else {
|
} else {
|
||||||
func_8006DD9C(&this->actor, &this->actor.home.pos, 300);
|
Horse_RotateToPoint(&this->actor, &this->actor.home.pos, 300);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,12 @@
|
||||||
#define Z_EN_HORSE_LINK_CHILD_H
|
#define Z_EN_HORSE_LINK_CHILD_H
|
||||||
|
|
||||||
#include "ultra64.h"
|
#include "ultra64.h"
|
||||||
#include "global.h"
|
#include "z64actor.h"
|
||||||
|
#include "z64skin.h"
|
||||||
|
|
||||||
struct EnHorseLinkChild;
|
struct EnHorseLinkChild;
|
||||||
|
|
||||||
typedef void (*EnHorseLinkChildActionFunc)(struct EnHorseLinkChild*, PlayState*);
|
typedef void (*EnHorseLinkChildActionFunc)(struct EnHorseLinkChild*, struct PlayState*);
|
||||||
|
|
||||||
typedef struct EnHorseLinkChild {
|
typedef struct EnHorseLinkChild {
|
||||||
/* 0x0000 */ Actor actor;
|
/* 0x0000 */ Actor actor;
|
||||||
|
|
|
@ -216,7 +216,7 @@ void EnHorseNormal_Init(Actor* thisx, PlayState* play) {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
} else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) {
|
} else if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED) {
|
||||||
if (this->actor.world.rot.z != 7) {
|
if (this->actor.world.rot.z != 7) {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -72,6 +72,14 @@ typedef enum EnInAnimation {
|
||||||
/* 9 */ ENIN_ANIM_9
|
/* 9 */ ENIN_ANIM_9
|
||||||
} EnInAnimation;
|
} EnInAnimation;
|
||||||
|
|
||||||
|
typedef enum EnInStartMode {
|
||||||
|
/* 0 */ ENIN_START_MODE_0,
|
||||||
|
/* 1 */ ENIN_START_MODE_1,
|
||||||
|
/* 2 */ ENIN_START_MODE_2,
|
||||||
|
/* 3 */ ENIN_START_MODE_3,
|
||||||
|
/* 4 */ ENIN_START_MODE_4
|
||||||
|
} EnInStartMode;
|
||||||
|
|
||||||
static AnimationFrameCountInfo sAnimationInfo[] = {
|
static AnimationFrameCountInfo sAnimationInfo[] = {
|
||||||
{ &object_in_Anim_001CC0, 1.0f, ANIMMODE_LOOP, 0.0f }, { &object_in_Anim_001CC0, 1.0f, ANIMMODE_LOOP, -10.0f },
|
{ &object_in_Anim_001CC0, 1.0f, ANIMMODE_LOOP, 0.0f }, { &object_in_Anim_001CC0, 1.0f, ANIMMODE_LOOP, -10.0f },
|
||||||
{ &object_in_Anim_013C6C, 1.0f, ANIMMODE_LOOP, 0.0f }, { &object_in_Anim_013C6C, 1.0f, ANIMMODE_LOOP, -10.0f },
|
{ &object_in_Anim_013C6C, 1.0f, ANIMMODE_LOOP, 0.0f }, { &object_in_Anim_013C6C, 1.0f, ANIMMODE_LOOP, -10.0f },
|
||||||
|
@ -140,8 +148,8 @@ u16 EnIn_GetTextIdAdult(PlayState* play) {
|
||||||
if (IS_NIGHT) {
|
if (IS_NIGHT) {
|
||||||
return 0x204E;
|
return 0x204E;
|
||||||
}
|
}
|
||||||
switch (GET_EVENTINF_HORSES_STATE()) {
|
switch (GET_EVENTINF_INGO_RACE_STATE()) {
|
||||||
case EVENTINF_HORSES_STATE_1:
|
case INGO_RACE_STATE_HORSE_RENTAL_PERIOD:
|
||||||
if (!(player->stateFlags1 & PLAYER_STATE1_23)) {
|
if (!(player->stateFlags1 & PLAYER_STATE1_23)) {
|
||||||
return 0x2036;
|
return 0x2036;
|
||||||
} else if (GET_EVENTCHKINF(EVENTCHKINF_1B)) {
|
} else if (GET_EVENTCHKINF(EVENTCHKINF_1B)) {
|
||||||
|
@ -153,24 +161,27 @@ u16 EnIn_GetTextIdAdult(PlayState* play) {
|
||||||
} else {
|
} else {
|
||||||
return 0x2037;
|
return 0x2037;
|
||||||
}
|
}
|
||||||
case EVENTINF_HORSES_STATE_3:
|
case INGO_RACE_STATE_PLAYER_LOSE:
|
||||||
if (GET_EVENTINF(EVENTINF_HORSES_06) || GET_EVENTINF(EVENTINF_HORSES_05)) {
|
if (GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE) || GET_EVENTINF(EVENTINF_INGO_RACE_LOST_ONCE)) {
|
||||||
return 0x203E;
|
return 0x203E;
|
||||||
} else {
|
} else {
|
||||||
return 0x203D;
|
return 0x203D;
|
||||||
}
|
}
|
||||||
case EVENTINF_HORSES_STATE_4:
|
case INGO_RACE_STATE_FIRST_WIN:
|
||||||
return 0x203A;
|
return 0x203A;
|
||||||
case EVENTINF_HORSES_STATE_5:
|
case INGO_RACE_STATE_TRAPPED_WIN_UNUSED:
|
||||||
case EVENTINF_HORSES_STATE_6:
|
case INGO_RACE_STATE_TRAPPED_WIN_EPONA:
|
||||||
return 0x203C;
|
return 0x203C;
|
||||||
case EVENTINF_HORSES_STATE_7:
|
case INGO_RACE_STATE_REMATCH:
|
||||||
|
// Ask to race again after losing race
|
||||||
return 0x205B;
|
return 0x205B;
|
||||||
case EVENTINF_HORSES_STATE_2:
|
case INGO_RACE_STATE_RACING:
|
||||||
default:
|
default:
|
||||||
if (GET_INFTABLE(INFTABLE_9A)) {
|
if (GET_INFTABLE(INFTABLE_9A)) {
|
||||||
|
// Pay to Ride
|
||||||
return 0x2031;
|
return 0x2031;
|
||||||
} else {
|
} else {
|
||||||
|
// Adult Ingo first dialog, branches to pay to ride
|
||||||
return 0x2030;
|
return 0x2030;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -256,9 +267,9 @@ s16 EnIn_UpdateTalkStateOnChoice(PlayState* play, Actor* thisx) {
|
||||||
talkState = NPC_TALK_STATE_ACTION;
|
talkState = NPC_TALK_STATE_ACTION;
|
||||||
} else {
|
} else {
|
||||||
Message_ContinueTextbox(play, this->actor.textId = 0x2039);
|
Message_ContinueTextbox(play, this->actor.textId = 0x2039);
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
|
||||||
CLEAR_EVENTINF(EVENTINF_HORSES_05);
|
CLEAR_EVENTINF(EVENTINF_INGO_RACE_LOST_ONCE);
|
||||||
CLEAR_EVENTINF(EVENTINF_HORSES_06);
|
CLEAR_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE);
|
||||||
this->actionFunc = func_80A7A4C8;
|
this->actionFunc = func_80A7A4C8;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
@ -361,40 +372,40 @@ s32 func_80A7975C(EnIn* this, PlayState* play) {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 func_80A79830(EnIn* this, PlayState* play) {
|
s32 EnIn_GetStartMode(EnIn* this, PlayState* play) {
|
||||||
if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 &&
|
if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 1 &&
|
||||||
!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
!GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||||
return 1;
|
return ENIN_START_MODE_1;
|
||||||
}
|
}
|
||||||
if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 &&
|
if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_DAY && this->actor.shape.rot.z == 3 &&
|
||||||
GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||||
return 1;
|
return ENIN_START_MODE_1;
|
||||||
}
|
}
|
||||||
if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_NIGHT) {
|
if (play->sceneId == SCENE_STABLE && LINK_IS_CHILD && IS_NIGHT) {
|
||||||
if ((this->actor.shape.rot.z == 2) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
if ((this->actor.shape.rot.z == 2) && !GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||||
return 1;
|
return ENIN_START_MODE_1;
|
||||||
}
|
}
|
||||||
if ((this->actor.shape.rot.z == 4) && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
if ((this->actor.shape.rot.z == 4) && GET_EVENTCHKINF(EVENTCHKINF_TALON_RETURNED_FROM_CASTLE)) {
|
||||||
return 1;
|
return ENIN_START_MODE_1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_ADULT && IS_DAY) {
|
if (play->sceneId == SCENE_LON_LON_RANCH && LINK_IS_ADULT && IS_DAY) {
|
||||||
if ((this->actor.shape.rot.z == 5) && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
if ((this->actor.shape.rot.z == 5) && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||||
return 2;
|
return ENIN_START_MODE_2;
|
||||||
}
|
}
|
||||||
if ((this->actor.shape.rot.z == 7) && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
if ((this->actor.shape.rot.z == 7) && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||||
return 4;
|
return ENIN_START_MODE_4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (play->sceneId == SCENE_LON_LON_BUILDINGS && LINK_IS_ADULT && IS_NIGHT) {
|
if (play->sceneId == SCENE_LON_LON_BUILDINGS && LINK_IS_ADULT && IS_NIGHT) {
|
||||||
if (this->actor.shape.rot.z == 6 && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
if (this->actor.shape.rot.z == 6 && !GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||||
return 3;
|
return ENIN_START_MODE_3;
|
||||||
}
|
}
|
||||||
if (this->actor.shape.rot.z == 8 && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
if (this->actor.shape.rot.z == 8 && GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||||
return 3;
|
return ENIN_START_MODE_3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
return ENIN_START_MODE_0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnIn_UpdateEyes(EnIn* this) {
|
void EnIn_UpdateEyes(EnIn* this) {
|
||||||
|
@ -434,7 +445,7 @@ void func_80A79BAC(EnIn* this, PlayState* play, s32 index, u32 transitionType) {
|
||||||
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_8);
|
Player_SetCsActionWithHaltedActors(play, &this->actor, PLAYER_CSACTION_8);
|
||||||
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
|
Interface_ChangeHudVisibilityMode(HUD_VISIBILITY_NOTHING);
|
||||||
if (index == 0) {
|
if (index == 0) {
|
||||||
AREG(6) = 0;
|
R_EXITED_SCENE_RIDING_HORSE = false;
|
||||||
}
|
}
|
||||||
gSaveContext.timerState = TIMER_STATE_OFF;
|
gSaveContext.timerState = TIMER_STATE_OFF;
|
||||||
}
|
}
|
||||||
|
@ -506,7 +517,7 @@ void EnIn_Destroy(Actor* thisx, PlayState* play) {
|
||||||
// This function does not actually wait since it waits for OBJECT_IN,
|
// This function does not actually wait since it waits for OBJECT_IN,
|
||||||
// but the object is already loaded at this point from being set in the ActorProfile data
|
// but the object is already loaded at this point from being set in the ActorProfile data
|
||||||
void EnIn_WaitForObject(EnIn* this, PlayState* play) {
|
void EnIn_WaitForObject(EnIn* this, PlayState* play) {
|
||||||
s32 sp3C = 0;
|
s32 staySpawned = false;
|
||||||
|
|
||||||
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot) || this->actor.params <= 0) {
|
if (Object_IsLoaded(&play->objectCtx, this->requiredObjectSlot) || this->actor.params <= 0) {
|
||||||
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
|
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
|
||||||
|
@ -515,7 +526,7 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
|
||||||
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
|
||||||
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
CollisionCheck_SetInfo2(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
|
||||||
if (func_80A7975C(this, play)) {
|
if (func_80A7975C(this, play)) {
|
||||||
SET_EVENTINF_HORSES_0F(0);
|
WRITE_EVENTINF_INGO_RACE_0F(0);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Actor_SetScale(&this->actor, 0.01f);
|
Actor_SetScale(&this->actor, 0.01f);
|
||||||
|
@ -523,83 +534,83 @@ void EnIn_WaitForObject(EnIn* this, PlayState* play) {
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
this->actionFunc = func_80A7A4BC;
|
this->actionFunc = func_80A7A4BC;
|
||||||
|
|
||||||
switch (func_80A79830(this, play)) {
|
switch (EnIn_GetStartMode(this, play)) {
|
||||||
case 1:
|
case ENIN_START_MODE_1:
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_9);
|
EnIn_ChangeAnim(this, ENIN_ANIM_9);
|
||||||
this->actionFunc = func_80A7A4BC;
|
this->actionFunc = func_80A7A4BC;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case ENIN_START_MODE_3:
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_7);
|
EnIn_ChangeAnim(this, ENIN_ANIM_7);
|
||||||
this->actionFunc = func_80A7A4BC;
|
this->actionFunc = func_80A7A4BC;
|
||||||
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
if (!GET_EVENTCHKINF(EVENTCHKINF_EPONA_OBTAINED)) {
|
||||||
this->actor.params = 5;
|
this->actor.params = 5;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case ENIN_START_MODE_4:
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_8);
|
EnIn_ChangeAnim(this, ENIN_ANIM_8);
|
||||||
this->eyeIndex = 3;
|
this->eyeIndex = 3;
|
||||||
this->actionFunc = func_80A7A4BC;
|
this->actionFunc = func_80A7A4BC;
|
||||||
break;
|
break;
|
||||||
case 0:
|
case ENIN_START_MODE_0:
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
break;
|
break;
|
||||||
default:
|
default: // ENIN_START_MODE_2
|
||||||
switch (GET_EVENTINF_HORSES_STATE()) {
|
switch (GET_EVENTINF_INGO_RACE_STATE()) {
|
||||||
case EVENTINF_HORSES_STATE_0:
|
case INGO_RACE_STATE_OFFER_RENTAL:
|
||||||
case EVENTINF_HORSES_STATE_2:
|
case INGO_RACE_STATE_RACING:
|
||||||
case EVENTINF_HORSES_STATE_3:
|
case INGO_RACE_STATE_PLAYER_LOSE:
|
||||||
case EVENTINF_HORSES_STATE_4:
|
case INGO_RACE_STATE_FIRST_WIN:
|
||||||
case EVENTINF_HORSES_STATE_7:
|
case INGO_RACE_STATE_REMATCH:
|
||||||
if (this->actor.params == 2) {
|
if (this->actor.params == 2) {
|
||||||
sp3C = 1;
|
staySpawned = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EVENTINF_HORSES_STATE_1:
|
case INGO_RACE_STATE_HORSE_RENTAL_PERIOD:
|
||||||
if (this->actor.params == 3) {
|
if (this->actor.params == 3) {
|
||||||
sp3C = 1;
|
staySpawned = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EVENTINF_HORSES_STATE_5:
|
case INGO_RACE_STATE_TRAPPED_WIN_UNUSED:
|
||||||
case EVENTINF_HORSES_STATE_6:
|
case INGO_RACE_STATE_TRAPPED_WIN_EPONA:
|
||||||
if (this->actor.params == 4) {
|
if (this->actor.params == 4) {
|
||||||
sp3C = 1;
|
staySpawned = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (sp3C != 1) {
|
if (staySpawned != true) {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
switch (GET_EVENTINF_HORSES_STATE()) {
|
switch (GET_EVENTINF_INGO_RACE_STATE()) {
|
||||||
case EVENTINF_HORSES_STATE_0:
|
case INGO_RACE_STATE_OFFER_RENTAL:
|
||||||
case EVENTINF_HORSES_STATE_2:
|
case INGO_RACE_STATE_RACING:
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
||||||
this->actionFunc = func_80A7A4C8;
|
this->actionFunc = func_80A7A4C8;
|
||||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = 0;
|
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] = 0;
|
||||||
break;
|
break;
|
||||||
case EVENTINF_HORSES_STATE_1:
|
case INGO_RACE_STATE_HORSE_RENTAL_PERIOD:
|
||||||
this->actor.attentionRangeType = ATTENTION_RANGE_3;
|
this->actor.attentionRangeType = ATTENTION_RANGE_3;
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
||||||
this->actionFunc = func_80A7A568;
|
this->actionFunc = func_80A7A568;
|
||||||
Interface_SetTimer(60);
|
Interface_SetTimer(60);
|
||||||
break;
|
break;
|
||||||
case EVENTINF_HORSES_STATE_3:
|
case INGO_RACE_STATE_PLAYER_LOSE:
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_4);
|
EnIn_ChangeAnim(this, ENIN_ANIM_4);
|
||||||
this->actionFunc = func_80A7A770;
|
this->actionFunc = func_80A7A770;
|
||||||
break;
|
break;
|
||||||
case EVENTINF_HORSES_STATE_4:
|
case INGO_RACE_STATE_FIRST_WIN:
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_6);
|
EnIn_ChangeAnim(this, ENIN_ANIM_6);
|
||||||
this->unk_1EC = 8;
|
this->unk_1EC = 8;
|
||||||
this->actionFunc = func_80A7A940;
|
this->actionFunc = func_80A7A940;
|
||||||
break;
|
break;
|
||||||
case EVENTINF_HORSES_STATE_5:
|
case INGO_RACE_STATE_TRAPPED_WIN_UNUSED:
|
||||||
case EVENTINF_HORSES_STATE_6:
|
case INGO_RACE_STATE_TRAPPED_WIN_EPONA:
|
||||||
this->actor.attentionRangeType = ATTENTION_RANGE_3;
|
this->actor.attentionRangeType = ATTENTION_RANGE_3;
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_6);
|
EnIn_ChangeAnim(this, ENIN_ANIM_6);
|
||||||
this->unk_1EC = 8;
|
this->unk_1EC = 8;
|
||||||
this->actionFunc = func_80A7AA40;
|
this->actionFunc = func_80A7AA40;
|
||||||
break;
|
break;
|
||||||
case EVENTINF_HORSES_STATE_7:
|
case INGO_RACE_STATE_REMATCH:
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
EnIn_ChangeAnim(this, ENIN_ANIM_2);
|
||||||
this->actionFunc = func_80A7A848;
|
this->actionFunc = func_80A7A848;
|
||||||
break;
|
break;
|
||||||
|
@ -640,8 +651,8 @@ void func_80A7A4BC(EnIn* this, PlayState* play) {
|
||||||
void func_80A7A4C8(EnIn* this, PlayState* play) {
|
void func_80A7A4C8(EnIn* this, PlayState* play) {
|
||||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||||
func_80A79BAC(this, play, 1, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST));
|
func_80A79BAC(this, play, 1, TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST));
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_1);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_HORSE_RENTAL_PERIOD);
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
CLEAR_INFTABLE(INFTABLE_A2);
|
CLEAR_INFTABLE(INFTABLE_A2);
|
||||||
Environment_ForcePlaySequence(NA_BGM_HORSE);
|
Environment_ForcePlaySequence(NA_BGM_HORSE);
|
||||||
play->msgCtx.stateTimer = 0;
|
play->msgCtx.stateTimer = 0;
|
||||||
|
@ -672,8 +683,8 @@ void func_80A7A568(EnIn* this, PlayState* play) {
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
SET_EVENTINF_HORSES_HORSETYPE(((EnHorse*)GET_PLAYER(play)->rideActor)->type);
|
WRITE_EVENTINF_INGO_RACE_HORSETYPE(((EnHorse*)GET_PLAYER(play)->rideActor)->type);
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_2);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_RACING);
|
||||||
phi_a2 = 2;
|
phi_a2 = 2;
|
||||||
transitionType = TRANS_TYPE_FADE_BLACK;
|
transitionType = TRANS_TYPE_FADE_BLACK;
|
||||||
} else {
|
} else {
|
||||||
|
@ -685,13 +696,13 @@ void func_80A7A568(EnIn* this, PlayState* play) {
|
||||||
SET_INFTABLE(INFTABLE_AB);
|
SET_INFTABLE(INFTABLE_AB);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
|
||||||
phi_a2 = 0;
|
phi_a2 = 0;
|
||||||
transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
transitionType = TRANS_TYPE_CIRCLE(TCA_NORMAL, TCC_BLACK, TCS_FAST);
|
||||||
}
|
}
|
||||||
func_80A79BAC(this, play, phi_a2, transitionType);
|
func_80A79BAC(this, play, phi_a2, transitionType);
|
||||||
play->msgCtx.stateTimer = 0;
|
play->msgCtx.stateTimer = 0;
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
}
|
}
|
||||||
|
@ -705,11 +716,10 @@ void func_80A7A770(EnIn* this, PlayState* play) {
|
||||||
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
||||||
EnIn_ChangeAnim(this, ENIN_ANIM_3);
|
EnIn_ChangeAnim(this, ENIN_ANIM_3);
|
||||||
this->actionFunc = func_80A7A848;
|
this->actionFunc = func_80A7A848;
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_7);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_REMATCH);
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] =
|
SET_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_LOST_ONCE);
|
||||||
(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & 0xFFFF) | EVENTINF_HORSES_05_MASK;
|
if (!GET_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE)) {
|
||||||
if (!GET_EVENTINF(EVENTINF_HORSES_06)) {
|
|
||||||
play->msgCtx.stateTimer = 4;
|
play->msgCtx.stateTimer = 4;
|
||||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||||
}
|
}
|
||||||
|
@ -720,18 +730,18 @@ void func_80A7A848(EnIn* this, PlayState* play) {
|
||||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||||
if ((play->msgCtx.choiceIndex == 0 && gSaveContext.save.info.playerData.rupees < 50) ||
|
if ((play->msgCtx.choiceIndex == 0 && gSaveContext.save.info.playerData.rupees < 50) ||
|
||||||
play->msgCtx.choiceIndex == 1) {
|
play->msgCtx.choiceIndex == 1) {
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
|
||||||
this->actionFunc = func_80A7A4C8;
|
this->actionFunc = func_80A7A4C8;
|
||||||
} else {
|
} else {
|
||||||
func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_2);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_RACING);
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
play->msgCtx.stateTimer = 0;
|
play->msgCtx.stateTimer = 0;
|
||||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||||
}
|
}
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
CLEAR_EVENTINF(EVENTINF_HORSES_05);
|
CLEAR_EVENTINF(EVENTINF_INGO_RACE_LOST_ONCE);
|
||||||
CLEAR_EVENTINF(EVENTINF_HORSES_06);
|
CLEAR_EVENTINF(EVENTINF_INGO_RACE_SECOND_RACE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -749,13 +759,12 @@ void func_80A7A940(EnIn* this, PlayState* play) {
|
||||||
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
if (this->interactInfo.talkState == NPC_TALK_STATE_ACTION) {
|
||||||
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
this->actor.flags &= ~ACTOR_FLAG_TALK_OFFER_AUTO_ACCEPTED;
|
||||||
func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
func_80A79BAC(this, play, 2, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_2);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_RACING);
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
play->msgCtx.stateTimer = 0;
|
play->msgCtx.stateTimer = 0;
|
||||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
gSaveContext.eventInf[EVENTINF_HORSES_INDEX] =
|
SET_EVENTINF_INGO_RACE_FLAG(EVENTINF_INGO_RACE_SECOND_RACE);
|
||||||
(gSaveContext.eventInf[EVENTINF_HORSES_INDEX] & 0xFFFF) | EVENTINF_HORSES_06_MASK;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -904,8 +913,8 @@ void func_80A7B024(EnIn* this, PlayState* play) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
func_80A79BAC(this, play, 0, TRANS_TYPE_CIRCLE(TCA_STARBURST, TCC_BLACK, TCS_FAST));
|
||||||
SET_EVENTINF_HORSES_STATE(EVENTINF_HORSES_STATE_0);
|
SET_EVENTINF_INGO_RACE_STATE(INGO_RACE_STATE_OFFER_RENTAL);
|
||||||
SET_EVENTINF_HORSES_0F(1);
|
WRITE_EVENTINF_INGO_RACE_0F(1);
|
||||||
play->msgCtx.stateTimer = 4;
|
play->msgCtx.stateTimer = 4;
|
||||||
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
play->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
|
||||||
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
this->interactInfo.talkState = NPC_TALK_STATE_IDLE;
|
||||||
|
@ -925,7 +934,7 @@ void EnIn_Update(Actor* thisx, PlayState* play) {
|
||||||
if (this->actionFunc != func_80A7A304) {
|
if (this->actionFunc != func_80A7A304) {
|
||||||
SkelAnime_Update(&this->skelAnime);
|
SkelAnime_Update(&this->skelAnime);
|
||||||
if (this->skelAnime.animation == &object_in_Anim_001BE0 &&
|
if (this->skelAnime.animation == &object_in_Anim_001BE0 &&
|
||||||
GET_EVENTINF_HORSES_STATE() != EVENTINF_HORSES_STATE_6) {
|
GET_EVENTINF_INGO_RACE_STATE() != INGO_RACE_STATE_TRAPPED_WIN_EPONA) {
|
||||||
func_80A79690(&this->skelAnime, this, play);
|
func_80A79690(&this->skelAnime, this, play);
|
||||||
}
|
}
|
||||||
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
|
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
|
||||||
|
|
|
@ -81,7 +81,7 @@ void OceffSpot_End(OceffSpot* this, PlayState* play) {
|
||||||
} else {
|
} else {
|
||||||
Actor_Kill(&this->actor);
|
Actor_Kill(&this->actor);
|
||||||
if (gTimeSpeed != 400 && !play->msgCtx.disableSunsSong &&
|
if (gTimeSpeed != 400 && !play->msgCtx.disableSunsSong &&
|
||||||
GET_EVENTINF_HORSES_STATE() != EVENTINF_HORSES_STATE_1) {
|
GET_EVENTINF_INGO_RACE_STATE() != INGO_RACE_STATE_HORSE_RENTAL_PERIOD) {
|
||||||
if (play->msgCtx.ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE ||
|
if (play->msgCtx.ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE ||
|
||||||
play->msgCtx.ocarinaMode != OCARINA_MODE_08) {
|
play->msgCtx.ocarinaMode != OCARINA_MODE_08) {
|
||||||
gSaveContext.sunsSongState = SUNSSONG_START;
|
gSaveContext.sunsSongState = SUNSSONG_START;
|
||||||
|
|
|
@ -11842,7 +11842,7 @@ void Player_UpdateCommon(Player* this, PlayState* play, Input* input) {
|
||||||
if (DREG(25) != 0) {
|
if (DREG(25) != 0) {
|
||||||
DREG(25) = 0;
|
DREG(25) = 0;
|
||||||
} else {
|
} else {
|
||||||
AREG(6) = 1;
|
R_EXITED_SCENE_RIDING_HORSE = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13216,7 +13216,7 @@ void Player_Action_8084CC98(Player* this, PlayState* play) {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (LinkAnimation_OnFrame(&this->skelAnime, arr[1])) {
|
if (LinkAnimation_OnFrame(&this->skelAnime, arr[1])) {
|
||||||
func_8002DE74(play, this);
|
Actor_RequestHorseCameraSetting(play, this);
|
||||||
Player_PlaySfx(this, NA_SE_PL_SIT_ON_HORSE);
|
Player_PlaySfx(this, NA_SE_PL_SIT_ON_HORSE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -13224,7 +13224,7 @@ void Player_Action_8084CC98(Player* this, PlayState* play) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
func_8002DE74(play, this);
|
Actor_RequestHorseCameraSetting(play, this);
|
||||||
this->skelAnime.prevTransl = D_8085499C;
|
this->skelAnime.prevTransl = D_8085499C;
|
||||||
|
|
||||||
if ((rideActor->animationIdx != this->av2.actionVar2) &&
|
if ((rideActor->animationIdx != this->av2.actionVar2) &&
|
||||||
|
@ -13383,9 +13383,9 @@ void Player_Action_8084D3E4(Player* this, PlayState* play) {
|
||||||
func_8083C0E8(this, play);
|
func_8083C0E8(this, play);
|
||||||
this->stateFlags1 &= ~PLAYER_STATE1_23;
|
this->stateFlags1 &= ~PLAYER_STATE1_23;
|
||||||
this->actor.parent = NULL;
|
this->actor.parent = NULL;
|
||||||
AREG(6) = 0;
|
R_EXITED_SCENE_RIDING_HORSE = false;
|
||||||
|
|
||||||
if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || (DREG(1) != 0)) {
|
if (Flags_GetEventChkInf(EVENTCHKINF_EPONA_OBTAINED) || R_DEBUG_FORCE_EPONA_OBTAINED) {
|
||||||
gSaveContext.save.info.horseData.pos.x = rideActor->actor.world.pos.x;
|
gSaveContext.save.info.horseData.pos.x = rideActor->actor.world.pos.x;
|
||||||
gSaveContext.save.info.horseData.pos.y = rideActor->actor.world.pos.y;
|
gSaveContext.save.info.horseData.pos.y = rideActor->actor.world.pos.y;
|
||||||
gSaveContext.save.info.horseData.pos.z = rideActor->actor.world.pos.z;
|
gSaveContext.save.info.horseData.pos.z = rideActor->actor.world.pos.z;
|
||||||
|
|
Loading…
Reference in a new issue