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https://github.com/zeldaret/oot.git
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cleanup
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parent
6c76c1875d
commit
1b057824f7
7 changed files with 120 additions and 150 deletions
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@ -5,7 +5,7 @@
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/**
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* Structs in this repository have primarily been imported from the SM64 Decompilation.
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* Many struct members are wrong; the symbol '?' next to an offset means the member is a guess.
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* Some struct members may be wrong; the symbol '?' next to an offset means the member is a guess.
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*/
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#define NO_LAYER ((SequenceChannelLayer*)(-1))
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@ -87,7 +87,7 @@ typedef struct {
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/* 0x00 */ u32 start;
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/* 0x04 */ u32 end;
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/* 0x08 */ u32 count;
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/*?0x0C */ char unk_0C[0x4];
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/* 0x0C */ char unk_0C[0x4];
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/* 0x10 */ s16 state[16]; // only exists if count != 0. 8-byte aligned
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} AdpcmLoop; // size = 0x30 (or 0x10)
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@ -98,16 +98,11 @@ typedef struct {
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} AdpcmBook;
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typedef struct {
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union{
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struct {
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/* 0x00 */ u32 codec : 4;
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/* 0x00 */ u32 medium : 2;
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/* 0x00 */ u32 unk_bits26 : 1;
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/* 0x00 */ u32 unk_bits25 : 1;
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/* 0x01 */ u32 size : 24;
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};
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u32 bits;
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};
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/* 0x00 */ u32 codec : 4;
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/* 0x00 */ u32 medium : 2;
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/* 0x00 */ u32 unk_bits26 : 1;
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/* 0x00 */ u32 unk_bits25 : 1;
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/* 0x01 */ u32 size : 24;
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/* 0x04 */ u8* sampleAddr;
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/* 0x08 */ AdpcmLoop* loop;
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/* 0x0C */ AdpcmBook* book;
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@ -119,17 +114,16 @@ typedef struct {
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} AudioBankSound; // size = 0x8
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typedef struct {
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/*?0x00 */ s16 numSamplesAfterDownsampling;
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/*?0x02 */ s16 chunkLen; // never read
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/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
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/* 0x02 */ s16 chunkLen; // never read
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/* 0x04 */ s16* toDownsampleLeft;
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/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
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/*?0x0C */ s32 startPos; // start pos in ring buffer
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/*?0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
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/*?0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
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/* 0x0C */ s32 startPos; // start pos in ring buffer
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/* 0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
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/* 0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
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/* 0x14 */ u16 unk_14;
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/* 0x16 */ u16 unk_16;
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/* 0x18 */ u16 unk_18;
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/* 0x1A */ char unk_1A[2];
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} ReverbRingBufferItem; // size = 0x1C
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typedef struct {
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@ -173,7 +167,7 @@ typedef struct {
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} SynthesisReverb; // size = 0x2C8
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typedef struct {
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/*?0x00 */ u8 loaded;
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/* 0x00 */ u8 loaded;
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/* 0x01 */ u8 normalRangeLo;
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/* 0x02 */ u8 normalRangeHi;
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/* 0x03 */ u8 releaseRate;
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@ -186,7 +180,7 @@ typedef struct {
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typedef struct {
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/* 0x00 */ u8 releaseRate;
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/* 0x01 */ u8 pan;
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/*?0x02 */ u8 loaded;
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/* 0x02 */ u8 loaded;
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/* 0x04 */ AudioBankSound sound;
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/* 0x14 */ AdsrEnvelope* envelope;
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} Drum; // size >= 0x14
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@ -212,38 +206,21 @@ typedef struct {
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// Also known as a Group, according to debug strings.
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typedef struct {
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union {
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s32 playerState;
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struct {
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/* 0x000 */ u8 enabled : 1;
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/*?0x000 */ u8 finished : 1;
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/* 0x000 */ u8 muted : 1;
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/* 0x000 */ u8 seqDmaInProgress : 1;
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/* 0x000 */ u8 bankDmaInProgress : 1;
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/*?0x000 */ u8 recalculateVolume : 1;
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/* 0x000 */ u8 unk_0b2 : 1;
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/* 0x000 */ u8 unk_0b1 : 1;
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/* 0x001 */ u8 state;
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/* 0x002 */ u8 noteAllocPolicy;
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union {
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/* 0x003 */ u8 muteBehavior;
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struct {
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u8 mute_u00 : 1;
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u8 mute_u01 : 1;
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u8 mute_u02 : 1;
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u8 mute_u03 : 1;
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u8 mute_u04 : 1;
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u8 mute_u05 : 1;
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u8 mute_u06 : 1;
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u8 mute_u07 : 1;
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};
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};
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};
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};
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/* 0x000 */ u8 enabled : 1;
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/* 0x000 */ u8 finished : 1;
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/* 0x000 */ u8 muted : 1;
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/* 0x000 */ u8 seqDmaInProgress : 1;
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/* 0x000 */ u8 bankDmaInProgress : 1;
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/*?0x000 */ u8 recalculateVolume : 1;
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/* 0x000 */ u8 unk_0b2 : 1;
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/* 0x000 */ u8 unk_0b1 : 1;
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/* 0x001 */ u8 state;
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/* 0x002 */ u8 noteAllocPolicy;
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/* 0x003 */ u8 muteBehavior;
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/* 0x004 */ u8 seqId;
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/* 0x005 */ u8 defaultBank;
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/*?0x006 */ u8 loadingBankId;
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/*?0x007 */ s8 seqVariationEu;
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/* 0x006 */ u8 unk_06[1];
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/* 0x007 */ s8 playerIndex;
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/* 0x008 */ u16 tempo; // tatums per minute
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/* 0x00A */ u16 tempoAcc;
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/* 0x00C */ u16 unk_0C;
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@ -251,7 +228,6 @@ typedef struct {
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/* 0x010 */ u16 delay;
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/* 0x012 */ u16 fadeTimer;
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/* 0x014 */ u16 fadeTimerUnkEu;
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/* 0x016 */ char unk_16[0x2];
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/* 0x018 */ u8* seqData;
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/* 0x01C */ f32 fadeVolume;
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/* 0x020 */ f32 fadeVelocity;
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@ -261,7 +237,7 @@ typedef struct {
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/* 0x030 */ f32 appliedFadeVolume;
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/* 0x034 */ f32 unk_34;
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/* 0x038 */ struct SequenceChannel* channels[16];
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/*?0x078 */ M64ScriptState scriptState;
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/* 0x078 */ M64ScriptState scriptState;
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/* 0x094 */ u8* shortNoteVelocityTable;
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/* 0x098 */ u8* shortNoteDurationTable;
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/* 0x09C */ NotePool notePool;
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@ -332,36 +308,31 @@ typedef struct {
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/* 0x06 */ u16 unk_6;
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/* 0x08 */ f32 freqScale;
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/* 0x0C */ f32 velocity;
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/* 0x10 */ s16* unk_10;
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/* 0x14 */ s16 unk_14[8];
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/* 0x10 */ s16* filter;
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/* 0x14 */ s16 filterBuf[8];
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} NoteAttributes; // size = 0x24
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// Also known as a SubTrack, according to debug strings.
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// Confusingly, a SubTrack is a container of Tracks.
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typedef struct SequenceChannel {
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/* 0x00 */ u8 enabled : 1;
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/* 0x00 */ u8 finished : 1;
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/* 0x00 */ u8 stopScript : 1;
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/* 0x00 */ u8 stopSomething2 : 1; // sets SequenceChannelLayer.stopSomething
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/* 0x00 */ u8 hasInstrument : 1;
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
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/* 0x00 */ u8 unused : 1;
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union {
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s32 channelState;
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struct {
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/* 0x00 */ u8 enabled : 1;
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/* 0x00 */ u8 finished : 1;
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/* 0x00 */ u8 stopScript : 1;
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/* 0x00 */ u8 stopSomething2 : 1; // sets SequenceChannelLayer.stopSomething
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/* 0x00 */ u8 hasInstrument : 1;
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
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/* 0x00 */ u8 unused : 1; // still unused?
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union {
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struct {
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/* 0x01 */ u8 freqScale : 1;
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/* 0x01 */ u8 volume : 1;
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/* 0x01 */ u8 pan : 1;
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} s;
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/* 0x01 */ u8 asByte;
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} changes;
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/* 0x02 */ u8 noteAllocPolicy;
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/* 0x03 */ u8 muteBehavior;
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};
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};
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/* 0x01 */ u8 freqScale : 1;
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/* 0x01 */ u8 volume : 1;
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/* 0x01 */ u8 pan : 1;
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} s;
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/* 0x01 */ u8 asByte;
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} changes;
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/* 0x02 */ u8 noteAllocPolicy;
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/* 0x03 */ u8 muteBehavior;
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/* 0x04 */ u8 reverb; // or dry/wet mix
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/* 0x05 */ u8 notePriority; // 0-3
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/* 0x06 */ u8 someOtherPriority;
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/* 0x30 */ s32 pan;
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/* 0x34 */ f32 appliedVolume;
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/* 0x38 */ f32 freqScale;
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/*?0x3C */ u8 (*dynTable)[][2];
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/* 0x40 */ struct Note* noteUnused; // still unused?
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/*?0x44 */ struct SequenceChannelLayer* layerUnused; // still unused?
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/* 0x3C */ u8 (*dynTable)[][2];
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/* 0x40 */ struct Note* noteUnused;
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/* 0x44 */ struct SequenceChannelLayer* layerUnused;
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/* 0x48 */ Instrument* instrument;
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/* 0x4C */ SequencePlayer* seqPlayer;
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/* 0x50 */ struct SequenceChannelLayer* layers[4];
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/* 0x7C */ AdsrSettings adsr;
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/* 0x84 */ NotePool notePool;
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/* 0xC4 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib
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/* 0xCC */ s16* unk_CC;
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/* 0xCC */ s16* filter;
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/* 0xD0 */ ReverbBits reverbBits;
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} SequenceChannel; // size = 0xD4
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/* 0x00 */ u8 stereoHeadsetEffects : 1;
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/*?0x00 */ u8 usesHeadsetPanEffects : 1;
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} s;
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/*?0x00 */ u8 asByte;
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/* 0x00 */ u8 asByte; // likely does not exist
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} bitField0;
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union {
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struct {
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/*?0x01 */ u8 reverbIndex : 3;
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/* 0x01 */ u8 reverbIndex : 3;
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/* 0x01 */ u8 bookOffset : 2;
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/* 0x01 */ u8 isSyntheticWave : 1;
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/* 0x01 */ u8 hasTwoAdpcmParts : 1;
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/* 0x01 */ u8 usesHeadsetPanEffects2 : 1;
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} s;
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/*?0x01 */ u8 asByte;
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/* 0x01 */ u8 asByte; // likely does not exist
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} bitField1;
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/* 0x02 */ u8 unk_2;
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/*?0x03 */ u8 headsetPanRight;
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/*?0x04 */ u8 headsetPanLeft;
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/*?0x05 */ u8 reverbVol;
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/* 0x03 */ u8 headsetPanRight;
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/* 0x04 */ u8 headsetPanLeft;
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/* 0x05 */ u8 reverbVol;
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/* 0x06 */ u8 unk_06;
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/* 0x07 */ u8 unk_07;
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/* 0x08 */ u16 targetVolLeft;
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/* 0x0A */ u16 targetVolRight;
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/*?0x0C */ u16 resamplingRateFixedPoint;
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/* 0x0C */ u16 resamplingRateFixedPoint;
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/* 0x0E */ u16 unk_0E;
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/* 0x10 */ union {
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AudioBankSound* audioBankSound;
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s16* samples;
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} sound; // not sure if actually a union
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/* 0x14 */ s16* unk_14;
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s16* samples; // used for synthetic waves
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} sound;
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/* 0x14 */ s16* filter;
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/* 0x18 */ char pad_18[0x8];
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} NoteSubEu; // size = 0x20
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} ReverbSettings; // size = 0x18
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typedef struct {
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/*?0x00 */ u32 frequency;
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/*?0x04 */ u8 unk_04;
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/* 0x00 */ u32 frequency;
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/* 0x04 */ u8 unk_04;
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/* 0x05 */ u8 maxSimultaneousNotes;
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/* 0x06 */ u8 numSequencePlayers;
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/* 0x07 */ u8 unk_07[0x2];
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} SoundAllocPool; // size = 0x10
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typedef struct {
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/* 0x0 */ u8 *ptr;
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/* 0x0 */ u8* ptr;
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/* 0x4 */ u32 size;
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/* 0x8 */ s16 poolIndex;
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/* 0xA */ s16 id; // seqId or bankId
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/* 0x04 */ f32 frequency;
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/* 0x08 */ f32 velocity;
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/* 0x0C */ char unk_0C[0x4];
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/* 0x10 */ s16* unk_10;
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/* 0x10 */ s16* filter;
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/* 0x14 */ u8 unk_14;
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/* 0x16 */ u16 unk_16;
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} Reverb; // size >= 0x18
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