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zelda2774 2021-08-25 23:09:24 +02:00
parent 6c76c1875d
commit 1b057824f7
7 changed files with 120 additions and 150 deletions

View file

@ -1949,8 +1949,8 @@ void Audio_AudioTableAsyncLoad(s32 arg0, s32 arg1, s32 arg2, OSMesgQueue* arg3);
void Audio_AudioBankAsyncLoad(s32 arg0, s32 arg1, s32 arg2, OSMesgQueue* arg3);
u8* func_800E1F38(s32 arg0, u32* arg1);
void func_800E1F7C(s32 arg0);
s32 func_800E20D4(s32 playerIdx, s32 seqId, s32 arg2);
s32 func_800E2124(s32 playerIdx, s32 seqId, s32 arg2);
s32 func_800E20D4(s32 playerIndex, s32 seqId, s32 arg2);
s32 func_800E2124(s32 playerIndex, s32 seqId, s32 arg2);
void Audio_ProcessLoads(s32 resetStatus);
void func_800E301C(void* callback);
void Audio_ContextInit(void* heap, u32 heapSize);

View file

@ -5,7 +5,7 @@
/**
* Structs in this repository have primarily been imported from the SM64 Decompilation.
* Many struct members are wrong; the symbol '?' next to an offset means the member is a guess.
* Some struct members may be wrong; the symbol '?' next to an offset means the member is a guess.
*/
#define NO_LAYER ((SequenceChannelLayer*)(-1))
@ -87,7 +87,7 @@ typedef struct {
/* 0x00 */ u32 start;
/* 0x04 */ u32 end;
/* 0x08 */ u32 count;
/*?0x0C */ char unk_0C[0x4];
/* 0x0C */ char unk_0C[0x4];
/* 0x10 */ s16 state[16]; // only exists if count != 0. 8-byte aligned
} AdpcmLoop; // size = 0x30 (or 0x10)
@ -98,16 +98,11 @@ typedef struct {
} AdpcmBook;
typedef struct {
union{
struct {
/* 0x00 */ u32 codec : 4;
/* 0x00 */ u32 medium : 2;
/* 0x00 */ u32 unk_bits26 : 1;
/* 0x00 */ u32 unk_bits25 : 1;
/* 0x01 */ u32 size : 24;
};
u32 bits;
};
/* 0x00 */ u32 codec : 4;
/* 0x00 */ u32 medium : 2;
/* 0x00 */ u32 unk_bits26 : 1;
/* 0x00 */ u32 unk_bits25 : 1;
/* 0x01 */ u32 size : 24;
/* 0x04 */ u8* sampleAddr;
/* 0x08 */ AdpcmLoop* loop;
/* 0x0C */ AdpcmBook* book;
@ -119,17 +114,16 @@ typedef struct {
} AudioBankSound; // size = 0x8
typedef struct {
/*?0x00 */ s16 numSamplesAfterDownsampling;
/*?0x02 */ s16 chunkLen; // never read
/* 0x00 */ s16 numSamplesAfterDownsampling; // never read
/* 0x02 */ s16 chunkLen; // never read
/* 0x04 */ s16* toDownsampleLeft;
/* 0x08 */ s16* toDownsampleRight; // data pointed to by left and right are adjacent in memory
/*?0x0C */ s32 startPos; // start pos in ring buffer
/*?0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
/*?0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
/* 0x0C */ s32 startPos; // start pos in ring buffer
/* 0x10 */ s16 lengthA; // first length in ring buffer (from startPos, at most until end)
/* 0x12 */ s16 lengthB; // second length in ring buffer (from pos 0)
/* 0x14 */ u16 unk_14;
/* 0x16 */ u16 unk_16;
/* 0x18 */ u16 unk_18;
/* 0x1A */ char unk_1A[2];
} ReverbRingBufferItem; // size = 0x1C
typedef struct {
@ -173,7 +167,7 @@ typedef struct {
} SynthesisReverb; // size = 0x2C8
typedef struct {
/*?0x00 */ u8 loaded;
/* 0x00 */ u8 loaded;
/* 0x01 */ u8 normalRangeLo;
/* 0x02 */ u8 normalRangeHi;
/* 0x03 */ u8 releaseRate;
@ -186,7 +180,7 @@ typedef struct {
typedef struct {
/* 0x00 */ u8 releaseRate;
/* 0x01 */ u8 pan;
/*?0x02 */ u8 loaded;
/* 0x02 */ u8 loaded;
/* 0x04 */ AudioBankSound sound;
/* 0x14 */ AdsrEnvelope* envelope;
} Drum; // size >= 0x14
@ -212,38 +206,21 @@ typedef struct {
// Also known as a Group, according to debug strings.
typedef struct {
union {
s32 playerState;
struct {
/* 0x000 */ u8 enabled : 1;
/*?0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
/* 0x000 */ u8 seqDmaInProgress : 1;
/* 0x000 */ u8 bankDmaInProgress : 1;
/*?0x000 */ u8 recalculateVolume : 1;
/* 0x000 */ u8 unk_0b2 : 1;
/* 0x000 */ u8 unk_0b1 : 1;
/* 0x001 */ u8 state;
/* 0x002 */ u8 noteAllocPolicy;
union {
/* 0x003 */ u8 muteBehavior;
struct {
u8 mute_u00 : 1;
u8 mute_u01 : 1;
u8 mute_u02 : 1;
u8 mute_u03 : 1;
u8 mute_u04 : 1;
u8 mute_u05 : 1;
u8 mute_u06 : 1;
u8 mute_u07 : 1;
};
};
};
};
/* 0x000 */ u8 enabled : 1;
/* 0x000 */ u8 finished : 1;
/* 0x000 */ u8 muted : 1;
/* 0x000 */ u8 seqDmaInProgress : 1;
/* 0x000 */ u8 bankDmaInProgress : 1;
/*?0x000 */ u8 recalculateVolume : 1;
/* 0x000 */ u8 unk_0b2 : 1;
/* 0x000 */ u8 unk_0b1 : 1;
/* 0x001 */ u8 state;
/* 0x002 */ u8 noteAllocPolicy;
/* 0x003 */ u8 muteBehavior;
/* 0x004 */ u8 seqId;
/* 0x005 */ u8 defaultBank;
/*?0x006 */ u8 loadingBankId;
/*?0x007 */ s8 seqVariationEu;
/* 0x006 */ u8 unk_06[1];
/* 0x007 */ s8 playerIndex;
/* 0x008 */ u16 tempo; // tatums per minute
/* 0x00A */ u16 tempoAcc;
/* 0x00C */ u16 unk_0C;
@ -251,7 +228,6 @@ typedef struct {
/* 0x010 */ u16 delay;
/* 0x012 */ u16 fadeTimer;
/* 0x014 */ u16 fadeTimerUnkEu;
/* 0x016 */ char unk_16[0x2];
/* 0x018 */ u8* seqData;
/* 0x01C */ f32 fadeVolume;
/* 0x020 */ f32 fadeVelocity;
@ -261,7 +237,7 @@ typedef struct {
/* 0x030 */ f32 appliedFadeVolume;
/* 0x034 */ f32 unk_34;
/* 0x038 */ struct SequenceChannel* channels[16];
/*?0x078 */ M64ScriptState scriptState;
/* 0x078 */ M64ScriptState scriptState;
/* 0x094 */ u8* shortNoteVelocityTable;
/* 0x098 */ u8* shortNoteDurationTable;
/* 0x09C */ NotePool notePool;
@ -332,36 +308,31 @@ typedef struct {
/* 0x06 */ u16 unk_6;
/* 0x08 */ f32 freqScale;
/* 0x0C */ f32 velocity;
/* 0x10 */ s16* unk_10;
/* 0x14 */ s16 unk_14[8];
/* 0x10 */ s16* filter;
/* 0x14 */ s16 filterBuf[8];
} NoteAttributes; // size = 0x24
// Also known as a SubTrack, according to debug strings.
// Confusingly, a SubTrack is a container of Tracks.
typedef struct SequenceChannel {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopScript : 1;
/* 0x00 */ u8 stopSomething2 : 1; // sets SequenceChannelLayer.stopSomething
/* 0x00 */ u8 hasInstrument : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1;
union {
s32 channelState;
struct {
/* 0x00 */ u8 enabled : 1;
/* 0x00 */ u8 finished : 1;
/* 0x00 */ u8 stopScript : 1;
/* 0x00 */ u8 stopSomething2 : 1; // sets SequenceChannelLayer.stopSomething
/* 0x00 */ u8 hasInstrument : 1;
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/* 0x00 */ u8 largeNotes : 1; // notes specify duration and velocity
/* 0x00 */ u8 unused : 1; // still unused?
union {
struct {
/* 0x01 */ u8 freqScale : 1;
/* 0x01 */ u8 volume : 1;
/* 0x01 */ u8 pan : 1;
} s;
/* 0x01 */ u8 asByte;
} changes;
/* 0x02 */ u8 noteAllocPolicy;
/* 0x03 */ u8 muteBehavior;
};
};
/* 0x01 */ u8 freqScale : 1;
/* 0x01 */ u8 volume : 1;
/* 0x01 */ u8 pan : 1;
} s;
/* 0x01 */ u8 asByte;
} changes;
/* 0x02 */ u8 noteAllocPolicy;
/* 0x03 */ u8 muteBehavior;
/* 0x04 */ u8 reverb; // or dry/wet mix
/* 0x05 */ u8 notePriority; // 0-3
/* 0x06 */ u8 someOtherPriority;
@ -392,9 +363,9 @@ typedef struct SequenceChannel {
/* 0x30 */ s32 pan;
/* 0x34 */ f32 appliedVolume;
/* 0x38 */ f32 freqScale;
/*?0x3C */ u8 (*dynTable)[][2];
/* 0x40 */ struct Note* noteUnused; // still unused?
/*?0x44 */ struct SequenceChannelLayer* layerUnused; // still unused?
/* 0x3C */ u8 (*dynTable)[][2];
/* 0x40 */ struct Note* noteUnused;
/* 0x44 */ struct SequenceChannelLayer* layerUnused;
/* 0x48 */ Instrument* instrument;
/* 0x4C */ SequencePlayer* seqPlayer;
/* 0x50 */ struct SequenceChannelLayer* layers[4];
@ -402,7 +373,7 @@ typedef struct SequenceChannel {
/* 0x7C */ AdsrSettings adsr;
/* 0x84 */ NotePool notePool;
/* 0xC4 */ s8 soundScriptIO[8]; // bridge between sound script and audio lib
/* 0xCC */ s16* unk_CC;
/* 0xCC */ s16* filter;
/* 0xD0 */ ReverbBits reverbBits;
} SequenceChannel; // size = 0xD4
@ -520,33 +491,33 @@ typedef struct {
/* 0x00 */ u8 stereoHeadsetEffects : 1;
/*?0x00 */ u8 usesHeadsetPanEffects : 1;
} s;
/*?0x00 */ u8 asByte;
/* 0x00 */ u8 asByte; // likely does not exist
} bitField0;
union {
struct {
/*?0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 reverbIndex : 3;
/* 0x01 */ u8 bookOffset : 2;
/* 0x01 */ u8 isSyntheticWave : 1;
/* 0x01 */ u8 hasTwoAdpcmParts : 1;
/* 0x01 */ u8 usesHeadsetPanEffects2 : 1;
} s;
/*?0x01 */ u8 asByte;
/* 0x01 */ u8 asByte; // likely does not exist
} bitField1;
/* 0x02 */ u8 unk_2;
/*?0x03 */ u8 headsetPanRight;
/*?0x04 */ u8 headsetPanLeft;
/*?0x05 */ u8 reverbVol;
/* 0x03 */ u8 headsetPanRight;
/* 0x04 */ u8 headsetPanLeft;
/* 0x05 */ u8 reverbVol;
/* 0x06 */ u8 unk_06;
/* 0x07 */ u8 unk_07;
/* 0x08 */ u16 targetVolLeft;
/* 0x0A */ u16 targetVolRight;
/*?0x0C */ u16 resamplingRateFixedPoint;
/* 0x0C */ u16 resamplingRateFixedPoint;
/* 0x0E */ u16 unk_0E;
/* 0x10 */ union {
AudioBankSound* audioBankSound;
s16* samples;
} sound; // not sure if actually a union
/* 0x14 */ s16* unk_14;
s16* samples; // used for synthetic waves
} sound;
/* 0x14 */ s16* filter;
/* 0x18 */ char pad_18[0x8];
} NoteSubEu; // size = 0x20
@ -577,8 +548,8 @@ typedef struct {
} ReverbSettings; // size = 0x18
typedef struct {
/*?0x00 */ u32 frequency;
/*?0x04 */ u8 unk_04;
/* 0x00 */ u32 frequency;
/* 0x04 */ u8 unk_04;
/* 0x05 */ u8 maxSimultaneousNotes;
/* 0x06 */ u8 numSequencePlayers;
/* 0x07 */ u8 unk_07[0x2];
@ -624,7 +595,7 @@ typedef struct {
} SoundAllocPool; // size = 0x10
typedef struct {
/* 0x0 */ u8 *ptr;
/* 0x0 */ u8* ptr;
/* 0x4 */ u32 size;
/* 0x8 */ s16 poolIndex;
/* 0xA */ s16 id; // seqId or bankId
@ -1017,7 +988,7 @@ typedef struct {
/* 0x04 */ f32 frequency;
/* 0x08 */ f32 velocity;
/* 0x0C */ char unk_0C[0x4];
/* 0x10 */ s16* unk_10;
/* 0x10 */ s16* filter;
/* 0x14 */ u8 unk_14;
/* 0x16 */ u16 unk_16;
} Reverb; // size >= 0x18

View file

@ -621,46 +621,46 @@ void func_800DF1D8(f32 arg0, f32 arg1, u16* arg2) {
}
}
void func_800DF5AC(s16* arg0) {
void func_800DF5AC(s16* filter) {
s32 i;
for (i = 0; i < 8; i++) {
arg0[i] = 0;
filter[i] = 0;
}
}
void func_800DF5DC(s16* arg0, s32 arg1) {
void func_800DF5DC(s16* filter, s32 arg1) {
s32 i;
s16* ptr = &D_80130228[8 * arg1];
for (i = 0; i < 8; i++) {
arg0[i] = ptr[i];
filter[i] = ptr[i];
}
}
void func_800DF630(s16* arg0, s32 arg1) {
void func_800DF630(s16* filter, s32 arg1) {
s32 i;
s16* ptr = &D_80130328[8 * (arg1 - 1)];
for (i = 0; i < 8; i++) {
arg0[i] = ptr[i];
filter[i] = ptr[i];
}
}
void func_800DF688(s16* arg0, s32 arg1, s32 arg2) {
void func_800DF688(s16* filter, s32 arg1, s32 arg2) {
s32 i;
if (arg1 == 0 && arg2 == 0) {
func_800DF5DC(arg0, 0);
func_800DF5DC(filter, 0);
} else if (arg2 == 0) {
func_800DF5DC(arg0, arg1);
func_800DF5DC(filter, arg1);
} else if (arg1 == 0) {
func_800DF630(arg0, arg2);
func_800DF630(filter, arg2);
} else {
s16* ptr1 = &D_80130228[8 * arg1];
s16* ptr2 = &D_80130328[8 * (arg2 - 1)];
for (i = 0; i < 8; i++) {
arg0[i] = (ptr1[i] + ptr2[i]) / 2;
filter[i] = (ptr1[i] + ptr2[i]) / 2;
}
}
}

View file

@ -6,7 +6,7 @@ typedef enum { LOAD_STATUS_WAITING, LOAD_STATUS_START, LOAD_STATUS_LOADING, LOAD
#define RELOC(v, base) (reloc = (void*)((u32)v + (u32)base))
/* forward declarations */
s32 func_800E217C(s32 playerIdx, s32, s32);
s32 func_800E217C(s32 playerIndex, s32, s32);
unk_ldr* func_800E2454(u32 bankId);
AudioBankSample* Audio_GetBankSample(s32 bankId, s32 sfxId);
void Audio_ProcessAsyncLoads(s32 arg0);
@ -381,27 +381,27 @@ void func_800E202C(s32 arg0) {
Audio_DiscardBank(arg0);
}
s32 func_800E20D4(s32 playerIdx, s32 seqId, s32 arg2) {
s32 func_800E20D4(s32 playerIndex, s32 seqId, s32 arg2) {
if (gAudioContext.resetTimer != 0) {
return 0;
} else {
gAudioContext.seqPlayers[playerIdx].unk_DC = 0;
return func_800E217C(playerIdx, seqId, arg2);
gAudioContext.seqPlayers[playerIndex].unk_DC = 0;
return func_800E217C(playerIndex, seqId, arg2);
}
}
s32 func_800E2124(s32 playerIdx, s32 seqId, s32 arg2) {
s32 func_800E2124(s32 playerIndex, s32 seqId, s32 arg2) {
if (gAudioContext.resetTimer != 0) {
return 0;
}
gAudioContext.seqPlayers[playerIdx].unk_DC = arg2;
return func_800E217C(playerIdx, seqId, 0);
gAudioContext.seqPlayers[playerIndex].unk_DC = arg2;
return func_800E217C(playerIndex, seqId, 0);
}
// InitSeqPlayer
s32 func_800E217C(s32 playerIdx, s32 seqId, s32 arg2) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx];
s32 func_800E217C(s32 playerIndex, s32 seqId, s32 arg2) {
SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIndex];
u8* seqData;
s32 phi_s0;
s32 phi_s1;
@ -437,7 +437,7 @@ s32 func_800E217C(s32 playerIdx, s32 seqId, s32 arg2) {
seqPlayer->scriptState.depth = 0;
seqPlayer->delay = 0;
seqPlayer->finished = 0;
seqPlayer->seqVariationEu = playerIdx;
seqPlayer->playerIndex = playerIndex;
Audio_ProcessSequence(seqPlayer);
}

View file

@ -95,7 +95,7 @@ void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb) {
sub->targetVolRight = (s32)((vel * volRight) * 4095.999f);
sub->unk_2 = reverb->unk_1;
sub->unk_14 = reverb->unk_10;
sub->filter = reverb->filter;
sub->unk_07 = reverb->unk_14;
sub->unk_0E = reverb->unk_16;
sub->reverbVol = reverbVol;
@ -256,7 +256,7 @@ void Audio_ProcessNotes(void) {
reverb.vol = attributes->reverb;
reverb.reverbBits = attributes->reverbBits;
reverb.unk_1 = attributes->unk_1;
reverb.unk_10 = attributes->unk_10;
reverb.filter = attributes->filter;
reverb.unk_14 = attributes->unk_4;
reverb.unk_16 = attributes->unk_6;
bookOffset = noteSubEu->bitField1.s.bookOffset;
@ -274,7 +274,7 @@ void Audio_ProcessNotes(void) {
}
reverb.vol = channel->reverb;
reverb.unk_1 = channel->unk_0C;
reverb.unk_10 = channel->unk_CC;
reverb.filter = channel->filter;
reverb.unk_14 = channel->unk_0F;
reverb.unk_16 = channel->unk_20;
bookOffset = channel->bookOffset & 0x7;
@ -471,13 +471,13 @@ void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target)
chan = seqLayer->seqChannel;
attributes->reverb = chan->reverb;
attributes->unk_1 = chan->unk_0C;
attributes->unk_10 = chan->unk_CC;
attributes->filter = chan->filter;
if (attributes->unk_10 != NULL) {
if (attributes->filter != NULL) {
for (i = 0; i < 8; i++) {
attributes->unk_14[i] = attributes->unk_10[i];
attributes->filterBuf[i] = attributes->filter[i];
}
attributes->unk_10 = attributes->unk_14;
attributes->filter = attributes->filterBuf;
}
attributes->unk_6 = chan->unk_20;

View file

@ -144,7 +144,7 @@ void Audio_SequenceChannelInit(SequenceChannel* seqChannel) {
seqChannel->vibratoRateChangeDelay = 0;
seqChannel->vibratoExtentChangeDelay = 0;
seqChannel->vibratoDelay = 0;
seqChannel->unk_CC = NULL;
seqChannel->filter = NULL;
seqChannel->unk_20 = 0;
seqChannel->unk_0F = 0;
seqChannel->volume = 1.0f;
@ -1275,7 +1275,7 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
channel->vibratoRateTarget = 0;
channel->vibratoRateStart = 0;
channel->vibratoRateChangeDelay = 0;
channel->unk_CC = NULL;
channel->filter = NULL;
channel->unk_0C = 0;
channel->adsr.sustain = 0;
channel->velocityRandomVariance = 0;
@ -1295,18 +1295,18 @@ void Audio_SequenceChannelProcessScript(SequenceChannel* channel) {
case 0xB0:
offset = (u16)parameters[0];
data = seqPlayer->seqData + offset;
channel->unk_CC = (s16*)data;
channel->filter = (s16*)data;
break;
case 0xB1:
channel->unk_CC = NULL;
channel->filter = NULL;
break;
case 0xB3:
command = parameters[0];
if (channel->unk_CC != NULL) {
if (channel->filter != NULL) {
lowBits = (command >> 4) & 0xF;
command &= 0xF;
func_800DF688(channel->unk_CC, lowBits, command);
func_800DF688(channel->filter, lowBits, command);
}
break;
case 0xB2:
@ -1676,11 +1676,11 @@ void Audio_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
case 0xC4:
command = Audio_M64ReadU8(seqScript);
if (command == 0xFF) {
command = seqPlayer->seqVariationEu;
command = seqPlayer->playerIndex;
}
commandLow = Audio_M64ReadU8(seqScript);
func_800E20D4(command, commandLow, 0);
if (command == (u8)seqPlayer->seqVariationEu) {
if (command == (u8)seqPlayer->playerIndex) {
return;
}
break;

View file

@ -34,7 +34,7 @@ extern u32 D_801304A8;
extern u32 D_801304AC;
extern u8 D_801304C0[];
void AudioSynth_InitNextRingBuf(s32 chunkSize, s32 bufIndex, s32 reverbIndex) {
void AudioSynth_InitNextRingBuf(s32 chunkLen, s32 bufIndex, s32 reverbIndex) {
ReverbRingBufferItem* bufItem;
s32 pad[3];
SynthesisReverb* reverb = &gAudioContext.synthesisReverbs[reverbIndex];
@ -64,7 +64,7 @@ void AudioSynth_InitNextRingBuf(s32 chunkSize, s32 bufIndex, s32 reverbIndex) {
}
bufItem = &reverb->items[reverb->curFrame][bufIndex];
sampleCnt = chunkSize / reverb->downsampleRate;
sampleCnt = chunkLen / reverb->downsampleRate;
extraSamples = (sampleCnt + reverb->nextRingBufPos) - reverb->bufSizePerChan;
temp_a0_2 = reverb->nextRingBufPos;
if (extraSamples < 0) {
@ -80,7 +80,7 @@ void AudioSynth_InitNextRingBuf(s32 chunkSize, s32 bufIndex, s32 reverbIndex) {
}
bufItem->numSamplesAfterDownsampling = sampleCnt;
bufItem->chunkLen = chunkSize;
bufItem->chunkLen = chunkLen;
if (reverb->unk_14 != 0) {
temp_a0_4 = reverb->unk_14 + temp_a0_2;
@ -88,7 +88,7 @@ void AudioSynth_InitNextRingBuf(s32 chunkSize, s32 bufIndex, s32 reverbIndex) {
temp_a0_4 -= reverb->bufSizePerChan;
}
bufItem = &reverb->items2[reverb->curFrame][bufIndex];
sampleCnt = chunkSize / reverb->downsampleRate;
sampleCnt = chunkLen / reverb->downsampleRate;
extraSamples = (temp_a0_4 + sampleCnt) - reverb->bufSizePerChan;
if (extraSamples < 0) {
bufItem->lengthA = sampleCnt * 2;
@ -100,7 +100,7 @@ void AudioSynth_InitNextRingBuf(s32 chunkSize, s32 bufIndex, s32 reverbIndex) {
bufItem->startPos = temp_a0_4;
}
bufItem->numSamplesAfterDownsampling = sampleCnt;
bufItem->chunkLen = chunkSize;
bufItem->chunkLen = chunkLen;
}
}
@ -125,7 +125,7 @@ void func_800DB03C(s32 arg0) {
}
Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen) {
s32 chunkSize;
s32 chunkLen;
s16* aiBufP;
Acmd* cmdP;
s32 i;
@ -142,25 +142,25 @@ Acmd* AudioSynth_Update(Acmd* cmdStart, s32* cmdCnt, s16* aiStart, s32 aiBufLen)
gAudioContext.curLoadedBook = NULL;
for (i = gAudioContext.audioBufferParameters.updatesPerFrame; i > 0; i--) {
if (i == 1) {
chunkSize = aiBufLen;
chunkLen = aiBufLen;
} else if ((aiBufLen / i) >= gAudioContext.audioBufferParameters.samplesPerUpdateMax) {
chunkSize = gAudioContext.audioBufferParameters.samplesPerUpdateMax;
chunkLen = gAudioContext.audioBufferParameters.samplesPerUpdateMax;
} else if (gAudioContext.audioBufferParameters.samplesPerUpdateMin >= (aiBufLen / i)) {
chunkSize = gAudioContext.audioBufferParameters.samplesPerUpdateMin;
chunkLen = gAudioContext.audioBufferParameters.samplesPerUpdateMin;
} else {
chunkSize = gAudioContext.audioBufferParameters.samplesPerUpdate;
chunkLen = gAudioContext.audioBufferParameters.samplesPerUpdate;
}
for (j = 0; j < gAudioContext.numSynthesisReverbs; j++) {
if (gAudioContext.synthesisReverbs[j].useReverb) {
AudioSynth_InitNextRingBuf(chunkSize, gAudioContext.audioBufferParameters.updatesPerFrame - i, j);
AudioSynth_InitNextRingBuf(chunkLen, gAudioContext.audioBufferParameters.updatesPerFrame - i, j);
}
}
cmdP = AudioSynth_DoOneAudioUpdate(aiBufP, chunkSize, cmdP,
cmdP = AudioSynth_DoOneAudioUpdate(aiBufP, chunkLen, cmdP,
gAudioContext.audioBufferParameters.updatesPerFrame - i);
aiBufLen -= chunkSize;
aiBufP += chunkSize * 2;
aiBufLen -= chunkLen;
aiBufP += chunkLen * 2;
}
for (j = 0; j < gAudioContext.numSynthesisReverbs; j++) {
@ -702,7 +702,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
u32 nSamplesToLoad;
u16 unk7;
u16 unkE;
s16* thing4;
s16* filter;
s32 bookOffset;
s32 finished;
s32 aligned;
@ -745,7 +745,6 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
if (noteSubEu->bitField1.s.isSyntheticWave) {
cmd = AudioSynth_LoadWaveSamples(cmd, noteSubEu, synthState, nSamplesToLoad);
// loopInfo = loopInfo;
noteSamplesDmemAddrBeforeResampling = DMEM_UNCOMPRESSED_NOTE + (synthState->samplePosInt * 2);
synthState->samplePosInt += nSamplesToLoad;
} else {
@ -1014,9 +1013,9 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSubEu, NoteSynthesisS
AudioSynth_HiLoGain(cmd++, phi_a1_2, DMEM_TEMP, 0, (aiBufLen * 2) + 0x20);
}
thing4 = noteSubEu->unk_14;
if (thing4 != 0) {
AudioSynth_SetFilterCount(cmd++, aiBufLen * 2, thing4);
filter = noteSubEu->filter;
if (filter != 0) {
AudioSynth_SetFilterCount(cmd++, aiBufLen * 2, filter);
AudioSynth_SetFilter(cmd++, flags, DMEM_TEMP, synthState->synthesisBuffers->mixEnvelopeState);
}