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Extract NTSC assets for gc-us (#1973)

* Extract NTSC assets for gc-us

* Extract kanji

https://github.com/zeldaret/mm/pull/1536

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
This commit is contained in:
cadmic 2024-06-26 03:22:26 -07:00 committed by GitHub
parent 24571203df
commit 1b0e35c89a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
159 changed files with 11961 additions and 1914 deletions

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@ -1,17 +1,17 @@
<Root>
<File Name="object_fd" Segment="6">
<!-- Boss title card -->
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="80" Offset="0xD700"/>
<!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x100E0"/>
<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x101A0"/>
<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x10260"/>
<!-- Animations -->
<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>
<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x10064"/>
<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x10124"/>
<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x101E4"/>
<!-- Head display lists -->
<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
@ -59,7 +59,7 @@
<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
<!-- Unused body skeleton assets -->
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x10020"/>
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>