From 1b347f247a092425a1beeb3fb5fd10c13df7eb24 Mon Sep 17 00:00:00 2001 From: zelda2773 Date: Thu, 26 Mar 2020 10:15:13 -0400 Subject: [PATCH] Made suggested changes --- data/overlays/actors/z_bg_gjyo_bridge.reloc.s | 11 ------- .../ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c | 30 ++++++++++--------- 2 files changed, 16 insertions(+), 25 deletions(-) delete mode 100644 data/overlays/actors/z_bg_gjyo_bridge.reloc.s diff --git a/data/overlays/actors/z_bg_gjyo_bridge.reloc.s b/data/overlays/actors/z_bg_gjyo_bridge.reloc.s deleted file mode 100644 index 8fe13e8eab..0000000000 --- a/data/overlays/actors/z_bg_gjyo_bridge.reloc.s +++ /dev/null @@ -1,11 +0,0 @@ -.include "macro.inc" - - # assembler directives - .set noat # allow manual use of $at - .set noreorder # don't insert nops after branches - .set gp=64 # allow use of 64-bit general purposee registers - -.section .rodata -glabel D_80878BB0 - -.incbin "baserom/ovl_Bg_Gjyo_Bridge", 0x4F0, 0x00000080 diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c index 03958b9d19..109a489427 100644 --- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c +++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c @@ -14,8 +14,8 @@ static void BgGjyoBridge_Destroy(BgGjyoBridge* this, GlobalContext* globalCtx); static void BgGjyoBridge_Update(BgGjyoBridge* this, GlobalContext* globalCtx); static void BgGjyoBridge_Draw(BgGjyoBridge* this, GlobalContext* globalCtx); static void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx); -static void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx); -static void func_80878904(BgGjyoBridge* this, GlobalContext* globalCtx); +static void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, GlobalContext* globalCtx); +static void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, GlobalContext* globalCtx); const ActorInit Bg_Gjyo_Bridge_InitVars = { ACTOR_BG_GJYO_BRIDGE, @@ -30,12 +30,14 @@ const ActorInit Bg_Gjyo_Bridge_InitVars = { (ActorFunc)BgGjyoBridge_Draw, }; -InitChainEntry initChain[] = { ICHAIN_F32(unk_F8, 800, ICHAIN_CONTINUE), - ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP) }; +InitChainEntry initChain[] = { + ICHAIN_F32(unk_F8, 800, ICHAIN_CONTINUE), + ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP), +}; -extern u32 D_06000600; -extern u32 D_06000DB8; -extern u32 D_02002640; +extern UNK_TYPE D_06000600; +extern UNK_TYPE D_06000DB8; +extern UNK_TYPE D_02002640; void BgGjyoBridge_Init(BgGjyoBridge* this, GlobalContext* globalCtx) { s32 pad; @@ -53,11 +55,11 @@ void BgGjyoBridge_Init(BgGjyoBridge* this, GlobalContext* globalCtx) { this->dyna.dynaPolyId = DynaPolyInfo_RegisterActor(globalCtx, dynaCollisionContext, this, local_c); if (gSaveContext.event_chk_inf[4] & 0x2000) { - this->actionFunc = &func_808787A4; + this->actionFunc = func_808787A4; } else { - this->dyna.actor.draw = 0; + this->dyna.actor.draw = NULL; func_8003EBF8(globalCtx, dynaCollisionContext, this->dyna.dynaPolyId); - this->actionFunc = &func_808787B0; + this->actionFunc = BgGjyoBridge_TriggerCutscene; } } @@ -68,7 +70,7 @@ void BgGjyoBridge_Destroy(BgGjyoBridge* this, GlobalContext* globalCtx) { void func_808787A4(BgGjyoBridge* this, GlobalContext* globalCtx) { } -void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx) { +void BgGjyoBridge_TriggerCutscene(BgGjyoBridge* this, GlobalContext* globalCtx) { Player* player = PLAYER; if ((gBitFlags[3] & gSaveContext.quest_items) && (gBitFlags[4] & gSaveContext.quest_items) && @@ -78,12 +80,12 @@ void func_808787B0(BgGjyoBridge* this, GlobalContext* globalCtx) { (func_800BFC84(globalCtx) == 0)) { globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(&D_02002640); gSaveContext.cutscene_trigger = 1; - this->actionFunc = &func_80878904; + this->actionFunc = BgGjyoBridge_SpawnBridge; } } -void func_80878904(BgGjyoBridge* this, GlobalContext* globalCtx) { - if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[2] != 0) && +void BgGjyoBridge_SpawnBridge(BgGjyoBridge* this, GlobalContext* globalCtx) { + if ((globalCtx->csCtx.state != 0) && (globalCtx->csCtx.actorActions[2] != NULL) && (globalCtx->csCtx.actorActions[2]->action == 2)) { this->dyna.actor.draw = &BgGjyoBridge_Draw; func_8003EC50(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);