diff --git a/include/z64camera.h b/include/z64camera.h index 5ea1d97599..c2cfbad8b6 100644 --- a/include/z64camera.h +++ b/include/z64camera.h @@ -102,7 +102,7 @@ typedef enum { /* 0x3A */ CAM_SET_NORMAL2, /* 0x3B */ CAM_SET_FISHING, // Fishing pond by the lake /* 0x3C */ CAM_SET_CS_C, // Various cutscenes "DEMOC" - /* 0x3D */ CAM_SET_JABU_TENTACLE, // Jabu-Jabu Parasitic Tenticle Rooms "UO_FIBER" + /* 0x3D */ CAM_SET_JABU_TENTACLE, // Jabu-Jabu Parasitic Tentacle Rooms "UO_FIBER" /* 0x3E */ CAM_SET_DUNGEON2, /* 0x3F */ CAM_SET_DIRECTED_YAW, // Does not auto-update yaw, tends to keep the camera pointed at a certain yaw (used by biggoron and final spirit lowering platform) "TEPPEN" /* 0x40 */ CAM_SET_PIVOT_FROM_SIDE, // Fixed side view, allows rotation of camera (eg. Potion Shop, Meadow at fairy grotto) "CIRCLE7" diff --git a/src/code/z_lights.c b/src/code/z_lights.c index 4557b63342..d0679c56f5 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -147,7 +147,7 @@ void Lights_BindDirectional(Lights* lights, LightParams* params, Vec3f* vec) { * a light to it. Then apply color and positional/directional info for each light * based on the parameters supplied by the node. * - * Note: Lights in a given list can only be binded to however many free slots are + * Note: Lights in a given list can only be bound to however many free slots are * available in the Lights group. This is at most 7 slots for a new group, but could be less. */ void Lights_BindAll(Lights* lights, LightNode* listHead, Vec3f* vec) { @@ -217,7 +217,7 @@ void LightContext_SetFog(LightContext* lightCtx, u8 r, u8 g, u8 b, s16 fogNear, } /** - * Allocate a new Lights group and initilize the ambient color with that provided by LightContext + * Allocate a new Lights group and initialize the ambient color with that provided by LightContext */ Lights* LightContext_NewLights(LightContext* lightCtx, GraphicsContext* gfxCtx) { return Lights_New(gfxCtx, lightCtx->ambientColor[0], lightCtx->ambientColor[1], lightCtx->ambientColor[2]);