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Name Message_StartOcarina
and related things (#1473)
* name functions and msg ctx var * start ocarina * clarifying comments * typo
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21 changed files with 43 additions and 42 deletions
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@ -171,7 +171,7 @@ s32 ObjTimeblock_WaitForOcarina(ObjTimeblock* this, PlayState* play) {
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if (ObjTimeblock_PlayerIsInRange(this, play)) {
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if (player->stateFlags2 & PLAYER_STATE2_24) {
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func_8010BD58(play, OCARINA_ACTION_FREE_PLAY);
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Message_StartOcarina(play, OCARINA_ACTION_FREE_PLAY);
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this->songObserverFunc = ObjTimeblock_WaitForSong;
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} else {
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player->stateFlags2 |= PLAYER_STATE2_23;
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