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Actor struct cleanup (#208)

* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
This commit is contained in:
fig02 2020-06-14 00:09:51 -04:00 committed by GitHub
parent 06fc61c83d
commit 1c98ac27eb
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 292 additions and 303 deletions

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@ -213,7 +213,7 @@ void func_8001D25C(EnAObj* this, GlobalContext* globalCtx) {
s16 var;
if (this->dyna.actor.textId != 0) {
var = this->dyna.actor.rotTowardsLinkY - this->dyna.actor.shape.rot.y;
var = this->dyna.actor.yawTowardsLink - this->dyna.actor.shape.rot.y;
if ((ABS(var) < 0x2800) || ((this->dyna.actor.params == 0xA) && (ABS(var) > 0x5800))) {
if (func_8002F194(&this->dyna.actor, globalCtx)) {
EnAObj_SetupAction(this, func_8001D204);
@ -238,13 +238,13 @@ void func_8001D360(EnAObj* this, GlobalContext* globalCtx) {
this->unk_16E++;
this->unk_170 = 20;
if ((s16)(this->dyna.actor.rotTowardsLinkY + 0x4000) < 0) {
if ((s16)(this->dyna.actor.yawTowardsLink + 0x4000) < 0) {
this->unk_174 = -1000;
} else {
this->unk_174 = 1000;
}
if (this->dyna.actor.rotTowardsLinkY < 0) {
if (this->dyna.actor.yawTowardsLink < 0) {
this->unk_172 = -this->unk_174;
} else {
this->unk_172 = this->unk_174;