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Actor struct cleanup (#208)

* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
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fig02 2020-06-14 00:09:51 -04:00 committed by GitHub
parent 06fc61c83d
commit 1c98ac27eb
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 292 additions and 303 deletions

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@ -225,7 +225,7 @@ void func_8008EDF0(Player* player) {
void func_8008EE08(Player* player) {
if ((player->actor.bgCheckFlags & 1) || (player->stateFlags1 & 0x8A00000) ||
((player->stateFlags1 & 0xC0000) == 0 && (player->actor.posRot.pos.y - player->actor.unk_80) < 100.0f)) {
((player->stateFlags1 & 0xC0000) == 0 && (player->actor.posRot.pos.y - player->actor.groundY) < 100.0f)) {
player->stateFlags1 &= 0xBFF07FFF;
} else if ((player->stateFlags1 & 0x2C0000) == 0) {
player->stateFlags1 |= 0x80000;