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Actor struct cleanup (#208)

* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
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fig02 2020-06-14 00:09:51 -04:00 committed by GitHub
parent 06fc61c83d
commit 1c98ac27eb
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37 changed files with 292 additions and 303 deletions

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@ -225,10 +225,10 @@ void EnDs_Wait(EnDs* this, GlobalContext* globalCtx) {
this->actionFunc = EnDs_Talk;
}
} else {
yawDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y;
yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
this->actor.textId = 0x5048;
if ((ABS(yawDiff) < 0x2151) && (this->actor.xzDistanceFromLink < 200.0f)) {
if ((ABS(yawDiff) < 0x2151) && (this->actor.xzDistFromLink < 200.0f)) {
func_8002F298(this, globalCtx, 100.0f, 8);
this->unk_1E8 |= 1;
}