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Actor struct cleanup (#208)

* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
This commit is contained in:
fig02 2020-06-14 00:09:51 -04:00 committed by GitHub
parent 06fc61c83d
commit 1c98ac27eb
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 292 additions and 303 deletions

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@ -176,7 +176,7 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
Player* player = PLAYER;
s16 sp32;
s16 sp30;
f32 xzDistanceFromLink;
f32 xzDistFromLink;
f32 yaw;
if (func_8002F194(&this->actor, globalCtx) != 0) {
@ -191,7 +191,7 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
yaw = Math_Vec3f_Yaw(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
yaw -= this->actor.shape.rot.y;
if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistanceFromLink < 265.0f)) {
if ((fabsf(yaw) > 1638.0f) || (this->actor.xzDistFromLink < 265.0f)) {
this->actor.flags &= ~1;
return 0;
}
@ -203,13 +203,13 @@ s32 func_80A9C95C(GlobalContext* globalCtx, EnKz* this, s16* arg2, f32 unkf, cal
return 0;
}
xzDistanceFromLink = this->actor.xzDistanceFromLink;
this->actor.xzDistanceFromLink = Math_Vec3f_DistXZ(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
xzDistFromLink = this->actor.xzDistFromLink;
this->actor.xzDistFromLink = Math_Vec3f_DistXZ(&this->actor.initPosRot.pos, &player->actor.posRot.pos);
if (func_8002F2CC(&this->actor, globalCtx, unkf) == 0) {
this->actor.xzDistanceFromLink = xzDistanceFromLink;
this->actor.xzDistFromLink = xzDistFromLink;
return 0;
}
this->actor.xzDistanceFromLink = xzDistanceFromLink;
this->actor.xzDistFromLink = xzDistFromLink;
this->actor.textId = callback1(globalCtx, this);
return 0;
@ -415,8 +415,8 @@ void EnKz_SetupGetItem(EnKz* this, GlobalContext* globalCtx) {
this->actionFunc = EnKz_StartTimer;
} else {
getItemID = this->isTrading == true ? GI_FROG : GI_TUNIC_ZORA;
yRange = fabsf(this->actor.yDistanceFromLink) + 1.0f;
xzRange = this->actor.xzDistanceFromLink + 1.0f;
yRange = fabsf(this->actor.yDistFromLink) + 1.0f;
xzRange = this->actor.xzDistFromLink + 1.0f;
func_8002F434(&this->actor, globalCtx, getItemID, xzRange, yRange);
}
}