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Actor struct cleanup (#208)
* cleanup a few things * fix mistake * yawTowardsLink * run format * pr suggestion
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37 changed files with 292 additions and 303 deletions
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@ -342,7 +342,7 @@ void func_80AA0F44(EnMa1* this, GlobalContext* globalCtx) {
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this->unk_1E8.unk_00 = 1;
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this->actor.flags |= 0x10000;
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this->actionFunc = func_80AA106C;
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} else if (this->actor.xzDistanceFromLink < 30.0f + (f32)this->collider.dim.radius) {
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} else if (this->actor.xzDistFromLink < 30.0f + (f32)this->collider.dim.radius) {
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player->stateFlags2 |= 0x800000;
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}
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}
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