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Actor struct cleanup (#208)

* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
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fig02 2020-06-14 00:09:51 -04:00 committed by GitHub
parent 06fc61c83d
commit 1c98ac27eb
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 292 additions and 303 deletions

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@ -267,7 +267,7 @@ void func_80AA204C(EnMa2* this, GlobalContext* globalCtx) {
player->stateFlags2 |= 0x2000000;
func_8010BD58(globalCtx, 0x23);
this->actionFunc = func_80AA20E4;
} else if (this->actor.xzDistanceFromLink < 30.0f + (f32)this->collider.dim.radius) {
} else if (this->actor.xzDistFromLink < 30.0f + (f32)this->collider.dim.radius) {
player->stateFlags2 |= 0x800000;
}
}