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Actor struct cleanup (#208)

* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
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fig02 2020-06-14 00:09:51 -04:00 committed by GitHub
parent 06fc61c83d
commit 1c98ac27eb
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37 changed files with 292 additions and 303 deletions

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@ -101,14 +101,14 @@ void EnMs_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void EnMs_Wait(EnMs* this, GlobalContext* globalCtx) {
s16 yawDiff;
yawDiff = this->actor.rotTowardsLinkY - this->actor.shape.rot.y;
yawDiff = this->actor.yawTowardsLink - this->actor.shape.rot.y;
EnMs_SetOfferText(&this->actor, globalCtx);
if (func_8002F194(&this->actor, globalCtx) != 0) { // if talk is initiated
this->actionFunc = EnMs_Talk;
return;
}
if ((this->actor.xzDistanceFromLink < 90.0f) && (ABS(yawDiff) < 0x2000)) { // talk range
if ((this->actor.xzDistFromLink < 90.0f) && (ABS(yawDiff) < 0x2000)) { // talk range
func_8002F2CC(&this->actor, globalCtx, 90.0f);
}
}