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Actor struct cleanup (#208)

* cleanup a few things

* fix mistake

* yawTowardsLink

* run format

* pr suggestion
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fig02 2020-06-14 00:09:51 -04:00 committed by GitHub
parent 06fc61c83d
commit 1c98ac27eb
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37 changed files with 292 additions and 303 deletions

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@ -192,7 +192,7 @@ void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) {
func_800F5C64(0x51);
} else {
if (1) {}; // necessary to match
rotDiff = ABS(this->actor.rotTowardsLinkY - this->actor.shape.rot.y);
rotDiff = ABS(this->actor.yawTowardsLink - this->actor.shape.rot.y);
if (rotDiff < 0x238E) {
if (!(player->actor.posRot.pos.y < this->actor.posRot.pos.y)) {
func_8002F2F4(this, globalCtx);