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Address review
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3 changed files with 10 additions and 8 deletions
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@ -181,6 +181,8 @@ typedef enum PlayerItemAction {
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/* 0x43 */ PLAYER_IA_MAX
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/* 0x43 */ PLAYER_IA_MAX
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} PlayerItemAction;
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} PlayerItemAction;
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#define ACTION_TO_BOTTLE(action) (action - PLAYER_IA_BOTTLE)
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typedef enum PlayerLimb {
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typedef enum PlayerLimb {
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/* 0x00 */ PLAYER_LIMB_NONE,
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/* 0x00 */ PLAYER_LIMB_NONE,
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/* 0x01 */ PLAYER_LIMB_ROOT,
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/* 0x01 */ PLAYER_LIMB_ROOT,
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@ -927,7 +929,7 @@ typedef struct Player {
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s16 csDelayTimer; // Player_Action_WaitForCutscene: Number of frames to wait before responding to a cutscene
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s16 csDelayTimer; // Player_Action_WaitForCutscene: Number of frames to wait before responding to a cutscene
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s16 playedLandingSfx; // Player_Action_BlueWarpArrive: Played sfx when landing on the ground
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s16 playedLandingSfx; // Player_Action_BlueWarpArrive: Played sfx when landing on the ground
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s16 appearTimer; // Player_Action_FaroresWindArrive: Counts up, appear at 20 frames (1 second)
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s16 appearTimer; // Player_Action_FaroresWindArrive: Counts up, appear at 20 frames (1 second)
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s16 drinkingState; // Player_Action_DrinkFromBottle: Uses values 0-2 to determine which part of the drinking action is currently active
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s16 drinkingState; // Player_Action_DrinkFromBottle: Uses values 0-2 to determine which part of the drinking action is currently active (see DrinkingState enum)
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} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
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} av2; // "Action Variable 2": context dependent variable that has different meanings depending on what action is currently running
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/* 0x0854 */ f32 unk_854;
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/* 0x0854 */ f32 unk_854;
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@ -880,9 +880,9 @@ int Player_HoldsBrokenKnife(Player* this) {
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}
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}
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s32 Player_ActionToBottle(Player* this, s32 itemAction) {
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s32 Player_ActionToBottle(Player* this, s32 itemAction) {
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s32 bottle = itemAction - PLAYER_IA_BOTTLE;
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s32 bottle = ACTION_TO_BOTTLE(itemAction);
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if ((bottle >= 0) && (bottle < 13)) {
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if ((bottle >= ACTION_TO_BOTTLE(PLAYER_IA_BOTTLE)) && (bottle <= ACTION_TO_BOTTLE(PLAYER_IA_BOTTLE_FAIRY))) {
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return bottle;
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return bottle;
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} else {
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} else {
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return -1;
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return -1;
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@ -6082,14 +6082,14 @@ s32 Player_ActionHandler_13(Player* this, PlayState* play) {
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}
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}
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sp2C = Player_ActionToBottle(this, this->itemAction);
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sp2C = Player_ActionToBottle(this, this->itemAction);
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#define ACTION_TO_BOTTLE_ACTION(action) (action - PLAYER_IA_BOTTLE)
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if (sp2C >= ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE)) {
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if (sp2C >= ACTION_TO_BOTTLE(PLAYER_IA_BOTTLE)) {
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if (sp2C == ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE_FAIRY)) {
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if (sp2C == ACTION_TO_BOTTLE(PLAYER_IA_BOTTLE_FAIRY)) {
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Player_SetupActionPreserveItemAction(play, this, Player_Action_UseFairyFromBottle, 0);
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Player_SetupActionPreserveItemAction(play, this, Player_Action_UseFairyFromBottle, 0);
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Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_bug_out);
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Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_bug_out);
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func_80835EA4(play, 3);
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func_80835EA4(play, 3);
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} else if ((sp2C >= ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE_FISH)) &&
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} else if ((sp2C >= ACTION_TO_BOTTLE(PLAYER_IA_BOTTLE_FISH)) &&
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(sp2C <= ACTION_TO_BOTTLE_ACTION(PLAYER_IA_BOTTLE_BUG))) {
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(sp2C <= ACTION_TO_BOTTLE(PLAYER_IA_BOTTLE_BUG))) {
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Player_SetupActionPreserveItemAction(play, this, Player_Action_DropActorFromBottle, 0);
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Player_SetupActionPreserveItemAction(play, this, Player_Action_DropActorFromBottle, 0);
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Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_fish_out);
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Player_AnimPlayOnceAdjusted(play, this, &gPlayerAnim_link_bottle_fish_out);
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func_80835EA4(play, (sp2C == 1) ? 1 : 5);
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func_80835EA4(play, (sp2C == 1) ? 1 : 5);
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