mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 09:45:02 +00:00
Parameter/Item Misc Cleanup (#1201)
* Misc parameter cleanup * More cleanup * More cleanup * ia4, more readable * More comments * PR Suggestion
This commit is contained in:
parent
924c10d2d3
commit
1e03b662f2
9 changed files with 148 additions and 121 deletions
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@ -1,5 +1,6 @@
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<Root>
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<File Name="do_action_static" Segment="7">
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<!-- English -->
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<Texture Name="gAttackDoActionENGTex" OutName="attack_eng" Format="ia4" Width="48" Height="16" Offset="0x0"/>
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<Texture Name="gCheckDoActionENGTex" OutName="check_eng" Format="ia4" Width="48" Height="16" Offset="0x180"/>
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<Texture Name="gEnterDoActionENGTex" OutName="enter_eng" Format="ia4" Width="48" Height="16" Offset="0x300"/>
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@ -10,7 +11,7 @@
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<Texture Name="gDiveDoActionENGTex" OutName="dive_eng" Format="ia4" Width="48" Height="16" Offset="0xA80"/>
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<Texture Name="gFasterDoActionENGTex" OutName="faster_eng" Format="ia4" Width="48" Height="16" Offset="0xC00"/>
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<Texture Name="gThrowDoActionENGTex" OutName="throw_eng" Format="ia4" Width="48" Height="16" Offset="0xD80"/>
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<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="i4" Width="48" Height="16" Offset="0xF00"/>
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<Texture Name="gUnusedNaviDoActionENGTex" OutName="navi_unused_eng" Format="ia4" Width="48" Height="16" Offset="0xF00"/>
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<Texture Name="gClimbDoActionENGTex" OutName="climb_eng" Format="ia4" Width="48" Height="16" Offset="0x1080"/>
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<Texture Name="gDropDoActionENGTex" OutName="drop_eng" Format="ia4" Width="48" Height="16" Offset="0x1200"/>
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<Texture Name="gDownDoActionENGTex" OutName="down_eng" Format="ia4" Width="48" Height="16" Offset="0x1380"/>
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@ -29,6 +30,8 @@
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<Texture Name="gNum6DoActionENGTex" OutName="num_6_eng" Format="ia4" Width="48" Height="16" Offset="0x2700"/>
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<Texture Name="gNum7DoActionENGTex" OutName="num_7_eng" Format="ia4" Width="48" Height="16" Offset="0x2880"/>
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<Texture Name="gNum8DoActionENGTex" OutName="num_8_eng" Format="ia4" Width="48" Height="16" Offset="0x2A00"/>
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<!-- German -->
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<Texture Name="gAttackDoActionGERTex" OutName="attack_ger" Format="ia4" Width="48" Height="16" Offset="0x2B80"/>
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<Texture Name="gCheckDoActionGERTex" OutName="check_ger" Format="ia4" Width="48" Height="16" Offset="0x2D00"/>
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<Texture Name="gEnterDoActionGERTex" OutName="enter_ger" Format="ia4" Width="48" Height="16" Offset="0x2E80"/>
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@ -39,7 +42,7 @@
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<Texture Name="gDiveDoActionGERTex" OutName="dive_ger" Format="ia4" Width="48" Height="16" Offset="0x3600"/>
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<Texture Name="gFasterDoActionGERTex" OutName="faster_ger" Format="ia4" Width="48" Height="16" Offset="0x3780"/>
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<Texture Name="gThrowDoActionGERTex" OutName="throw_ger" Format="ia4" Width="48" Height="16" Offset="0x3900"/>
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<Texture Name="gUnusedNaviDoActionGERTex" OutName="navi_unused_ger" Format="i4" Width="48" Height="16" Offset="0x3A80"/>
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<Texture Name="gUnusedNaviDoActionGERTex" OutName="navi_unused_ger" Format="ia4" Width="48" Height="16" Offset="0x3A80"/>
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<Texture Name="gClimbDoActionGERTex" OutName="climb_ger" Format="ia4" Width="48" Height="16" Offset="0x3C00"/>
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<Texture Name="gDropDoActionGERTex" OutName="drop_ger" Format="ia4" Width="48" Height="16" Offset="0x3D80"/>
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<Texture Name="gDownDoActionGERTex" OutName="down_ger" Format="ia4" Width="48" Height="16" Offset="0x3F00"/>
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@ -58,6 +61,8 @@
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<Texture Name="gNum6DoActionGERTex" OutName="num_6_ger" Format="ia4" Width="48" Height="16" Offset="0x5280"/>
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<Texture Name="gNum7DoActionGERTex" OutName="num_7_ger" Format="ia4" Width="48" Height="16" Offset="0x5400"/>
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<Texture Name="gNum8DoActionGERTex" OutName="num_8_ger" Format="ia4" Width="48" Height="16" Offset="0x5580"/>
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<!-- French -->
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<Texture Name="gAttackDoActionFRATex" OutName="attack_fra" Format="ia4" Width="48" Height="16" Offset="0x5700"/>
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<Texture Name="gCheckDoActionFRATex" OutName="check_fra" Format="ia4" Width="48" Height="16" Offset="0x5880"/>
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<Texture Name="gEnterDoActionFRATex" OutName="enter_fra" Format="ia4" Width="48" Height="16" Offset="0x5A00"/>
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@ -68,7 +73,7 @@
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<Texture Name="gDiveDoActionFRATex" OutName="dive_fra" Format="ia4" Width="48" Height="16" Offset="0x6180"/>
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<Texture Name="gFasterDoActionFRATex" OutName="faster_fra" Format="ia4" Width="48" Height="16" Offset="0x6300"/>
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<Texture Name="gThrowDoActionFRATex" OutName="throw_fra" Format="ia4" Width="48" Height="16" Offset="0x6480"/>
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<Texture Name="gUnusedNaviDoActionFRATex" OutName="navi_unused_fra" Format="i4" Width="48" Height="16" Offset="0x6600"/>
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<Texture Name="gUnusedNaviDoActionFRATex" OutName="navi_unused_fra" Format="ia4" Width="48" Height="16" Offset="0x6600"/>
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<Texture Name="gClimbDoActionFRATex" OutName="climb_fra" Format="ia4" Width="48" Height="16" Offset="0x6780"/>
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<Texture Name="gDropDoActionFRATex" OutName="drop_fra" Format="ia4" Width="48" Height="16" Offset="0x6900"/>
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<Texture Name="gDownDoActionFRATex" OutName="down_fra" Format="ia4" Width="48" Height="16" Offset="0x6A80"/>
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@ -44,7 +44,7 @@ typedef enum {
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/* 0x15 */ QUEST_STONE_OF_AGONY,
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/* 0x16 */ QUEST_GERUDO_CARD,
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/* 0x17 */ QUEST_SKULL_TOKEN,
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/* 0x18 */ QUEST_HEART_PIECE
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/* 0x1C */ QUEST_HEART_PIECE_COUNT = 0x1C
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} QuestItem;
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typedef enum {
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@ -392,10 +392,10 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
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}
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break;
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case 28:
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globalCtx->unk_11DE9 = 1;
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globalCtx->unk_11DE9 = true;
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break;
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case 29:
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globalCtx->unk_11DE9 = 0;
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globalCtx->unk_11DE9 = false;
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break;
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case 30:
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Flags_SetEnv(globalCtx, 3);
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@ -1592,7 +1592,7 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
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if (textId == 0xC2 || textId == 0xFA) {
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// Increments text id based on piece of heart count, assumes the piece of heart text is all
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// in order and that you don't have more than the intended amount of heart pieces.
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textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
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textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> QUEST_HEART_PIECE_COUNT;
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} else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2)) {
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textId = 0xB; // Traded Giant's Knife for Biggoron Sword
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} else if (msgCtx->textId == 0xB4 && (gSaveContext.eventChkInf[9] & 0x40)) {
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@ -3259,8 +3259,8 @@ void Message_Update(GlobalContext* globalCtx) {
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} else {
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msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
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}
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
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gSaveContext.inventory.questItems ^= 0x40000000;
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == (4 << QUEST_HEART_PIECE_COUNT)) {
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gSaveContext.inventory.questItems ^= (4 << QUEST_HEART_PIECE_COUNT);
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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}
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@ -134,12 +134,28 @@ static s16 sMagicBorderG = 255;
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static s16 sMagicBorderB = 255;
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static s16 sExtraItemBases[] = {
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ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
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ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
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ITEM_STICK, // ITEM_STICKS_5
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ITEM_STICK, // ITEM_STICKS_10
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ITEM_NUT, // ITEM_NUTS_5
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ITEM_NUT, // ITEM_NUTS_10
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ITEM_BOMB, // ITEM_BOMBS_5
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ITEM_BOMB, // ITEM_BOMBS_10
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ITEM_BOMB, // ITEM_BOMBS_20
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ITEM_BOMB, // ITEM_BOMBS_30
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ITEM_BOW, // ITEM_ARROWS_SMALL
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ITEM_BOW, // ITEM_ARROWS_MEDIUM
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ITEM_BOW, // ITEM_ARROWS_LARGE
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ITEM_SEEDS, // ITEM_SEEDS_30
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ITEM_BOMBCHU, // ITEM_BOMBCHUS_5
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ITEM_BOMBCHU, // ITEM_BOMBCHUS_20
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ITEM_STICK, // ITEM_STICK_UPGRADE_20
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ITEM_STICK, // ITEM_STICK_UPGRADE_30
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ITEM_NUT, // ITEM_NUT_UPGRADE_30
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ITEM_NUT, // ITEM_NUT_UPGRADE_40
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};
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static s16 D_80125A58 = 0;
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static s16 D_80125A5C = 0;
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static s16 D_80125A5C = false;
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static Gfx sSetupDL_80125A60[] = {
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gsDPPipeSync(),
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@ -596,7 +612,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
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break;
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}
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if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) {
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if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 255)) {
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interfaceCtx->minimapAlpha = 255;
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}
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}
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@ -606,7 +622,7 @@ void func_80083108(GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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s16 i;
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s16 sp28 = 0;
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s16 sp28 = false;
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if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
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((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
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} else if (msgCtx->msgMode == MSGMODE_NONE) {
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if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
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if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[0] = BTN_DISABLED;
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@ -718,20 +734,20 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
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(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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} else {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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}
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} else {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -760,7 +776,7 @@ void func_80083108(GlobalContext* globalCtx) {
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gSaveContext.equips.buttonItems[0] = ITEM_NONE;
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} else {
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gSaveContext.equips.buttonItems[0] = ITEM_BOW;
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sp28 = 1;
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sp28 = true;
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}
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}
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} else {
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@ -776,25 +792,25 @@ void func_80083108(GlobalContext* globalCtx) {
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gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
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}
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}
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sp28 = 1;
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sp28 = true;
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}
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if (sp28) {
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Interface_LoadItemIcon1(globalCtx, 0);
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sp28 = 0;
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sp28 = false;
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}
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for (i = 1; i < 4; i++) {
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if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
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(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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} else {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -814,14 +830,14 @@ void func_80083108(GlobalContext* globalCtx) {
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
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if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
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gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
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sp28 = 1;
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sp28 = true;
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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Interface_LoadItemIcon1(globalCtx, 0);
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}
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}
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} else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) ||
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((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) {
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@ -837,7 +853,7 @@ void func_80083108(GlobalContext* globalCtx) {
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
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if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
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gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
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sp28 = 1;
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sp28 = true;
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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Interface_LoadItemIcon1(globalCtx, 0);
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@ -845,7 +861,7 @@ void func_80083108(GlobalContext* globalCtx) {
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}
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} else {
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if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[0] = BTN_DISABLED;
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@ -857,7 +873,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -868,7 +884,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -881,7 +897,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -892,7 +908,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -905,7 +921,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -916,7 +932,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -929,7 +945,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -940,7 +956,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
|
@ -952,7 +968,7 @@ void func_80083108(GlobalContext* globalCtx) {
|
|||
for (i = 1; i < 4; i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
sp28 = true;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
|
@ -963,7 +979,7 @@ void func_80083108(GlobalContext* globalCtx) {
|
|||
for (i = 1; i < 4; i++) {
|
||||
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
sp28 = true;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
|
@ -976,7 +992,7 @@ void func_80083108(GlobalContext* globalCtx) {
|
|||
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
sp28 = true;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
|
@ -987,7 +1003,7 @@ void func_80083108(GlobalContext* globalCtx) {
|
|||
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
|
||||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
sp28 = true;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
|
@ -1006,13 +1022,13 @@ void func_80083108(GlobalContext* globalCtx) {
|
|||
if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
|
||||
(gSaveContext.equips.buttonItems[i] != ITEM_LENS)) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
|
||||
sp28 = 1;
|
||||
sp28 = true;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_DISABLED;
|
||||
} else {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
sp28 = true;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
|
@ -1033,7 +1049,7 @@ void func_80083108(GlobalContext* globalCtx) {
|
|||
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
|
||||
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
|
||||
if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
|
||||
sp28 = 1;
|
||||
sp28 = true;
|
||||
}
|
||||
|
||||
gSaveContext.buttonStatus[i] = BTN_ENABLED;
|
||||
|
@ -1304,7 +1320,10 @@ void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
|
|||
}
|
||||
|
||||
u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
||||
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
|
||||
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30 }; // Sticks, nuts, bombs
|
||||
static s16 sArrowRefillCounts[] = { 5, 10, 30 };
|
||||
static s16 sBombchuRefillCounts[] = { 5, 20 };
|
||||
static s16 sRupeeRefillCounts[] = { 1, 5, 20, 50, 200, 10 };
|
||||
s16 i;
|
||||
s16 slot;
|
||||
s16 temp;
|
||||
|
@ -1586,17 +1605,17 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|||
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
|
||||
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
|
||||
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
|
||||
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
|
||||
AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5];
|
||||
return ITEM_NONE;
|
||||
} else {
|
||||
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
|
||||
AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5];
|
||||
if (AMMO(ITEM_BOMBCHU) > 50) {
|
||||
AMMO(ITEM_BOMBCHU) = 50;
|
||||
}
|
||||
return ITEM_NONE;
|
||||
}
|
||||
} else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) {
|
||||
AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
|
||||
AMMO(ITEM_BOW) += sArrowRefillCounts[item - ITEM_ARROWS_SMALL];
|
||||
|
||||
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
|
||||
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
|
||||
|
@ -1659,7 +1678,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|||
}
|
||||
return ITEM_NONE;
|
||||
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
|
||||
gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
|
||||
gSaveContext.inventory.questItems += 1 << QUEST_HEART_PIECE_COUNT;
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_HEART_CONTAINER) {
|
||||
gSaveContext.healthCapacity += 0x10;
|
||||
|
@ -1696,7 +1715,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|||
|
||||
return item;
|
||||
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
|
||||
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
|
||||
Rupees_ChangeBy(sRupeeRefillCounts[item - ITEM_RUPEE_GREEN]);
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_BOTTLE) {
|
||||
temp = SLOT(item);
|
||||
|
@ -1942,26 +1961,26 @@ s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 Inventory_HasEmptyBottle(void) {
|
||||
u8* items = gSaveContext.inventory.items;
|
||||
|
||||
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1969,15 +1988,15 @@ s32 Inventory_HasSpecificBottle(u8 bottleItem) {
|
|||
u8* items = gSaveContext.inventory.items;
|
||||
|
||||
if (items[SLOT_BOTTLE_1] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_2] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_3] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_4] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2019,11 +2038,11 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
|
|||
}
|
||||
osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d"
|
||||
gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
void func_80086D5C(s32* buf, u16 size) {
|
||||
|
@ -2092,11 +2111,11 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
|
|||
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
|
||||
}
|
||||
|
||||
interfaceCtx->naviCalling = 1;
|
||||
interfaceCtx->naviCalling = true;
|
||||
sCUpInvisible = 0;
|
||||
sCUpTimer = 10;
|
||||
} else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) {
|
||||
interfaceCtx->naviCalling = 0;
|
||||
interfaceCtx->naviCalling = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2119,7 +2138,7 @@ void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
|
|||
&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
|
||||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||||
|
||||
interfaceCtx->unk_1FA = 1;
|
||||
interfaceCtx->unk_1FA = true;
|
||||
}
|
||||
|
||||
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
||||
|
@ -2133,7 +2152,7 @@ s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
|||
// clang-format off
|
||||
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if ((gSaveContext.doubleDefense != 0) && (healthChange < 0)) {
|
||||
} else if (gSaveContext.doubleDefense && (healthChange < 0)) {
|
||||
healthChange >>= 1;
|
||||
osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d"
|
||||
}
|
||||
|
@ -2163,9 +2182,9 @@ s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
|||
|
||||
if (gSaveContext.health <= 0) {
|
||||
gSaveContext.health = 0;
|
||||
return 0;
|
||||
return false;
|
||||
} else {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2602,7 +2621,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
void func_80088AA0(s16 arg0) {
|
||||
gSaveContext.timerX[1] = 140;
|
||||
gSaveContext.timerY[1] = 80;
|
||||
D_80125A5C = 0;
|
||||
D_80125A5C = false;
|
||||
gSaveContext.timer2Value = arg0;
|
||||
|
||||
if (arg0 != 0) {
|
||||
|
@ -2625,7 +2644,7 @@ void func_80088AF0(GlobalContext* globalCtx) {
|
|||
void func_80088B34(s16 arg0) {
|
||||
gSaveContext.timerX[0] = 140;
|
||||
gSaveContext.timerY[0] = 80;
|
||||
D_80125A5C = 0;
|
||||
D_80125A5C = false;
|
||||
gSaveContext.timer1Value = arg0;
|
||||
|
||||
if (arg0 != 0) {
|
||||
|
@ -3491,11 +3510,11 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
if (gSaveContext.timer1Value == 0) {
|
||||
gSaveContext.timer1State = 10;
|
||||
if (D_80125A5C != 0) {
|
||||
if (D_80125A5C) {
|
||||
gSaveContext.health = 0;
|
||||
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 2));
|
||||
}
|
||||
D_80125A5C = 0;
|
||||
D_80125A5C = false;
|
||||
} else if (gSaveContext.timer1Value > 60) {
|
||||
if (timerDigits[4] == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
|
||||
|
@ -3791,7 +3810,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void Interface_Update(GlobalContext* globalCtx) {
|
||||
static u8 D_80125B60 = 0;
|
||||
static u8 D_80125B60 = false;
|
||||
static s16 sPrevTimeIncrement = 0;
|
||||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
|
@ -3856,9 +3875,9 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
alpha = 0;
|
||||
}
|
||||
|
||||
alpha1 = 0xFF - alpha;
|
||||
if (alpha1 >= 0xFF) {
|
||||
alpha1 = 0xFF;
|
||||
alpha1 = 255 - alpha;
|
||||
if (alpha1 >= 255) {
|
||||
alpha1 = 255;
|
||||
}
|
||||
|
||||
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
|
||||
|
@ -3907,7 +3926,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
gSaveContext.unk_13EC++;
|
||||
if (alpha1 == 0xFF) {
|
||||
if (alpha1 == 255) {
|
||||
gSaveContext.unk_13E8 = 0;
|
||||
}
|
||||
|
||||
|
@ -4060,7 +4079,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
gSaveContext.timer1State = 1;
|
||||
gSaveContext.timerX[0] = 140;
|
||||
gSaveContext.timerY[0] = 80;
|
||||
D_80125A5C = 1;
|
||||
D_80125A5C = true;
|
||||
}
|
||||
} else {
|
||||
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) {
|
||||
|
@ -4112,15 +4131,15 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
// handle suns song in areas where time moves
|
||||
if (globalCtx->envCtx.timeIncrement != 0) {
|
||||
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
|
||||
D_80125B60 = 0;
|
||||
D_80125B60 = false;
|
||||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
||||
D_80125B60 = 1;
|
||||
D_80125B60 = true;
|
||||
}
|
||||
|
||||
gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME;
|
||||
sPrevTimeIncrement = gTimeIncrement;
|
||||
gTimeIncrement = 400;
|
||||
} else if (D_80125B60 == 0) {
|
||||
} else if (!D_80125B60) {
|
||||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
gTimeIncrement = sPrevTimeIncrement;
|
||||
|
@ -4136,12 +4155,12 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
gSaveContext.nextDayTime = 0;
|
||||
globalCtx->fadeTransition = 4;
|
||||
gSaveContext.nextTransition = 2;
|
||||
globalCtx->unk_11DE9 = 1;
|
||||
globalCtx->unk_11DE9 = true;
|
||||
} else {
|
||||
gSaveContext.nextDayTime = 0x8001;
|
||||
globalCtx->fadeTransition = 5;
|
||||
gSaveContext.nextTransition = 3;
|
||||
globalCtx->unk_11DE9 = 1;
|
||||
globalCtx->unk_11DE9 = true;
|
||||
}
|
||||
|
||||
if (globalCtx->sceneNum == SCENE_SPOT13) {
|
||||
|
|
|
@ -334,7 +334,7 @@ void Gameplay_Init(GameState* thisx) {
|
|||
globalCtx->sceneLoadFlag = -0x14;
|
||||
globalCtx->unk_11E16 = 0xFF;
|
||||
globalCtx->unk_11E18 = 0;
|
||||
globalCtx->unk_11DE9 = 0;
|
||||
globalCtx->unk_11DE9 = false;
|
||||
|
||||
if (gSaveContext.gameMode != 1) {
|
||||
if (gSaveContext.nextTransition == 0xFF) {
|
||||
|
@ -856,7 +856,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
|
|||
LOG_NUM("1", 1, "../z_play.c", 3637);
|
||||
}
|
||||
|
||||
if (globalCtx->unk_11DE9 == 0) {
|
||||
if (!globalCtx->unk_11DE9) {
|
||||
Actor_UpdateAll(globalCtx, &globalCtx->actorCtx);
|
||||
}
|
||||
|
||||
|
|
|
@ -3826,7 +3826,7 @@ s32 func_808382DC(Player* this, GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
func_80832698(this, NA_SE_VO_LI_TAKEN_AWAY);
|
||||
globalCtx->unk_11DE9 = 1;
|
||||
globalCtx->unk_11DE9 = true;
|
||||
func_80078884(NA_SE_OC_ABYSS);
|
||||
} else if ((this->unk_8A1 != 0) && ((this->unk_8A1 >= 2) || (this->invincibilityTimer == 0))) {
|
||||
u8 sp5C[] = { 2, 1, 1 };
|
||||
|
@ -12056,7 +12056,7 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
|
|||
} else {
|
||||
if ((this->getItemId == GI_HEART_CONTAINER_2) || (this->getItemId == GI_HEART_CONTAINER) ||
|
||||
((this->getItemId == GI_HEART_PIECE) &&
|
||||
((gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000))) {
|
||||
((gSaveContext.inventory.questItems & 0xF0000000) == (4 << QUEST_HEART_PIECE_COUNT)))) {
|
||||
temp1 = NA_BGM_HEART_GET | 0x900;
|
||||
} else {
|
||||
temp1 = temp2 = (this->getItemId == GI_HEART_PIECE) ? NA_BGM_SMALL_ITEM_GET : NA_BGM_ITEM_GET | 0x900;
|
||||
|
|
|
@ -70,7 +70,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
s16 pad1;
|
||||
s16 phi_v1;
|
||||
s16 pad2;
|
||||
s16 phi_s0_2;
|
||||
s16 cursorItem;
|
||||
s16 sp208[3];
|
||||
|
||||
OPEN_DISPS(gfxCtx, "../z_kaleido_collect.c", 248);
|
||||
|
@ -141,33 +141,33 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
if (pauseCtx->cursorPoint[PAUSE_QUEST] != 0x18) {
|
||||
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
|
||||
if (pauseCtx->cursorPoint[PAUSE_QUEST] < 6) {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x66;
|
||||
osSyncPrintf("000 ccc=%d\n", phi_s0_2);
|
||||
cursorItem = ITEM_MEDALLION_FOREST + pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
osSyncPrintf("000 ccc=%d\n", cursorItem);
|
||||
} else if (pauseCtx->cursorPoint[PAUSE_QUEST] < 0x12) {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x54;
|
||||
osSyncPrintf("111 ccc=%d\n", phi_s0_2);
|
||||
cursorItem = ITEM_SCALE_GOLDEN + pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
osSyncPrintf("111 ccc=%d\n", cursorItem);
|
||||
} else {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x5A;
|
||||
osSyncPrintf("222 ccc=%d (%d, %d, %d)\n", phi_s0_2, pauseCtx->cursorPoint[PAUSE_QUEST],
|
||||
cursorItem = ITEM_SONG_MINUET + pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
osSyncPrintf("222 ccc=%d (%d, %d, %d)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST],
|
||||
0x12, 0x6C);
|
||||
}
|
||||
} else {
|
||||
phi_s0_2 = PAUSE_ITEM_NONE;
|
||||
cursorItem = PAUSE_ITEM_NONE;
|
||||
osSyncPrintf("999 ccc=%d (%d, %d)\n", PAUSE_ITEM_NONE, pauseCtx->cursorPoint[PAUSE_QUEST],
|
||||
0x18);
|
||||
}
|
||||
} else {
|
||||
if ((gSaveContext.inventory.questItems & 0xF0000000) != 0) {
|
||||
phi_s0_2 = 0x72;
|
||||
cursorItem = ITEM_HEART_CONTAINER;
|
||||
} else {
|
||||
phi_s0_2 = PAUSE_ITEM_NONE;
|
||||
cursorItem = PAUSE_ITEM_NONE;
|
||||
}
|
||||
osSyncPrintf("888 ccc=%d (%d, %d, %x)\n", phi_s0_2, pauseCtx->cursorPoint[PAUSE_QUEST], 0x72,
|
||||
gSaveContext.inventory.questItems & 0xF0000000);
|
||||
osSyncPrintf("888 ccc=%d (%d, %d, %x)\n", cursorItem, pauseCtx->cursorPoint[PAUSE_QUEST],
|
||||
ITEM_HEART_CONTAINER, gSaveContext.inventory.questItems & 0xF0000000);
|
||||
}
|
||||
|
||||
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
pauseCtx->cursorItem[pauseCtx->pageIndex] = phi_s0_2;
|
||||
pauseCtx->cursorItem[pauseCtx->pageIndex] = cursorItem;
|
||||
pauseCtx->cursorSlot[pauseCtx->pageIndex] = sp216;
|
||||
}
|
||||
|
||||
|
@ -221,12 +221,12 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
KaleidoScope_SetCursorVtx(pauseCtx, sp216 * 4, pauseCtx->questVtx);
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x5A;
|
||||
cursorItem = ITEM_SONG_MINUET + pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
} else {
|
||||
phi_s0_2 = PAUSE_ITEM_NONE;
|
||||
cursorItem = PAUSE_ITEM_NONE;
|
||||
}
|
||||
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
pauseCtx->cursorItem[pauseCtx->pageIndex] = phi_s0_2;
|
||||
pauseCtx->cursorItem[pauseCtx->pageIndex] = cursorItem;
|
||||
pauseCtx->cursorSlot[pauseCtx->pageIndex] = sp216;
|
||||
}
|
||||
} else {
|
||||
|
@ -239,17 +239,17 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
|
||||
if (CHECK_QUEST_ITEM(pauseCtx->cursorPoint[PAUSE_QUEST])) {
|
||||
if (pauseCtx->cursorPoint[PAUSE_QUEST] < 6) {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x66;
|
||||
cursorItem = ITEM_MEDALLION_FOREST + pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
} else if (pauseCtx->cursorPoint[PAUSE_QUEST] < 0xC) {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x4E;
|
||||
cursorItem = ITEM_BOMB_BAG_30 + pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
} else {
|
||||
phi_s0_2 = pauseCtx->cursorPoint[PAUSE_QUEST] + 0x69;
|
||||
cursorItem = ITEM_MEDALLION_SPIRIT + pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
}
|
||||
} else {
|
||||
phi_s0_2 = PAUSE_ITEM_NONE;
|
||||
cursorItem = PAUSE_ITEM_NONE;
|
||||
}
|
||||
sp216 = pauseCtx->cursorPoint[PAUSE_QUEST];
|
||||
pauseCtx->cursorItem[pauseCtx->pageIndex] = phi_s0_2;
|
||||
pauseCtx->cursorItem[pauseCtx->pageIndex] = cursorItem;
|
||||
pauseCtx->cursorSlot[pauseCtx->pageIndex] = sp216;
|
||||
}
|
||||
}
|
||||
|
@ -324,7 +324,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
}
|
||||
}
|
||||
|
||||
if (CHECK_QUEST_ITEM(sp218)) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FOREST + sp218)) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||
gDPSetEnvColor(POLY_OPA_DISP++, D_8082A0D8[sp218], D_8082A0E4[sp218], D_8082A0F0[sp218], 0);
|
||||
|
@ -349,8 +349,8 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
|
||||
for (sp218 = 0; sp218 < QUEST_KOKIRI_EMERALD - QUEST_SONG_MINUET; sp218++, sp21A += 4) {
|
||||
if (CHECK_QUEST_ITEM(sp218 + QUEST_SONG_MINUET)) {
|
||||
if ((sp218 + QUEST_SONG_MINUET) == sp216) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_SONG_MINUET + sp218)) {
|
||||
if ((QUEST_SONG_MINUET + sp218) == sp216) {
|
||||
pauseCtx->questVtx[sp21A + 0].v.ob[0] = pauseCtx->questVtx[sp21A + 2].v.ob[0] =
|
||||
pauseCtx->questVtx[sp21A + 0].v.ob[0] - 2;
|
||||
|
||||
|
@ -376,7 +376,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
|
||||
|
||||
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
||||
if (CHECK_QUEST_ITEM(sp218 + 0x12)) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD + sp218)) {
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + sp218], 24, 24, 0);
|
||||
}
|
||||
|
@ -386,7 +386,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||
|
||||
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
||||
if (CHECK_QUEST_ITEM(sp218 + 0x15)) {
|
||||
if (CHECK_QUEST_ITEM(QUEST_STONE_OF_AGONY + sp218)) {
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
|
||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_STONE_OF_AGONY + sp218], 24, 24, 0);
|
||||
|
@ -429,7 +429,7 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
}
|
||||
}
|
||||
|
||||
if ((gSaveContext.inventory.questItems >> 0x1C) != 0) {
|
||||
if ((gSaveContext.inventory.questItems >> QUEST_HEART_PIECE_COUNT) != 0) {
|
||||
gDPPipeSync(POLY_OPA_DISP++);
|
||||
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
@ -445,7 +445,9 @@ void KaleidoScope_DrawQuestStatus(GlobalContext* globalCtx, GraphicsContext* gfx
|
|||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||
|
||||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
||||
POLY_OPA_DISP, gItemIcons[0x79 + (((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C)],
|
||||
POLY_OPA_DISP,
|
||||
gItemIcons[0x79 +
|
||||
(((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> QUEST_HEART_PIECE_COUNT)],
|
||||
48, 48, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -302,8 +302,9 @@ void KaleidoScope_DrawDebugEditor(GlobalContext* globalCtx) {
|
|||
KaleidoScope_DrawDigit(globalCtx, spD8[3], 165, 185);
|
||||
|
||||
// Heart Pieces (X / 4)
|
||||
KaleidoScope_DrawDigit(globalCtx, ((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C, 210,
|
||||
185);
|
||||
KaleidoScope_DrawDigit(globalCtx,
|
||||
((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> QUEST_HEART_PIECE_COUNT,
|
||||
210, 185);
|
||||
|
||||
// Handles navigating the menu to different sections with the D-Pad
|
||||
// When the same direction is held, registers the input periodically based on a timer
|
||||
|
@ -394,13 +395,13 @@ void KaleidoScope_DrawDebugEditor(GlobalContext* globalCtx) {
|
|||
|
||||
case 0x5C:
|
||||
if (CHECK_BTN_ALL(input->press.button, BTN_CUP) || CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
|
||||
if ((((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C) != 0) {
|
||||
gSaveContext.inventory.questItems -= 0x10000000;
|
||||
if ((((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> QUEST_HEART_PIECE_COUNT) != 0) {
|
||||
gSaveContext.inventory.questItems -= (1 << QUEST_HEART_PIECE_COUNT);
|
||||
}
|
||||
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN) ||
|
||||
CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
|
||||
if ((gSaveContext.inventory.questItems & 0xF0000000) <= 0x40000000) {
|
||||
gSaveContext.inventory.questItems += 0x10000000;
|
||||
if ((gSaveContext.inventory.questItems & 0xF0000000) <= (4 << QUEST_HEART_PIECE_COUNT)) {
|
||||
gSaveContext.inventory.questItems += (1 << QUEST_HEART_PIECE_COUNT);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue