mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-05 15:34:41 +00:00
Parameter/Item Misc Cleanup (#1201)
* Misc parameter cleanup * More cleanup * More cleanup * ia4, more readable * More comments * PR Suggestion
This commit is contained in:
parent
924c10d2d3
commit
1e03b662f2
9 changed files with 148 additions and 121 deletions
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@ -392,10 +392,10 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
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}
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break;
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case 28:
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globalCtx->unk_11DE9 = 1;
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globalCtx->unk_11DE9 = true;
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break;
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case 29:
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globalCtx->unk_11DE9 = 0;
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globalCtx->unk_11DE9 = false;
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break;
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case 30:
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Flags_SetEnv(globalCtx, 3);
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@ -1592,7 +1592,7 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
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if (textId == 0xC2 || textId == 0xFA) {
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// Increments text id based on piece of heart count, assumes the piece of heart text is all
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// in order and that you don't have more than the intended amount of heart pieces.
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textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
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textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> QUEST_HEART_PIECE_COUNT;
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} else if (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2)) {
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textId = 0xB; // Traded Giant's Knife for Biggoron Sword
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} else if (msgCtx->textId == 0xB4 && (gSaveContext.eventChkInf[9] & 0x40)) {
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@ -3259,8 +3259,8 @@ void Message_Update(GlobalContext* globalCtx) {
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} else {
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msgCtx->textboxEndType = TEXTBOX_ENDTYPE_DEFAULT;
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}
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == 0x40000000) {
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gSaveContext.inventory.questItems ^= 0x40000000;
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if ((s32)(gSaveContext.inventory.questItems & 0xF0000000) == (4 << QUEST_HEART_PIECE_COUNT)) {
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gSaveContext.inventory.questItems ^= (4 << QUEST_HEART_PIECE_COUNT);
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gSaveContext.healthCapacity += 0x10;
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gSaveContext.health += 0x10;
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}
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@ -134,12 +134,28 @@ static s16 sMagicBorderG = 255;
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static s16 sMagicBorderB = 255;
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static s16 sExtraItemBases[] = {
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ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
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ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
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ITEM_STICK, // ITEM_STICKS_5
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ITEM_STICK, // ITEM_STICKS_10
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ITEM_NUT, // ITEM_NUTS_5
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ITEM_NUT, // ITEM_NUTS_10
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ITEM_BOMB, // ITEM_BOMBS_5
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ITEM_BOMB, // ITEM_BOMBS_10
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ITEM_BOMB, // ITEM_BOMBS_20
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ITEM_BOMB, // ITEM_BOMBS_30
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ITEM_BOW, // ITEM_ARROWS_SMALL
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ITEM_BOW, // ITEM_ARROWS_MEDIUM
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ITEM_BOW, // ITEM_ARROWS_LARGE
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ITEM_SEEDS, // ITEM_SEEDS_30
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ITEM_BOMBCHU, // ITEM_BOMBCHUS_5
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ITEM_BOMBCHU, // ITEM_BOMBCHUS_20
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ITEM_STICK, // ITEM_STICK_UPGRADE_20
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ITEM_STICK, // ITEM_STICK_UPGRADE_30
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ITEM_NUT, // ITEM_NUT_UPGRADE_30
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ITEM_NUT, // ITEM_NUT_UPGRADE_40
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};
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static s16 D_80125A58 = 0;
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static s16 D_80125A5C = 0;
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static s16 D_80125A5C = false;
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static Gfx sSetupDL_80125A60[] = {
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gsDPPipeSync(),
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@ -596,7 +612,7 @@ void func_80082850(GlobalContext* globalCtx, s16 maxAlpha) {
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break;
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}
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if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 0xFF)) {
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if ((globalCtx->roomCtx.curRoom.unk_03 == 1) && (interfaceCtx->minimapAlpha >= 255)) {
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interfaceCtx->minimapAlpha = 255;
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}
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}
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@ -606,7 +622,7 @@ void func_80083108(GlobalContext* globalCtx) {
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Player* player = GET_PLAYER(globalCtx);
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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s16 i;
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s16 sp28 = 0;
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s16 sp28 = false;
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if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
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((globalCtx->sceneNum == SCENE_SPOT20) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
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@ -708,7 +724,7 @@ void func_80083108(GlobalContext* globalCtx) {
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} else if (msgCtx->msgMode == MSGMODE_NONE) {
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if ((func_8008F2F8(globalCtx) >= 2) && (func_8008F2F8(globalCtx) < 5)) {
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if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[0] = BTN_DISABLED;
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@ -718,20 +734,20 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
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(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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} else {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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}
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} else {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -760,7 +776,7 @@ void func_80083108(GlobalContext* globalCtx) {
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gSaveContext.equips.buttonItems[0] = ITEM_NONE;
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} else {
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gSaveContext.equips.buttonItems[0] = ITEM_BOW;
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sp28 = 1;
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sp28 = true;
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}
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}
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} else {
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@ -776,25 +792,25 @@ void func_80083108(GlobalContext* globalCtx) {
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gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
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}
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}
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sp28 = 1;
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sp28 = true;
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}
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if (sp28) {
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Interface_LoadItemIcon1(globalCtx, 0);
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sp28 = 0;
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sp28 = false;
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}
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for (i = 1; i < 4; i++) {
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if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
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(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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} else {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -814,14 +830,14 @@ void func_80083108(GlobalContext* globalCtx) {
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
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if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
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gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
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sp28 = 1;
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sp28 = true;
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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Interface_LoadItemIcon1(globalCtx, 0);
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}
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}
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} else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) ||
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((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) {
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@ -837,7 +853,7 @@ void func_80083108(GlobalContext* globalCtx) {
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(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
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if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
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gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
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sp28 = 1;
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sp28 = true;
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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Interface_LoadItemIcon1(globalCtx, 0);
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@ -845,7 +861,7 @@ void func_80083108(GlobalContext* globalCtx) {
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}
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} else {
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if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[0] = BTN_DISABLED;
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@ -857,7 +873,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -868,7 +884,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -881,7 +897,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -892,7 +908,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -905,7 +921,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -916,7 +932,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -929,7 +945,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -940,7 +956,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -952,7 +968,7 @@ void func_80083108(GlobalContext* globalCtx) {
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for (i = 1; i < 4; i++) {
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if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -963,7 +979,7 @@ void func_80083108(GlobalContext* globalCtx) {
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for (i = 1; i < 4; i++) {
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if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -976,7 +992,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@ -987,7 +1003,7 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
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(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -1006,13 +1022,13 @@ void func_80083108(GlobalContext* globalCtx) {
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if ((globalCtx->sceneNum != SCENE_TAKARAYA) ||
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(gSaveContext.equips.buttonItems[i] != ITEM_LENS)) {
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if (gSaveContext.buttonStatus[i] == BTN_ENABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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} else {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -1033,7 +1049,7 @@ void func_80083108(GlobalContext* globalCtx) {
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!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
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(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
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if (gSaveContext.buttonStatus[i] == BTN_DISABLED) {
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sp28 = 1;
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sp28 = true;
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}
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gSaveContext.buttonStatus[i] = BTN_ENABLED;
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@ -1304,7 +1320,10 @@ void func_80084BF4(GlobalContext* globalCtx, u16 flag) {
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}
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u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
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static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30 }; // Sticks, nuts, bombs
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static s16 sArrowRefillCounts[] = { 5, 10, 30 };
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static s16 sBombchuRefillCounts[] = { 5, 20 };
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static s16 sRupeeRefillCounts[] = { 1, 5, 20, 50, 200, 10 };
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s16 i;
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s16 slot;
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s16 temp;
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@ -1586,17 +1605,17 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
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if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
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INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
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AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
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AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5];
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return ITEM_NONE;
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} else {
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AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
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AMMO(ITEM_BOMBCHU) += sBombchuRefillCounts[item - ITEM_BOMBCHUS_5];
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if (AMMO(ITEM_BOMBCHU) > 50) {
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AMMO(ITEM_BOMBCHU) = 50;
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}
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return ITEM_NONE;
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}
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} else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) {
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AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
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AMMO(ITEM_BOW) += sArrowRefillCounts[item - ITEM_ARROWS_SMALL];
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if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
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AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
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@ -1659,7 +1678,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
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}
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return ITEM_NONE;
|
||||
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
|
||||
gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
|
||||
gSaveContext.inventory.questItems += 1 << QUEST_HEART_PIECE_COUNT;
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_HEART_CONTAINER) {
|
||||
gSaveContext.healthCapacity += 0x10;
|
||||
|
@ -1696,7 +1715,7 @@ u8 Item_Give(GlobalContext* globalCtx, u8 item) {
|
|||
|
||||
return item;
|
||||
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
|
||||
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
|
||||
Rupees_ChangeBy(sRupeeRefillCounts[item - ITEM_RUPEE_GREEN]);
|
||||
return ITEM_NONE;
|
||||
} else if (item == ITEM_BOTTLE) {
|
||||
temp = SLOT(item);
|
||||
|
@ -1942,26 +1961,26 @@ s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 Inventory_HasEmptyBottle(void) {
|
||||
u8* items = gSaveContext.inventory.items;
|
||||
|
||||
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) {
|
||||
return 1;
|
||||
return true;
|
||||
} else {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1969,15 +1988,15 @@ s32 Inventory_HasSpecificBottle(u8 bottleItem) {
|
|||
u8* items = gSaveContext.inventory.items;
|
||||
|
||||
if (items[SLOT_BOTTLE_1] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_2] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_3] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else if (items[SLOT_BOTTLE_4] == bottleItem) {
|
||||
return 1;
|
||||
return true;
|
||||
} else {
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2019,11 +2038,11 @@ s32 Inventory_ConsumeFairy(GlobalContext* globalCtx) {
|
|||
}
|
||||
osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage=%d"
|
||||
gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
void func_80086D5C(s32* buf, u16 size) {
|
||||
|
@ -2092,11 +2111,11 @@ void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState) {
|
|||
func_800F4524(&D_801333D4, NA_SE_VO_NA_HELLO_2, 32);
|
||||
}
|
||||
|
||||
interfaceCtx->naviCalling = 1;
|
||||
interfaceCtx->naviCalling = true;
|
||||
sCUpInvisible = 0;
|
||||
sCUpTimer = 10;
|
||||
} else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) {
|
||||
interfaceCtx->naviCalling = 0;
|
||||
interfaceCtx->naviCalling = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2119,7 +2138,7 @@ void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action) {
|
|||
&interfaceCtx->loadQueue, NULL, "../z_parameter.c", 2228);
|
||||
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
|
||||
|
||||
interfaceCtx->unk_1FA = 1;
|
||||
interfaceCtx->unk_1FA = true;
|
||||
}
|
||||
|
||||
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
||||
|
@ -2133,7 +2152,7 @@ s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
|||
// clang-format off
|
||||
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &D_801333D4, 4,
|
||||
&D_801333E0, &D_801333E0, &D_801333E8);
|
||||
} else if ((gSaveContext.doubleDefense != 0) && (healthChange < 0)) {
|
||||
} else if (gSaveContext.doubleDefense && (healthChange < 0)) {
|
||||
healthChange >>= 1;
|
||||
osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!=%d"
|
||||
}
|
||||
|
@ -2163,9 +2182,9 @@ s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange) {
|
|||
|
||||
if (gSaveContext.health <= 0) {
|
||||
gSaveContext.health = 0;
|
||||
return 0;
|
||||
return false;
|
||||
} else {
|
||||
return 1;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2602,7 +2621,7 @@ void Interface_DrawMagicBar(GlobalContext* globalCtx) {
|
|||
void func_80088AA0(s16 arg0) {
|
||||
gSaveContext.timerX[1] = 140;
|
||||
gSaveContext.timerY[1] = 80;
|
||||
D_80125A5C = 0;
|
||||
D_80125A5C = false;
|
||||
gSaveContext.timer2Value = arg0;
|
||||
|
||||
if (arg0 != 0) {
|
||||
|
@ -2625,7 +2644,7 @@ void func_80088AF0(GlobalContext* globalCtx) {
|
|||
void func_80088B34(s16 arg0) {
|
||||
gSaveContext.timerX[0] = 140;
|
||||
gSaveContext.timerY[0] = 80;
|
||||
D_80125A5C = 0;
|
||||
D_80125A5C = false;
|
||||
gSaveContext.timer1Value = arg0;
|
||||
|
||||
if (arg0 != 0) {
|
||||
|
@ -3491,11 +3510,11 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
|
||||
if (gSaveContext.timer1Value == 0) {
|
||||
gSaveContext.timer1State = 10;
|
||||
if (D_80125A5C != 0) {
|
||||
if (D_80125A5C) {
|
||||
gSaveContext.health = 0;
|
||||
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 2));
|
||||
}
|
||||
D_80125A5C = 0;
|
||||
D_80125A5C = false;
|
||||
} else if (gSaveContext.timer1Value > 60) {
|
||||
if (timerDigits[4] == 1) {
|
||||
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &D_801333D4, 4, &D_801333E0,
|
||||
|
@ -3791,7 +3810,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
void Interface_Update(GlobalContext* globalCtx) {
|
||||
static u8 D_80125B60 = 0;
|
||||
static u8 D_80125B60 = false;
|
||||
static s16 sPrevTimeIncrement = 0;
|
||||
MessageContext* msgCtx = &globalCtx->msgCtx;
|
||||
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
||||
|
@ -3856,9 +3875,9 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
alpha = 0;
|
||||
}
|
||||
|
||||
alpha1 = 0xFF - alpha;
|
||||
if (alpha1 >= 0xFF) {
|
||||
alpha1 = 0xFF;
|
||||
alpha1 = 255 - alpha;
|
||||
if (alpha1 >= 255) {
|
||||
alpha1 = 255;
|
||||
}
|
||||
|
||||
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
|
||||
|
@ -3907,7 +3926,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
}
|
||||
|
||||
gSaveContext.unk_13EC++;
|
||||
if (alpha1 == 0xFF) {
|
||||
if (alpha1 == 255) {
|
||||
gSaveContext.unk_13E8 = 0;
|
||||
}
|
||||
|
||||
|
@ -4060,7 +4079,7 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
gSaveContext.timer1State = 1;
|
||||
gSaveContext.timerX[0] = 140;
|
||||
gSaveContext.timerY[0] = 80;
|
||||
D_80125A5C = 1;
|
||||
D_80125A5C = true;
|
||||
}
|
||||
} else {
|
||||
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timer1State < 5)) {
|
||||
|
@ -4112,15 +4131,15 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
// handle suns song in areas where time moves
|
||||
if (globalCtx->envCtx.timeIncrement != 0) {
|
||||
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
|
||||
D_80125B60 = 0;
|
||||
D_80125B60 = false;
|
||||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
||||
D_80125B60 = 1;
|
||||
D_80125B60 = true;
|
||||
}
|
||||
|
||||
gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME;
|
||||
sPrevTimeIncrement = gTimeIncrement;
|
||||
gTimeIncrement = 400;
|
||||
} else if (D_80125B60 == 0) {
|
||||
} else if (!D_80125B60) {
|
||||
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
|
||||
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
|
||||
gTimeIncrement = sPrevTimeIncrement;
|
||||
|
@ -4136,12 +4155,12 @@ void Interface_Update(GlobalContext* globalCtx) {
|
|||
gSaveContext.nextDayTime = 0;
|
||||
globalCtx->fadeTransition = 4;
|
||||
gSaveContext.nextTransition = 2;
|
||||
globalCtx->unk_11DE9 = 1;
|
||||
globalCtx->unk_11DE9 = true;
|
||||
} else {
|
||||
gSaveContext.nextDayTime = 0x8001;
|
||||
globalCtx->fadeTransition = 5;
|
||||
gSaveContext.nextTransition = 3;
|
||||
globalCtx->unk_11DE9 = 1;
|
||||
globalCtx->unk_11DE9 = true;
|
||||
}
|
||||
|
||||
if (globalCtx->sceneNum == SCENE_SPOT13) {
|
||||
|
|
|
@ -334,7 +334,7 @@ void Gameplay_Init(GameState* thisx) {
|
|||
globalCtx->sceneLoadFlag = -0x14;
|
||||
globalCtx->unk_11E16 = 0xFF;
|
||||
globalCtx->unk_11E18 = 0;
|
||||
globalCtx->unk_11DE9 = 0;
|
||||
globalCtx->unk_11DE9 = false;
|
||||
|
||||
if (gSaveContext.gameMode != 1) {
|
||||
if (gSaveContext.nextTransition == 0xFF) {
|
||||
|
@ -856,7 +856,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
|
|||
LOG_NUM("1", 1, "../z_play.c", 3637);
|
||||
}
|
||||
|
||||
if (globalCtx->unk_11DE9 == 0) {
|
||||
if (!globalCtx->unk_11DE9) {
|
||||
Actor_UpdateAll(globalCtx, &globalCtx->actorCtx);
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue