diff --git a/include/macros.h b/include/macros.h index 7cb0c88a4b..8fa1dc6e40 100644 --- a/include/macros.h +++ b/include/macros.h @@ -137,8 +137,10 @@ #define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \ do { \ - (curState)->init = newInit; \ - (curState)->size = sizeof(newStruct); \ + GameState* state = curState; \ + \ + (state)->init = newInit; \ + (state)->size = sizeof(newStruct); \ } while (0) #define SET_FULLSCREEN_VIEWPORT(view) \ diff --git a/src/code/graph.c b/src/code/graph.c index f2e2775e04..36cfa633d9 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -421,22 +421,14 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) { if (gIsCtrlr2Valid && CHECK_BTN_ALL(gameState->input[0].press.button, BTN_Z) && CHECK_BTN_ALL(gameState->input[0].cur.button, BTN_L | BTN_R)) { gSaveContext.gameMode = GAMEMODE_NORMAL; - { - GameState* state = gameState; - - SET_NEXT_GAMESTATE(state, MapSelect_Init, MapSelectState); - } + SET_NEXT_GAMESTATE(gameState, MapSelect_Init, MapSelectState); gameState->running = false; } if (gIsCtrlr2Valid && PreNmiBuff_IsResetting(gAppNmiBufferPtr) && !gameState->inPreNMIState) { // "To reset mode" PRINTF(VT_COL(YELLOW, BLACK) "PRE-NMIによりリセットモードに移行します\n" VT_RST); - { - GameState* state = gameState; - - SET_NEXT_GAMESTATE(state, PreNMI_Init, PreNMIState); - } + SET_NEXT_GAMESTATE(gameState, PreNMI_Init, PreNMIState); gameState->running = false; } #endif diff --git a/src/code/z_play.c b/src/code/z_play.c index cefc1d2d26..62b6f9287d 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -18,12 +18,16 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn); // This macro prints the number "1" with a file and line number if R_ENABLE_PLAY_LOGS is enabled. // For example, it can be used to trace the play state execution at a high level. +#if OOT_DEBUG #define PLAY_LOG(line) \ do { \ if (R_ENABLE_PLAY_LOGS) { \ LOG_NUM("1", 1, "../z_play.c", line); \ } \ } while (0) +#else +#define PLAY_LOG(line) (void)0 +#endif void Play_RequestViewpointBgCam(PlayState* this) { Camera_RequestBgCam(GET_ACTIVE_CAM(this), this->viewpoint - 1); @@ -156,7 +160,7 @@ void Play_SetupTransition(PlayState* this, s32 transitionType) { break; default: - Fault_AddHungupAndCrash("../z_play.c", 2290); + HUNGUP_AND_CRASH("../z_play.c", 2290); break; } } @@ -175,6 +179,8 @@ void Play_Destroy(GameState* thisx) { PlayState* this = (PlayState*)thisx; Player* player = GET_PLAYER(this); + if (1) {} + this->state.gfxCtx->callback = NULL; this->state.gfxCtx->callbackParam = NULL; @@ -211,7 +217,10 @@ void Play_Destroy(GameState* thisx) { KaleidoScopeCall_Destroy(this); KaleidoManager_Destroy(); ZeldaArena_Cleanup(); + +#if OOT_DEBUG Fault_RemoveClient(&D_801614B8); +#endif } void Play_Init(GameState* thisx) { @@ -233,7 +242,10 @@ void Play_Init(GameState* thisx) { return; } +#if OOT_DEBUG SystemArena_Display(); +#endif + GameState_Realloc(&this->state, 0x1D4790); KaleidoManager_Init(this); View_Init(&this->view, gfxCtx); @@ -403,7 +415,10 @@ void Play_Init(GameState* thisx) { // "Zelda Heap" PRINTF("ゼルダヒープ %08x-%08x\n", zAllocAligned, (u8*)zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc)); +#if OOT_DEBUG Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL); +#endif + Actor_InitContext(this, &this->actorCtx, this->playerEntry); while (!func_800973FC(this, &this->roomCtx)) { @@ -436,7 +451,7 @@ void Play_Init(GameState* thisx) { AnimationContext_Update(this, &this->animationCtx); gSaveContext.respawnFlag = 0; - if (R_USE_DEBUG_CUTSCENE) { + if (OOT_DEBUG && R_USE_DEBUG_CUTSCENE) { gDebugCutsceneScript = sDebugCutsceneScriptBuf; PRINTF("\nkawauso_data=[%x]", gDebugCutsceneScript); @@ -447,20 +462,20 @@ void Play_Init(GameState* thisx) { } void Play_Update(PlayState* this) { - s32 pad1; + Input* input = this->state.input; s32 isPaused; - Input* input; - u32 i; - s32 pad2; - - input = this->state.input; + s32 pad1; +#if OOT_DEBUG if ((SREG(1) < 0) || (DREG(0) != 0)) { SREG(1) = 0; ZeldaArena_Display(); } if ((R_HREG_MODE == HREG_MODE_PRINT_OBJECT_TABLE) && (R_PRINT_OBJECT_TABLE_TRIGGER < 0)) { + u32 i; + s32 pad2; + R_PRINT_OBJECT_TABLE_TRIGGER = 0; PRINTF("object_exchange_rom_address %u\n", gObjectTableSize); PRINTF("RomStart RomEnd Size\n"); @@ -482,6 +497,7 @@ void Play_Update(PlayState* this) { HREG(82) = 0; ActorOverlayTable_LogPrint(); } +#endif gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment); gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment); @@ -541,11 +557,15 @@ void Play_Update(PlayState* this) { } } +#if OOT_DEBUG if (!R_TRANS_DBG_ENABLED) { Play_SetupTransition(this, this->transitionType); } else { Play_SetupTransition(this, R_TRANS_DBG_TYPE); } +#else + Play_SetupTransition(this, this->transitionType); +#endif if (this->transitionMode >= TRANS_MODE_FILL_WHITE_INIT) { // non-instance modes break out of this switch @@ -855,6 +875,8 @@ void Play_Update(PlayState* this) { PLAY_LOG(3555); AnimationContext_Reset(&this->animationCtx); + if (!OOT_DEBUG) {} + PLAY_LOG(3561); Object_UpdateEntries(&this->objectCtx); @@ -989,7 +1011,6 @@ skip: PLAY_LOG(3801); if (!isPaused || gDebugCamEnabled) { - s32 pad3[5]; s32 i; this->nextCamId = this->activeCamId; @@ -1058,7 +1079,7 @@ void Play_Draw(PlayState* this) { Gfx_SetupFrame(gfxCtx, 0, 0, 0); - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_DRAW) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_DRAW) { POLY_OPA_DISP = Play_SetFog(this, POLY_OPA_DISP); POLY_XLU_DISP = Play_SetFog(this, POLY_XLU_DISP); @@ -1081,7 +1102,7 @@ void Play_Draw(PlayState* this) { gSPSegment(POLY_OPA_DISP++, 0x01, this->billboardMtx); - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_COVER_ELEMENTS) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_COVER_ELEMENTS) { Gfx* gfxP; Gfx* sp1CC = POLY_OPA_DISP; @@ -1145,7 +1166,7 @@ void Play_Draw(PlayState* this) { goto Play_Draw_DrawOverlayElements; } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) { if (this->skyboxId && (this->skyboxId != SKYBOX_UNSET_1D) && !this->envCtx.skyboxDisabled) { if ((this->skyboxId == SKYBOX_NORMAL_SKY) || (this->skyboxId == SKYBOX_CUTSCENE_MAP)) { Environment_UpdateSkybox(this->skyboxId, &this->envCtx, &this->skyboxCtx); @@ -1158,32 +1179,32 @@ void Play_Draw(PlayState* this) { } } - if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SUN_AND_MOON)) { if (!this->envCtx.sunMoonDisabled) { Environment_DrawSunAndMoon(this); } } - if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_SKYBOX_FILTERS)) { Environment_DrawSkyboxFilters(this); } - if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTNING)) { Environment_UpdateLightningStrike(this); Environment_DrawLightning(this, 0); } - if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ENV_FLAGS & PLAY_ENV_DRAW_LIGHTS)) { sp228 = LightContext_NewLights(&this->lightCtx, gfxCtx); Lights_BindAll(sp228, this->lightCtx.listHead, NULL); Lights_Draw(sp228, gfxCtx); } - if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) { if (VREG(94) == 0) { s32 roomDrawFlags; - if (R_HREG_MODE != HREG_MODE_PLAY) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY)) { roomDrawFlags = ROOM_DRAW_OPA | ROOM_DRAW_XLU; } else { roomDrawFlags = R_PLAY_DRAW_ROOM_FLAGS; @@ -1194,7 +1215,7 @@ void Play_Draw(PlayState* this) { } } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SKYBOX) { if ((this->skyboxCtx.drawType != SKYBOX_DRAW_128) && (GET_ACTIVE_CAM(this)->setting != CAM_SET_PREREND_FIXED)) { Vec3f quakeOffset; @@ -1209,15 +1230,15 @@ void Play_Draw(PlayState* this) { Environment_DrawRain(this, &this->view, gfxCtx); } - if ((R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || (R_PLAY_DRAW_ROOM_FLAGS != 0)) { Environment_FillScreen(gfxCtx, 0, 0, 0, this->bgCoverAlpha, FILL_SCREEN_OPA); } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_ACTORS) { func_800315AC(this, &this->actorCtx); } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_LENS_FLARES) { if (!this->envCtx.sunMoonDisabled) { sp21C.x = this->view.eye.x + this->envCtx.sunPos.x; sp21C.y = this->view.eye.y + this->envCtx.sunPos.y; @@ -1227,7 +1248,7 @@ void Play_Draw(PlayState* this) { Environment_DrawCustomLensFlare(this); } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SCREEN_FILLS) { if (MREG(64) != 0) { Environment_FillScreen(gfxCtx, MREG(65), MREG(66), MREG(67), MREG(68), FILL_SCREEN_OPA | FILL_SCREEN_XLU); @@ -1244,13 +1265,13 @@ void Play_Draw(PlayState* this) { } } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_SANDSTORM) { if (this->envCtx.sandstormState != SANDSTORM_OFF) { Environment_DrawSandstorm(this, this->envCtx.sandstormState); } } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_DEBUG_OBJECTS) { DebugDisplay_DrawObjects(this); } @@ -1277,7 +1298,7 @@ void Play_Draw(PlayState* this) { } Play_Draw_DrawOverlayElements: - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_DRAW_OVERLAY_ELEMENTS) { Play_DrawOverlayElements(this); } } @@ -1307,7 +1328,7 @@ void Play_Main(GameState* thisx) { PLAY_LOG(4556); - if ((R_HREG_MODE == HREG_MODE_PLAY) && (R_PLAY_INIT != HREG_MODE_PLAY)) { + if (OOT_DEBUG && (R_HREG_MODE == HREG_MODE_PLAY) && (R_PLAY_INIT != HREG_MODE_PLAY)) { R_PLAY_RUN_UPDATE = true; R_PLAY_RUN_DRAW = true; R_PLAY_DRAW_SKYBOX = true; @@ -1325,7 +1346,7 @@ void Play_Main(GameState* thisx) { R_PLAY_INIT = HREG_MODE_PLAY; } - if ((R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_UPDATE) { + if (!OOT_DEBUG || (R_HREG_MODE != HREG_MODE_PLAY) || R_PLAY_RUN_UPDATE) { Play_Update(this); } @@ -1346,18 +1367,13 @@ f32 func_800BFCB8(PlayState* this, MtxF* mf, Vec3f* pos) { f32 temp1; f32 temp2; f32 temp3; - f32 floorY; - f32 nx; - f32 ny; - f32 nz; - s32 pad[5]; - - floorY = BgCheck_AnyRaycastDown1(&this->colCtx, &poly, pos); + f32 floorY = BgCheck_AnyRaycastDown1(&this->colCtx, &poly, pos); if (floorY > BGCHECK_Y_MIN) { - nx = COLPOLY_GET_NORMAL(poly.normal.x); - ny = COLPOLY_GET_NORMAL(poly.normal.y); - nz = COLPOLY_GET_NORMAL(poly.normal.z); + f32 nx = COLPOLY_GET_NORMAL(poly.normal.x); + f32 ny = COLPOLY_GET_NORMAL(poly.normal.y); + f32 nz = COLPOLY_GET_NORMAL(poly.normal.z); + s32 pad[5]; temp1 = sqrtf(1.0f - SQ(nx)); diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 2ae447fe55..81196a2d51 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -1436,8 +1436,6 @@ void FileSelect_FadeOut(GameState* thisx) { */ void FileSelect_LoadGame(GameState* thisx) { FileSelectState* this = (FileSelectState*)thisx; - u16 swordEquipValue; - s32 pad; if (this->buttonIndex == FS_BTN_SELECT_FILE_1) { Audio_PlaySfxGeneral(NA_SE_SY_FSEL_DECIDE_L, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, @@ -1506,6 +1504,7 @@ void FileSelect_LoadGame(GameState* thisx) { (gSaveContext.save.info.equips.buttonItems[0] != ITEM_SWORD_MASTER) && (gSaveContext.save.info.equips.buttonItems[0] != ITEM_SWORD_BIGGORON) && (gSaveContext.save.info.equips.buttonItems[0] != ITEM_GIANTS_KNIFE)) { + u16 swordEquipValue; gSaveContext.save.info.equips.buttonItems[0] = ITEM_NONE; swordEquipValue = diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index cf0bab18f5..5836fb9d07 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -11,11 +11,7 @@ void MapSelect_LoadTitle(MapSelectState* this) { this->state.running = false; - { - GameState* state = &this->state; - - SET_NEXT_GAMESTATE(state, ConsoleLogo_Init, ConsoleLogoState); - } + SET_NEXT_GAMESTATE(&this->state, ConsoleLogo_Init, ConsoleLogoState); } void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) { @@ -45,11 +41,7 @@ void MapSelect_LoadGame(MapSelectState* this, s32 entranceIndex) { gWeatherMode = WEATHER_MODE_CLEAR; this->state.running = false; - { - GameState* state = &this->state; - - SET_NEXT_GAMESTATE(state, Play_Init, PlayState); - } + SET_NEXT_GAMESTATE(&this->state, Play_Init, PlayState); } // "Translation" (Actual name) diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 056cdf4443..807516b850 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -128,7 +128,7 @@ void ConsoleLogo_Main(GameState* thisx) { ConsoleLogo_Calc(this); ConsoleLogo_Draw(this); - if (gIsCtrlr2Valid) { + if (OOT_DEBUG && gIsCtrlr2Valid) { Gfx* gfx = POLY_OPA_DISP; s32 pad; diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c index 7914bf38c6..0cecf55e2b 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c @@ -2635,7 +2635,6 @@ void KaleidoScope_Update(PlayState* play) { s16 stepG; s16 stepB; s16 stepA; - s32 pad; if ((R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_READY) && (((pauseCtx->state >= PAUSE_STATE_OPENING_1) && (pauseCtx->state <= PAUSE_STATE_SAVE_PROMPT)) ||