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fig02 2025-04-28 09:48:17 -04:00
parent 98e3b3869b
commit 1e3d6005ce
70 changed files with 88 additions and 88 deletions

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@ -6,7 +6,7 @@
#include "actor_profile.h"
#include "animation.h"
#include "z64math.h"
#include "z64collision_check.h"
#include "collision_check.h"
#define ACTOR_NUMBER_MAX 200

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@ -1,8 +1,8 @@
#ifndef Z64CAMERA_H
#define Z64CAMERA_H
#ifndef CAMERA_H
#define CAMERA_H
#include "ultra64.h"
#include "z64cutscene.h"
#include "cutscene.h"
#include "z64math.h"
struct CollisionContext;

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@ -1,5 +1,5 @@
#ifndef Z64COLLISION_CHECK_H
#define Z64COLLISION_CHECK_H
#ifndef COLLISION_CHECK_H
#define COLLISION_CHECK_H
#include "ultra64.h"
#include "z64math.h"

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@ -1,5 +1,5 @@
#ifndef Z64_CURVE_H
#define Z64_CURVE_H
#ifndef CURVE_H
#define CURVE_H
#include "ultra64/ultratypes.h"
#include "z64math.h"

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@ -1,5 +1,5 @@
#ifndef Z64CUTSCENE_H
#define Z64CUTSCENE_H
#ifndef CUTSCENE_H
#define CUTSCENE_H
#include "ultra64.h"
#include "z64math.h"

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@ -1,8 +1,8 @@
#ifndef Z64CUTSCENE_COMMANDS_H
#define Z64CUTSCENE_COMMANDS_H
#ifndef CUTSCENE_COMMANDS_H
#define CUTSCENE_COMMANDS_H
#include "command_macros_base.h"
#include "z64cutscene.h"
#include "cutscene.h"
/**
* Cutscene scripts are arrays of `CutsceneData` words, including bit-packed integers and floats.

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@ -1,5 +1,5 @@
#ifndef Z64CUTSCENE_FLAGS_H
#define Z64CUTSCENE_FLAGS_H
#ifndef CUTSCENE_FLAGS_H
#define CUTSCENE_FLAGS_H
#include "ultra64.h"

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@ -1,5 +1,5 @@
#ifndef Z64CUTSCENE_SPLINE_H
#define Z64CUTSCENE_SPLINE_H
#ifndef CUTSCENE_SPLINE_H
#define CUTSCENE_SPLINE_H
#include "ultra64.h"
#include "z64math.h"

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@ -2,7 +2,7 @@
#define DB_CAMERA_H
#include "ultra64.h"
#include "z64cutscene.h"
#include "cutscene.h"
#include "z64math.h"
struct Camera;

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@ -1,7 +1,7 @@
#ifndef QUAKE_H
#define QUAKE_H
#include "z64camera.h"
#include "camera.h"
#include "z64math.h"
typedef struct ShakeInfo {

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@ -12,7 +12,7 @@
#include "z64play.h"
#include "animation.h"
#include "animation_legacy.h"
#include "z64curve.h"
#include "curve.h"
#include "z64skin.h"
#include "z64player.h"
#include "z64ocarina.h"

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@ -7,8 +7,8 @@
#include "transition_tile.h"
#include "actor.h"
#include "bgcheck.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "camera.h"
#include "cutscene.h"
#include "z64environment.h"
#include "z64frame_advance.h"
#include "z64game.h"

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@ -3,7 +3,7 @@
#include "regs.h"
#include "segmented_address.h"
#include "actor.h"
#include "z64cutscene.h"
#include "cutscene.h"
#include "z64save.h"
n64ddStruct_800FEE70_pointers D_800FEE70 = {

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@ -10,9 +10,9 @@
#include "regs.h"
#include "sfx.h"
#include "z_lib.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_spline.h"
#include "camera.h"
#include "cutscene.h"
#include "cutscene_spline.h"
#include "z64debug.h"
#include "z64debug_display.h"
#include "z64olib.h"

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@ -18,7 +18,7 @@
#include "z_lib.h"
#include "zelda_arena.h"
#include "audio.h"
#include "z64cutscene_spline.h"
#include "cutscene_spline.h"
#include "z64debug.h"
#include "z64olib.h"
#include "z64play.h"

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@ -1,7 +1,7 @@
#include "array_count.h"
#include "printf.h"
#include "translation.h"
#include "z64collision_check.h"
#include "collision_check.h"
static DamageTable sDamageTablePresets[] = {
{ {

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@ -7,7 +7,7 @@
#include "terminal.h"
#include "translation.h"
#include "versions.h"
#include "z64collision_check.h"
#include "collision_check.h"
#include "z64effect.h"
#include "z64frame_advance.h"
#include "zelda_arena.h"

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@ -1,7 +1,7 @@
#include "ultra64.h"
#include "z64math.h"
#include "z64camera.h"
#include "z64cutscene_spline.h"
#include "camera.h"
#include "cutscene_spline.h"
// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement

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@ -22,9 +22,9 @@
#include "translation.h"
#include "z_lib.h"
#include "audio.h"
#include "z64camera.h"
#include "z64cutscene.h"
#include "z64cutscene_flags.h"
#include "camera.h"
#include "cutscene.h"
#include "cutscene_flags.h"
#include "z64ocarina.h"
#include "z64play.h"
#include "z64player.h"

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@ -1,6 +1,6 @@
#include "array_count.h"
#include "ultra64.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64play.h"
void CutsceneFlags_UnsetAll(PlayState* play) {

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@ -2,7 +2,7 @@
* File: z_fcurve_data.c
* Description: Interpolation functions for use with Curve SkelAnime
*/
#include "z64curve.h"
#include "curve.h"
#define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline
#define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating

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@ -33,7 +33,7 @@
#include "translation.h"
#include "zelda_arena.h"
#include "actor.h"
#include "z64curve.h"
#include "curve.h"
#include "z64play.h"
void SkelCurve_Clear(SkelCurve* skelCurve) {

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@ -25,7 +25,7 @@
#include "versions.h"
#include "z_lib.h"
#include "audio.h"
#include "z64cutscene.h"
#include "cutscene.h"
#include "z64frame_advance.h"
#include "z64environment.h"
#include "z64play.h"

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@ -37,7 +37,7 @@
#include "z_actor_dlftbls.h"
#include "zelda_arena.h"
#include "audio.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64debug_display.h"
#include "z64effect.h"
#include "z64frame_advance.h"

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@ -14,7 +14,7 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64curve.h"
#include "curve.h"
#include "z64play.h"
#include "z64player.h"

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@ -11,7 +11,7 @@
#include "sfx.h"
#include "z_lib.h"
#include "audio.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -13,7 +13,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64light.h"
#include "z64play.h"
#include "z64player.h"

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@ -17,7 +17,7 @@
#include "sys_math3d.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64player.h"

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@ -13,7 +13,7 @@
#include "sequence.h"
#include "sfx.h"
#include "sys_matrix.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -1,4 +1,4 @@
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
#include "z64player.h"
// clang-format off

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@ -1,4 +1,4 @@
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
#include "z64player.h"
// clang-format off

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@ -1,4 +1,4 @@
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
#include "z64player.h"
// clang-format off

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@ -1,5 +1,5 @@
#include "sequence.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
#include "z64player.h"
// clang-format off

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@ -1,4 +1,4 @@
#include "z64collision_check.h"
#include "collision_check.h"
static u8 D_808C7000[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,

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@ -1,4 +1,4 @@
#include "z64collision_check.h"
#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInit[19] = {
{

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@ -1,4 +1,4 @@
#include "z64collision_check.h"
#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInit[9] = {
{

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@ -1,4 +1,4 @@
#include "z64collision_check.h"
#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInit[19] = {
{

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@ -1,4 +1,4 @@
#include "z64collision_check.h"
#include "collision_check.h"
static ColliderJntSphElementInit sJntSphElementsInitHand[11] = {
{

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@ -1,5 +1,5 @@
#include "sequence.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
#include "z64player.h"
// clang-format off

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@ -16,9 +16,9 @@
#include "versions.h"
#include "z_lib.h"
#include "audio.h"
#include "z64curve.h"
#include "curve.h"
#include "z64draw.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64curve.h"
#include "curve.h"
struct DemoEffect;

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@ -1,5 +1,5 @@
#include "sequence.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
static CutsceneData gShadowMedallionCs[] = {

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@ -10,9 +10,9 @@
#include "sys_matrix.h"
#include "versions.h"
#include "z_lib.h"
#include "z64cutscene_commands.h"
#include "z64cutscene_flags.h"
#include "z64cutscene_spline.h"
#include "cutscene_commands.h"
#include "cutscene_flags.h"
#include "cutscene_spline.h"
#include "z64olib.h"
#include "z64play.h"
#include "z64player.h"

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@ -1,4 +1,4 @@
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpInCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpOutCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpInToTCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gAdultWarpOutToTCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpInCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpOutCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpInToTCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_kankyo.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
CutsceneData gChildWarpOutToTCS[] = {

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@ -1,5 +1,5 @@
#include "z_demo_sa.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
static CutsceneData gForestMedallionCs[] = {

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@ -5,7 +5,7 @@
#include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h"
#include "z64curve.h"
#include "curve.h"
#include "z64play.h"
#include "z64save.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64curve.h"
#include "curve.h"
struct DemoTreLgt;

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@ -11,7 +11,7 @@
#include "sfx.h"
#include "sys_matrix.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64play.h"
#include "z64player.h"
#include "z64save.h"

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@ -13,7 +13,7 @@
#include "sys_matrix.h"
#include "z_lib.h"
#include "audio.h"
#include "z64curve.h"
#include "curve.h"
#include "z64effect.h"
#include "z64ocarina.h"
#include "z64play.h"

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@ -1,5 +1,5 @@
#include "z_en_jj.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
static CutsceneData gJabuInhalingCs[] = {

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@ -21,7 +21,7 @@
#include "translation.h"
#include "versions.h"
#include "audio.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64play.h"
#include "z64save.h"
#include "z64ss_sram.h"

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@ -1,5 +1,5 @@
#include "z_en_nb.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
static CutsceneData gSpiritMedallionCs[] = {

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@ -12,7 +12,7 @@
#include "terminal.h"
#include "versions.h"
#include "audio.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64debug_display.h"
#include "z64frame_advance.h"
#include "z64play.h"

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@ -1,5 +1,5 @@
#include "sequence.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
#include "z64player.h"
// clang-format off

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@ -1,5 +1,5 @@
#include "z_en_ru1.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
static CutsceneData gRutoFirstMeetingCs[] = {

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@ -1,5 +1,5 @@
#include "z_en_ru2.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
// clang-format off
static CutsceneData gWaterMedallionCs[] = {

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@ -1,4 +1,4 @@
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
static CutsceneCameraDirection D_80B4D5C0[] = {
{ { -440.0f, 117.0f, 0.0f }, { -490.0f, 120.0f, 0.0f }, 0, 45 },

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@ -1,5 +1,5 @@
#include "sequence.h"
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
#include "z64player.h"
// clang-format off

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@ -1,4 +1,4 @@
#include "z64cutscene_commands.h"
#include "cutscene_commands.h"
static CutsceneCameraDirection sCamDirections[] = {
{ { -490.0f, 120.0f, 0.0f }, { -440.0f, 117.0f, 0.0f }, 0, 45 },

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@ -12,7 +12,7 @@
#include "gfx_setupdl.h"
#include "printf.h"
#include "sfx.h"
#include "z64curve.h"
#include "curve.h"
#include "z64play.h"
#include "z64player.h"

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@ -3,7 +3,7 @@
#include "ultra64.h"
#include "actor.h"
#include "z64curve.h"
#include "curve.h"
struct MagicWind;

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@ -19,7 +19,7 @@
#include "translation.h"
#include "z_en_item00.h"
#include "z_lib.h"
#include "z64cutscene_flags.h"
#include "cutscene_flags.h"
#include "z64effect.h"
#include "z64play.h"
#include "z64save.h"

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@ -903,7 +903,7 @@ std::string ZFile::GetZRoomHeaderInclude() const
std::string headers;
headers += "#include \"segment_symbols.h\"\n";
headers += "#include \"command_macros_base.h\"\n";
headers += "#include \"z64cutscene_commands.h\"\n";
headers += "#include \"cutscene_commands.h\"\n";
/* headers += "#include \"variables.h\"\n"; */
return headers;
}