mirror of
https://github.com/zeldaret/oot.git
synced 2025-05-09 18:43:45 +00:00
z64 - c
This commit is contained in:
parent
98e3b3869b
commit
1e3d6005ce
70 changed files with 88 additions and 88 deletions
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@ -6,7 +6,7 @@
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#include "actor_profile.h"
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#include "animation.h"
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#include "z64math.h"
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#include "z64collision_check.h"
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#include "collision_check.h"
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#define ACTOR_NUMBER_MAX 200
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@ -1,8 +1,8 @@
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#ifndef Z64CAMERA_H
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#define Z64CAMERA_H
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#ifndef CAMERA_H
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#define CAMERA_H
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#include "ultra64.h"
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#include "z64cutscene.h"
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#include "cutscene.h"
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#include "z64math.h"
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struct CollisionContext;
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@ -1,5 +1,5 @@
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#ifndef Z64COLLISION_CHECK_H
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#define Z64COLLISION_CHECK_H
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#ifndef COLLISION_CHECK_H
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#define COLLISION_CHECK_H
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#include "ultra64.h"
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#include "z64math.h"
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@ -1,5 +1,5 @@
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#ifndef Z64_CURVE_H
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#define Z64_CURVE_H
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#ifndef CURVE_H
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#define CURVE_H
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#include "ultra64/ultratypes.h"
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#include "z64math.h"
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@ -1,5 +1,5 @@
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#ifndef Z64CUTSCENE_H
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#define Z64CUTSCENE_H
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#ifndef CUTSCENE_H
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#define CUTSCENE_H
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#include "ultra64.h"
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#include "z64math.h"
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@ -1,8 +1,8 @@
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#ifndef Z64CUTSCENE_COMMANDS_H
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#define Z64CUTSCENE_COMMANDS_H
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#ifndef CUTSCENE_COMMANDS_H
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#define CUTSCENE_COMMANDS_H
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#include "command_macros_base.h"
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#include "z64cutscene.h"
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#include "cutscene.h"
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/**
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* Cutscene scripts are arrays of `CutsceneData` words, including bit-packed integers and floats.
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@ -1,5 +1,5 @@
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#ifndef Z64CUTSCENE_FLAGS_H
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#define Z64CUTSCENE_FLAGS_H
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#ifndef CUTSCENE_FLAGS_H
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#define CUTSCENE_FLAGS_H
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#include "ultra64.h"
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@ -1,5 +1,5 @@
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#ifndef Z64CUTSCENE_SPLINE_H
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#define Z64CUTSCENE_SPLINE_H
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#ifndef CUTSCENE_SPLINE_H
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#define CUTSCENE_SPLINE_H
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#include "ultra64.h"
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#include "z64math.h"
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@ -2,7 +2,7 @@
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#define DB_CAMERA_H
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#include "ultra64.h"
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#include "z64cutscene.h"
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#include "cutscene.h"
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#include "z64math.h"
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struct Camera;
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@ -1,7 +1,7 @@
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#ifndef QUAKE_H
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#define QUAKE_H
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#include "z64camera.h"
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#include "camera.h"
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#include "z64math.h"
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typedef struct ShakeInfo {
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@ -12,7 +12,7 @@
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#include "z64play.h"
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#include "animation.h"
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#include "animation_legacy.h"
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#include "z64curve.h"
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#include "curve.h"
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#include "z64skin.h"
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#include "z64player.h"
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#include "z64ocarina.h"
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#include "transition_tile.h"
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#include "actor.h"
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#include "bgcheck.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "camera.h"
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#include "cutscene.h"
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#include "z64environment.h"
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#include "z64frame_advance.h"
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#include "z64game.h"
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@ -3,7 +3,7 @@
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#include "regs.h"
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#include "segmented_address.h"
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#include "actor.h"
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#include "z64cutscene.h"
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#include "cutscene.h"
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#include "z64save.h"
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n64ddStruct_800FEE70_pointers D_800FEE70 = {
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@ -10,9 +10,9 @@
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#include "regs.h"
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#include "sfx.h"
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#include "z_lib.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "z64cutscene_spline.h"
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#include "camera.h"
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#include "cutscene.h"
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#include "cutscene_spline.h"
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#include "z64debug.h"
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#include "z64debug_display.h"
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#include "z64olib.h"
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@ -18,7 +18,7 @@
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#include "z_lib.h"
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#include "zelda_arena.h"
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#include "audio.h"
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#include "z64cutscene_spline.h"
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#include "cutscene_spline.h"
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#include "z64debug.h"
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#include "z64olib.h"
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#include "z64play.h"
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@ -1,7 +1,7 @@
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#include "array_count.h"
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#include "printf.h"
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#include "translation.h"
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#include "z64collision_check.h"
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#include "collision_check.h"
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static DamageTable sDamageTablePresets[] = {
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{ {
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@ -7,7 +7,7 @@
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#include "terminal.h"
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#include "translation.h"
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#include "versions.h"
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#include "z64collision_check.h"
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#include "collision_check.h"
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#include "z64effect.h"
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#include "z64frame_advance.h"
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#include "zelda_arena.h"
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@ -1,7 +1,7 @@
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#include "ultra64.h"
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#include "z64math.h"
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#include "z64camera.h"
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#include "z64cutscene_spline.h"
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#include "camera.h"
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#include "cutscene_spline.h"
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// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement
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@ -22,9 +22,9 @@
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#include "translation.h"
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#include "z_lib.h"
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#include "audio.h"
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#include "z64camera.h"
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#include "z64cutscene.h"
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#include "z64cutscene_flags.h"
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#include "camera.h"
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#include "cutscene.h"
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#include "cutscene_flags.h"
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#include "z64ocarina.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "array_count.h"
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#include "ultra64.h"
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#include "z64cutscene_flags.h"
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#include "cutscene_flags.h"
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#include "z64play.h"
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void CutsceneFlags_UnsetAll(PlayState* play) {
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* File: z_fcurve_data.c
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* Description: Interpolation functions for use with Curve SkelAnime
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*/
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#include "z64curve.h"
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#include "curve.h"
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#define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline
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#define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating
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@ -33,7 +33,7 @@
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#include "translation.h"
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#include "zelda_arena.h"
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#include "actor.h"
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#include "z64curve.h"
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#include "curve.h"
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#include "z64play.h"
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void SkelCurve_Clear(SkelCurve* skelCurve) {
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#include "versions.h"
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#include "z_lib.h"
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#include "audio.h"
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#include "z64cutscene.h"
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#include "cutscene.h"
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#include "z64frame_advance.h"
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#include "z64environment.h"
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#include "z64play.h"
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@ -37,7 +37,7 @@
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#include "z_actor_dlftbls.h"
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#include "zelda_arena.h"
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#include "audio.h"
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#include "z64cutscene_flags.h"
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#include "cutscene_flags.h"
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#include "z64debug_display.h"
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#include "z64effect.h"
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#include "z64frame_advance.h"
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#include "sys_matrix.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z64curve.h"
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#include "curve.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "sfx.h"
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#include "z_lib.h"
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#include "audio.h"
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#include "z64cutscene_flags.h"
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#include "cutscene_flags.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64cutscene_flags.h"
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#include "cutscene_flags.h"
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#include "z64light.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "z_lib.h"
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#include "z64cutscene_flags.h"
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#include "cutscene_flags.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "sys_matrix.h"
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#include "z64cutscene_flags.h"
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#include "cutscene_flags.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64save.h"
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@ -1,4 +1,4 @@
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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#include "z64player.h"
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// clang-format off
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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#include "z64player.h"
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// clang-format off
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@ -1,4 +1,4 @@
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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#include "z64player.h"
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// clang-format off
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#include "sequence.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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#include "z64player.h"
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// clang-format off
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#include "z64collision_check.h"
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#include "collision_check.h"
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static u8 D_808C7000[] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,
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#include "z64collision_check.h"
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#include "collision_check.h"
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static ColliderJntSphElementInit sJntSphElementsInit[19] = {
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{
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#include "z64collision_check.h"
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#include "collision_check.h"
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static ColliderJntSphElementInit sJntSphElementsInit[9] = {
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{
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#include "z64collision_check.h"
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#include "collision_check.h"
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static ColliderJntSphElementInit sJntSphElementsInit[19] = {
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{
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#include "z64collision_check.h"
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#include "collision_check.h"
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static ColliderJntSphElementInit sJntSphElementsInitHand[11] = {
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{
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#include "sequence.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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#include "z64player.h"
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// clang-format off
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#include "versions.h"
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#include "z_lib.h"
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#include "audio.h"
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#include "z64curve.h"
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#include "curve.h"
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#include "z64draw.h"
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#include "z64cutscene_flags.h"
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#include "cutscene_flags.h"
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#include "z64effect.h"
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#include "z64play.h"
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#include "z64save.h"
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#include "ultra64.h"
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#include "actor.h"
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#include "z64curve.h"
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#include "curve.h"
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struct DemoEffect;
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#include "sequence.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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static CutsceneData gShadowMedallionCs[] = {
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#include "sys_matrix.h"
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#include "versions.h"
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#include "z_lib.h"
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#include "z64cutscene_commands.h"
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#include "z64cutscene_flags.h"
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#include "z64cutscene_spline.h"
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#include "cutscene_commands.h"
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#include "cutscene_flags.h"
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#include "cutscene_spline.h"
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#include "z64olib.h"
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#include "z64play.h"
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#include "z64player.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gAdultWarpInCS[] = {
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#include "z_demo_kankyo.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gAdultWarpOutCS[] = {
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#include "z_demo_kankyo.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gAdultWarpInToTCS[] = {
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#include "z_demo_kankyo.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gAdultWarpOutToTCS[] = {
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#include "z_demo_kankyo.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gChildWarpInCS[] = {
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#include "z_demo_kankyo.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gChildWarpOutCS[] = {
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#include "z_demo_kankyo.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gChildWarpInToTCS[] = {
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#include "z_demo_kankyo.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
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CutsceneData gChildWarpOutToTCS[] = {
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#include "z_demo_sa.h"
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#include "z64cutscene_commands.h"
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#include "cutscene_commands.h"
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// clang-format off
|
||||
static CutsceneData gForestMedallionCs[] = {
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include "gfx_setupdl.h"
|
||||
#include "printf.h"
|
||||
#include "sfx.h"
|
||||
#include "z64curve.h"
|
||||
#include "curve.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "ultra64.h"
|
||||
#include "actor.h"
|
||||
#include "z64curve.h"
|
||||
#include "curve.h"
|
||||
|
||||
struct DemoTreLgt;
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "sfx.h"
|
||||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64cutscene_flags.h"
|
||||
#include "cutscene_flags.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
#include "z64save.h"
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "sys_matrix.h"
|
||||
#include "z_lib.h"
|
||||
#include "audio.h"
|
||||
#include "z64curve.h"
|
||||
#include "curve.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64ocarina.h"
|
||||
#include "z64play.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_jj.h"
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
|
||||
// clang-format off
|
||||
static CutsceneData gJabuInhalingCs[] = {
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "translation.h"
|
||||
#include "versions.h"
|
||||
#include "audio.h"
|
||||
#include "z64cutscene_flags.h"
|
||||
#include "cutscene_flags.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
#include "z64ss_sram.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_nb.h"
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
|
||||
// clang-format off
|
||||
static CutsceneData gSpiritMedallionCs[] = {
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "terminal.h"
|
||||
#include "versions.h"
|
||||
#include "audio.h"
|
||||
#include "z64cutscene_flags.h"
|
||||
#include "cutscene_flags.h"
|
||||
#include "z64debug_display.h"
|
||||
#include "z64frame_advance.h"
|
||||
#include "z64play.h"
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "sequence.h"
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
#include "z64player.h"
|
||||
|
||||
// clang-format off
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_ru1.h"
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
|
||||
// clang-format off
|
||||
static CutsceneData gRutoFirstMeetingCs[] = {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "z_en_ru2.h"
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
|
||||
// clang-format off
|
||||
static CutsceneData gWaterMedallionCs[] = {
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
|
||||
static CutsceneCameraDirection D_80B4D5C0[] = {
|
||||
{ { -440.0f, 117.0f, 0.0f }, { -490.0f, 120.0f, 0.0f }, 0, 45 },
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "sequence.h"
|
||||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
#include "z64player.h"
|
||||
|
||||
// clang-format off
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "z64cutscene_commands.h"
|
||||
#include "cutscene_commands.h"
|
||||
|
||||
static CutsceneCameraDirection sCamDirections[] = {
|
||||
{ { -490.0f, 120.0f, 0.0f }, { -440.0f, 117.0f, 0.0f }, 0, 45 },
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
#include "gfx_setupdl.h"
|
||||
#include "printf.h"
|
||||
#include "sfx.h"
|
||||
#include "z64curve.h"
|
||||
#include "curve.h"
|
||||
#include "z64play.h"
|
||||
#include "z64player.h"
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "ultra64.h"
|
||||
#include "actor.h"
|
||||
#include "z64curve.h"
|
||||
#include "curve.h"
|
||||
|
||||
struct MagicWind;
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
#include "translation.h"
|
||||
#include "z_en_item00.h"
|
||||
#include "z_lib.h"
|
||||
#include "z64cutscene_flags.h"
|
||||
#include "cutscene_flags.h"
|
||||
#include "z64effect.h"
|
||||
#include "z64play.h"
|
||||
#include "z64save.h"
|
||||
|
|
|
@ -903,7 +903,7 @@ std::string ZFile::GetZRoomHeaderInclude() const
|
|||
std::string headers;
|
||||
headers += "#include \"segment_symbols.h\"\n";
|
||||
headers += "#include \"command_macros_base.h\"\n";
|
||||
headers += "#include \"z64cutscene_commands.h\"\n";
|
||||
headers += "#include \"cutscene_commands.h\"\n";
|
||||
/* headers += "#include \"variables.h\"\n"; */
|
||||
return headers;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue