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New assets system (#2481)

* wip: New assets system tm

Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static

* use variables from config.yml for gMtxClear and sShadowTex addresses

* Write source with static for overlays using `HACK_IS_STATIC_ON` hack

* gc-eu-mq-dbg OK from clean with `make setup && make`

* implement more skeleton-related types, cleanups, fixups

* fix extracted data to no longer produce compilation warnings

* implement more of RoomShapeImage types

* yeet XmlPath from ExternalFile usage

* Implement PlayerAnimationDataResource (link_animetion data)

* fix csdis CS_TIME extra arg

* dmadata file names no longer hardcoded for gc-eu-mq-dbg

* ntsc-1.0 OK

* xml fixes

* slightly improve standard output

* rm extract_assets.py

* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)

* handle dependencies between xmls

* introduce RawPointers xml attribute to ignore specific pointers and keep them raw

* add tools/extract_assets.sh

* fixups

* only extract if xmls changed or if -f (force) is used

* fixups, gc-eu OK

* all versions OK

* check attributes of xml resources elements

* Implement legacy skelanime resources

* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin

* implement JFIFResource

* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg

* Makefile: Add rules to build .png, .bin and .jpg in assets/ too

* start writing actual docs

* extract sTransCircleDL and sTransWipeDL

* misc cleanup/fixes, pygfxd 1.0.3

* refactor CDataExt.set_write callback args to use a dataclass

* Move {} to in-source

* misc

* more progress on spec

* fix missing braces in n64dd_error_textures.c

* finish xml spec doc

* assets xmls fixes

* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists

* handle hackmode_syotes_room, fix compile

* C build_from_png

* rm tools/assets/bin2c

* rm ZAPD

* format

* remove rule to generate dmadata_table.py

* CC0 license (and some import cleanup)

* dont try to build zapd (rmd)

* simplify palettes with single user (ci images with a non-shared palette)

* add docs on how images are handled

* bss

* allow -j N

* fix n64texconv python bindings memory management

* move -j at the end of calling extraction script

* with -j, update last_extracts.json as each job completes rather than only if all complete

* make interrupting less jank by making child processes ignore sigint

* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`

* `multiprocessing.get_context("fork")`

* import rich, except ImportError s

* fix optional rich usage

* .bss

* .bss

* .bss

* assets extraction: -j -> -j$(N_THREADS)

* .bss

* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME

* 0XHEX -> 0xHEX

* fix bss

* Proper includes for assets

mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better

* rm z64.h

* rm z64.h take two

* bss

* Make .u64 suffix for pngs optional

* fixup: rm .u64 suffix from n64dd image paths

* Remove elemtype suffixes from .bin and .jpg files

* Update images.md

* some build_from_png cleanup, more error handling, comments

* Handle skybox textures

Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures

* fixup for older python

* improve collision output some

* fully use SURFACETYPE[01] macros in writing extracted surface types

* use WATERBOX_PROPERTIES in extracted waterboxes

* some SceneCommandsResource cleanup

* format EnvLightSettingsList output
This commit is contained in:
Dragorn421 2025-05-18 01:29:09 +02:00 committed by GitHub
parent 0c6c112cb9
commit 1e556e3a3d
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GPG key ID: B5690EEEBB952194
460 changed files with 14342 additions and 48656 deletions

View file

@ -354,9 +354,9 @@ class N64Image(Structure):
return deref(ln64texconv.n64texconv_image_new(width, height, fmt, siz, pal))
def __del__(self):
ln64texconv.n64texconv_image_free(byref(self))
# Also free the palette if the reference count drops to 0
_object_refcount.rm_ref(self.pal, ln64texconv.n64texconv_palette_free)
ln64texconv.n64texconv_image_free(byref(self))
def copy(self) -> Optional["N64Image"]:
_object_refcount.add_ref(self.pal)

View file

@ -119,7 +119,7 @@ n64texconv_quantize(uint8_t *out_indices, struct color *out_pal, size_t *out_pal
* out_indices, out_pal, out_pal_count, texels, widths, heights are all arrays of size num_images
* texels[i] and out_indices[i] are arrays of size widths[i] * heights[i]
*/
UNUSED static int
int
n64texconv_quantize_shared(uint8_t **out_indices, struct color *out_pal, size_t *out_pal_count, struct color **texels,
size_t *widths, size_t *heights, size_t num_images, unsigned int max_colors,
float dither_level)
@ -880,13 +880,10 @@ n64texconv_image_from_png(const char *path, int fmt, int siz, int pal_fmt)
if (plte.n_entries == 0)
goto error_post_create_img;
// TODO ZAPD always writes 256-color palettes which breaks this, enable it when we can
#if 0
// Palette must have sufficiently few colors for the target format. If there are too
// many, requantize to the maximum amount for the target format.
if (plte.n_entries > max_colors)
goto requantize;
#endif
pal = n64texconv_palette_new(plte.n_entries, pal_fmt);
if (pal == NULL)
@ -922,9 +919,9 @@ n64texconv_image_from_png(const char *path, int fmt, int siz, int pal_fmt)
assert(rv == 0);
} else {
// Input is not an indexed png, quantize and generate palette
#if 0
requantize: // Input is an indexed png but has too many colors, requantize with new palette
#endif
rv = spng_decode_image(ctx, (void *)img->texels, nbytes, SPNG_FMT_RGBA8, 0);
assert(rv == 0);

View file

@ -119,4 +119,9 @@ n64texconv_image_to_c_file(const char *out_path, struct n64_image *img, bool pad
const char *
n64texconv_png_extension(struct n64_image *img);
int
n64texconv_quantize_shared(uint8_t **out_indices, struct color *out_pal, size_t *out_pal_count, struct color **texels,
size_t *widths, size_t *heights, size_t num_images, unsigned int max_colors,
float dither_level);
#endif