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merge master

This commit is contained in:
fig02 2020-03-23 06:57:38 -04:00
commit 1ea7fe8165
1286 changed files with 15250 additions and 25049 deletions

View file

@ -1,7 +1,7 @@
#include "z_arrow_fire.h"
#include "../ovl_En_Arrow/z_en_arrow.h"
#define ROOM 0x00
#define ROOM 0x00
#define FLAGS 0x02000010
void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx);
@ -28,22 +28,19 @@ const ActorInit Arrow_Fire_InitVars =
};
*/
static InitChainEntry initChain[] =
{
static InitChainEntry initChain[] = {
ICHAIN_VEC3F(unk_F4, 2000, ICHAIN_STOP),
};
//EnFire_SetupAction
void func_80865D10(ArrowFire* this, ActorFunc* actionFunc)
{
// EnFire_SetupAction
void func_80865D10(ArrowFire* this, ActorFunc* actionFunc) {
this->actionFunc = actionFunc;
}
void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx)
{
void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, initChain);
this->fireRadius = 0;
this->unk_158= 1.0f;
this->unk_158 = 1.0f;
func_80865D10(this, func_80865DD8);
Actor_SetScale(this, 0.01);
this->unk_168 = 0xA0;
@ -51,28 +48,23 @@ void ArrowFire_Init(ArrowFire* this, GlobalContext* globalCtx)
this->unk_15C = 0.0f;
}
void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx)
{
void ArrowFire_Destroy(ArrowFire* this, GlobalContext* globalCtx) {
func_800876C8(globalCtx);
LogUtils_LogThreadId("../z_arrow_fire.c", 421);
osSyncPrintf("\"消滅\" = %s\n", "消滅");
}
//ArrowFire_DrawBack
void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx)
{
// ArrowFire_DrawBack
void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx) {
EnArrow* arrow;
arrow = this->actor.attachedA;
if ((arrow == NULL) || (arrow->actor.update == NULL))
{
if ((arrow == NULL) || (arrow->actor.update == NULL)) {
Actor_Kill(&this->actor);
return;
}
if (this->fireRadius < 10)
{
if (this->fireRadius < 10) {
this->fireRadius += 1;
}
// copy position and rotation from the attached arrow
@ -81,9 +73,8 @@ void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx)
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_FIRE);
//If arrow's attached is null, Link has fired the arrow
if (arrow->actor.attachedA == NULL)
{
// If arrow's attached is null, Link has fired the arrow
if (arrow->actor.attachedA == NULL) {
this->arrowPos = this->actor.posRot.pos;
this->fireRadius = 10;
func_80865D10(this, &func_808660E8);
@ -91,47 +82,36 @@ void func_80865DD8(ArrowFire* this, GlobalContext* globalCtx)
}
}
void func_80865ECC(Vec3f* arrowPos, Vec3f* firePos, f32 scale)
{
void func_80865ECC(Vec3f* arrowPos, Vec3f* firePos, f32 scale) {
arrowPos->x += ((firePos->x - arrowPos->x) * scale);
arrowPos->y += ((firePos->y - arrowPos->y) * scale);
arrowPos->z += ((firePos->z - arrowPos->z) * scale);
}
//ArrowFire_
// ArrowFire_
//#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_Arrow_Fire/func_80865F1C.s")
void func_80865F1C(ArrowFire* this, GlobalContext* globalCtx)
{
void func_80865F1C(ArrowFire* this, GlobalContext* globalCtx) {
f32 scale;
if (this->actor.unk_F0 < 50.0f)
{
if (this->actor.unk_F0 < 50.0f) {
scale = 10.0f;
}
else
{
if (950.0f < this->actor.unk_F0)
{
} else {
if (950.0f < this->actor.unk_F0) {
scale = 310.0f;
}
else
{
} else {
scale = ((this->actor.unk_F0 - 50.0f) * 0.33333334f) + 10.0f;
}
}
}
//ArrowFire_Fly
void func_808660E8(ArrowFire* this, GlobalContext* globalCtx)
{
// ArrowFire_Fly
void func_808660E8(ArrowFire* this, GlobalContext* globalCtx) {
EnArrow* arrow;
f32 distanceScaled;
s32 pad;
arrow = this->actor.attachedA;
if ((arrow == NULL) || (arrow->actor.update == NULL))
{
if ((arrow == NULL) || (arrow->actor.update == NULL)) {
Actor_Kill(&this->actor);
return;
}
@ -140,40 +120,29 @@ void func_808660E8(ArrowFire* this, GlobalContext* globalCtx)
this->actor.shape.rot = arrow->actor.shape.rot;
distanceScaled = Math_Vec3f_DistXYZ(&this->arrowPos, &this->actor.posRot.pos) * 0.041666668f;
this->unk_158 = distanceScaled;
if (distanceScaled < 1.0f)
{
if (distanceScaled < 1.0f) {
this->unk_158 = 1.0f;
}
func_80865ECC(&this->arrowPos, &this->actor.posRot.pos, 0.05f);
if (arrow->hitWall & 1)
{
if (arrow->hitWall & 1) {
Audio_PlayActorSound2(&this->actor, NA_SE_IT_EXPLOSION_FRAME);
func_80865D10(this, &func_80865F1C);
this->unk_166 = 32;
this->unk_168 = 0xFF;
}
else if (arrow->timer < 0x22)
{
if (this->unk_168 < 0x23)
{
} else if (arrow->timer < 0x22) {
if (this->unk_168 < 0x23) {
Actor_Kill(&this->actor);
}
else
{
} else {
this->unk_168 -= 25;
}
}
}
void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx)
{
if (globalCtx->msgCtx.msgMode == 0xD || globalCtx->msgCtx.msgMode == 0x11)
{
void ArrowFire_Update(ArrowFire* this, GlobalContext* globalCtx) {
if (globalCtx->msgCtx.msgMode == 0xD || globalCtx->msgCtx.msgMode == 0x11) {
Actor_Kill(&this->actor);
}
else
{
} else {
this->actionFunc(this, globalCtx);
}
}

View file

@ -4,8 +4,7 @@
#include <ultra64.h>
#include <global.h>
typedef struct
{
typedef struct {
/* 0x0000 */ Actor actor;
/* 0x014C */ Vec3f arrowPos;
/* 0x0158 */ f32 unk_158;