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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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233 changed files with 584 additions and 585 deletions
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@ -370,16 +370,16 @@ s32 func_8002F2F4(Actor* actor, GlobalContext* globalCtx);
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u32 func_8002F334(Actor* actor, GlobalContext* globalCtx);
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s8 func_8002F368(GlobalContext* globalCtx);
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void func_8002F374(GlobalContext* globalCtx, Actor* actor, s16* arg2, s16* arg3);
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u32 func_8002F410(Actor* actor, GlobalContext* globalCtx);
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u32 Actor_HasParent(Actor* actor, GlobalContext* globalCtx);
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s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzRange, f32 yRange);
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void func_8002F554(Actor* actor, GlobalContext* globalCtx, s32 getItemId);
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void func_8002F580(Actor* actor, GlobalContext* globalCtx);
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u32 func_8002F5A0(Actor* actor, GlobalContext* globalCtx);
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u32 Actor_HasNoParent(Actor* actor, GlobalContext* globalCtx);
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void func_8002F5C4(Actor* actorA, Actor* actorB, GlobalContext* globalCtx);
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void func_8002F5F0(Actor* actor, GlobalContext* globalCtx);
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u32 func_8002F618(GlobalContext* globalCtx, Actor* actor);
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u32 Actor_HasChild(GlobalContext* globalCtx, Actor* actor);
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u32 func_8002F63C(GlobalContext* globalCtx, Actor* actor, s32 arg2);
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u32 func_8002F674(GlobalContext* globalCtx, Actor* actor);
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u32 Actor_HasNoChild(GlobalContext* globalCtx, Actor* actor);
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void func_8002F698(GlobalContext* globalCtx, Actor* actor, f32 arg2, s16 arg3, f32 arg4, u32 arg5, u32 arg6);
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void func_8002F6D4(GlobalContext* globalCtx, Actor* actor, f32 arg2, s16 arg3, f32 arg4, u32 arg5);
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void func_8002F71C(GlobalContext* globalCtx, Actor* actor, f32 arg2, s16 arg3, f32 arg4);
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@ -402,8 +402,8 @@ void func_80031B14(GlobalContext* globalCtx, ActorContext* actorCtx);
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void func_80031C3C(ActorContext* actorCtx, GlobalContext* globalCtx);
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Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId, f32 posX, f32 posY, f32 posZ,
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s16 rotX, s16 rotY, s16 rotZ, s16 params);
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Actor* Actor_SpawnAttached(ActorContext* actorCtx, Actor* attachedTo, GlobalContext* globalCtx, s16 actorId, f32 posX,
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f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
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Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, GlobalContext* globalCtx, s16 actorId, f32 posX,
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f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
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void Actor_SpawnTransitionActors(GlobalContext* globalCtx, ActorContext* actorCtx);
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Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, GlobalContext* globalCtx);
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Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalCtx);
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@ -414,7 +414,7 @@ void func_80032E24(struct_80032E24* arg0, s32 arg1, GlobalContext* globalCtx);
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void func_80033260(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3, s32 arg4, f32 arg5, s16 arg6,
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s16 arg7, u8 arg8);
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void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6);
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Actor* func_80033640(GlobalContext* globalCtx, Collider* collider);
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Actor* Actor_GetCollidedExplosive(GlobalContext* globalCtx, Collider* collider);
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Actor* func_80033684(GlobalContext* globalCtx, Actor* explosiveActor);
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void Actor_ChangeType(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* actor, u8 actorType);
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void Actor_SetTextWithPrefix(GlobalContext* globalCtx, Actor* actor, s16 textIdLower);
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