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attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo * rename parent/child * cleanup * forgot to change something in functions.h * SpawnAsChild * format
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parent
468c592792
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1f1b5e39f5
233 changed files with 584 additions and 585 deletions
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@ -310,7 +310,7 @@ void func_80985358(DemoIm* this, GlobalContext* globalCtx) {
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f32 posY = this->actor.posRot.pos.y;
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f32 posZ = this->actor.posRot.pos.z;
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, posX, posY, posZ, 0, 0, 0, 2);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, posX, posY, posZ, 0, 0, 0, 2);
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}
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void func_809853B4(DemoIm* this, GlobalContext* globalCtx) {
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@ -319,8 +319,8 @@ void func_809853B4(DemoIm* this, GlobalContext* globalCtx) {
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f32 playerY = player->actor.posRot.pos.y + 80.0f;
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f32 playerZ = player->actor.posRot.pos.z;
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_EFFECT, playerX, playerY, playerZ, 0,
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0, 0, 0xD);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_EFFECT, playerX, playerY, playerZ, 0,
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0, 0, 0xD);
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Item_Give(globalCtx, GI_BOMBCHUS_5);
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}
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@ -440,8 +440,8 @@ void func_809858A8(void) {
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}
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void func_809858C8(DemoIm* this, GlobalContext* globalCtx) {
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Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_6K, this->actor.posRot.pos.x,
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(kREG(17) + 24.0f) + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 6);
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Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_6K, this->actor.posRot.pos.x,
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(kREG(17) + 24.0f) + this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, 0, 0, 6);
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}
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void func_80985948(DemoIm* this, GlobalContext* globalCtx) {
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