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attchaedA/attachedB renamed to parent/child (#358)

* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
This commit is contained in:
fig02 2020-08-29 18:25:16 -04:00 committed by GitHub
parent 468c592792
commit 1f1b5e39f5
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233 changed files with 584 additions and 585 deletions

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@ -121,8 +121,8 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
}
Actor_SpawnAttached(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_COW, this->actor.posRot.pos.x,
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, this->actor.shape.rot.y, 0, 1);
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_COW, this->actor.posRot.pos.x,
this->actor.posRot.pos.y, this->actor.posRot.pos.z, 0, this->actor.shape.rot.y, 0, 1);
this->unk_278 = Math_Rand_ZeroFloat(1000.0f) + 40.0f;
this->unk_27A = 0;
this->actor.unk_1F = 6;
@ -205,8 +205,8 @@ void func_809DF730(EnCow* this, GlobalContext* globalCtx) {
}
void func_809DF778(EnCow* this, GlobalContext* globalCtx) {
if (func_8002F410(&this->actor, globalCtx)) {
this->actor.attachedA = NULL;
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
this->actionFunc = func_809DF730;
} else {
func_8002F434(&this->actor, globalCtx, GI_MILK, 10000.0f, 100.0f);