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attchaedA/attachedB renamed to parent/child (#358)

* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
This commit is contained in:
fig02 2020-08-29 18:25:16 -04:00 committed by GitHub
parent 468c592792
commit 1f1b5e39f5
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233 changed files with 584 additions and 585 deletions

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@ -88,8 +88,8 @@ void EnDs_DisplayOddPotionText(EnDs* this, GlobalContext* globalCtx) {
}
void EnDs_GiveOddPotion(EnDs* this, GlobalContext* globalCtx) {
if (func_8002F410(&this->actor, globalCtx) != 0) {
this->actor.attachedA = NULL;
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
this->actionFunc = EnDs_DisplayOddPotionText;
gSaveContext.timer2State = 0;
} else {
@ -169,8 +169,8 @@ int EnDs_CheckRupeesAndBottle() {
}
void EnDs_GiveBluePotion(EnDs* this, GlobalContext* globalCtx) {
if (func_8002F410(&this->actor, globalCtx) != 0) {
this->actor.attachedA = NULL;
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
this->actionFunc = EnDs_Talk;
} else {
func_8002F434(&this->actor, globalCtx, GI_POTION_BLUE, 10000.0f, 50.0f);